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Latest topics | » Norse God of the Week (7) by Raistlin The Wizard Tue Oct 01 2019, 12:57
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» [DEBATES TOURNAMENT]: Year 12 - Round 1 - Tea or Coffee? by NatalieSS Wed Sep 18 2019, 14:00
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| Mauevers: Rules and Creation | |
| | Author | Message |
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Raistlin The Wizard Headmaster : Slytherin Head of House: Astronomy Professor : 1st Year : Master of All
Country : Regist. date : 2006-07-26 Number of posts : 11497 Age : 37 Location : In the mad house! Real First Name : Lost in the mists of time... Warning : House : Slytherin! Crest : Wand : Exam not taken Award Bar :
| Subject: Mauevers: Rules and Creation Sun Nov 16 2008, 15:28 | |
| RULES FOR MOVES (As Edited from Streams of Silver) 1) If you NAME your loop (move) - say, you call it the Drunk Badger or the Confused Eagle, it becomes an established move. Official moves earn you more points than regular loops or dives. Also, it isn't enough to say that you looped around a couple times. Describe your move. For example:
Confused Eagle (for chasers): Shout 'Oh dear Merlin, what's that?!' to an opposing player. Player is distracted momentarily. Loop around them first clockwise, then counter-clockwise, as if you can't make up your mind. Keep shouting and looping. Then grab the Quaffle when the opposing player's grip slackens due to bewilderment.
Then of course, there are the oldies but goodies, like the Sloth Grip Roll, Starfish and Stick, etc. But it isn't enough ust to name the maneuver. Describe it. For example, if you're going to be using the Sloth Grip Roll, describe how you're hanging upside down, blood rushing to your head and you're getting dizzy, but the bludger whistles by right where your head was, previously to the roll. You've saved yourself from the bludger, but now you need to struggle to right yourself on your broom . . .
Describing the official maneuvers you choose makes for a much more interesting game, and when it comes to judging 'Maneuvers', descriptive ones will earn you more points.
2) It would save time if when performing a maneuver, you bolded the name, so that it is easily seen by judges. To guarantee that the judges will see it, bold the name of the maneuver.
Last edited by Raistlin The Wizard on Sun Nov 16 2008, 15:58; edited 1 time in total | |
| | | Raistlin The Wizard Headmaster : Slytherin Head of House: Astronomy Professor : 1st Year : Master of All
Country : Regist. date : 2006-07-26 Number of posts : 11497 Age : 37 Location : In the mad house! Real First Name : Lost in the mists of time... Warning : House : Slytherin! Crest : Wand : Exam not taken Award Bar :
| Subject: Re: Mauevers: Rules and Creation Sun Nov 16 2008, 15:44 | |
| Manuever Creation By now we have all seen a lot of established moves, some are even the brand of some houses like the Drunken Badger. It is time to, if you want to' to sell out the manuevers you created. What the hell is he saying are you thinking.
Simple, if you chose to 'sell' your crearted manuever that same manuever will be available for anyone else from other houses to use it like the HP books manuevers that anyone can use, ie, Sloth Grip Roll. Now you must be thinking what's in it for me, though?
You can win up to 50 points for created maneuver, though, to make sure we don't have a flood of people posting randomly maneuvers just to get points, manuevers will be evaluated by Elfie Dumbledore, Duck the Duck and Raistlin the Wizard and only if the manuever is judged efficient, well constructed and useful will it be put at the display of everyone and the author gain 50 points.
When posting your Mauenver please fill in the following application: - Quote :
Manuever Selling Application
Name of Author/Creator of the Manuever: House of the Author/Creator:
Manuever Name: Manuever Description (please be detailed: Manuever Usefulness (Why you think it is good and should be available to everybody):
Short RPG example of the manuever being used: | |
| | | | Mauevers: Rules and Creation | |
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