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YEAR 12



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» Norse God of the Week (7)
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» Creature Chronicles: NatalieSS
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» Norse God of the Week (4)
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» Norse God of the Week (3)
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» Lair of the Sphinx (5)
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» Lair of the Sphinx (3)
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» Lair of the Sphinx (4)
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» [TOURNAMENTS]: Year 12 - Instructions & Sign-ups & Round Requests
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» [DEBATES TOURNAMENT]: Year 12 - Round 1 - Tea or Coffee?
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» Mythology Quotes II: Fallen Puzzle
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» Mythology Quotes I: Fallen Puzzle
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» What Mythological Creature Are You?
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» General House Common Room Part 24
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» CoMC Double Puzzle I
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» Graphics-a-holic Record - Year 12
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» [ICONS TOURNAMENT]: Year 12 - Round 1 - Life Through a Window
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» Readings from beyond #1
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» WAND EXAMINATIONS (1st Years and above sign up here)
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» Constellations
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Level One: Magical Aptitude Test Emptyby RedundantBadger Tue Sep 19 2017, 08:04

» Vault 25 - PetraHvězda
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» Vault 24 - Adora Shadow
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» Vault 23 - ctemple
Level One: Magical Aptitude Test Emptyby Raistlin The Wizard Sun Sep 17 2017, 13:18

» Vault 22 - Nixie_B_Dover
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» Vault 21 - STRAWBERRY MANGO
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» Vault 20 - NatalieSS
Level One: Magical Aptitude Test Emptyby Raistlin The Wizard Sun Sep 17 2017, 13:07

Term Cup Winners
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House Cup: Gryffindor
Quidditch Cup: Slytherin
Year 1 (2nd Semester)
House Cup: Slytherin
Quidditch Cup: Ravenclaw
Year 2 (1st Semester)
House Cup: Gryffindor
Quidditch Cup: Ravenclaw
Year 2 (2nd Semester)
House Cup: Hufflepuff
Quidditch Cup: Gryffindor
Year 3 (1st Semester)
House Cup: Ravenclaw
Quidditch Cup: Slytherin
Year 3 (2nd Semester)
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Quidditch Cup: Ravenclaw
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Cup: Gryffindor
Quidditch Cup: Hiatus
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House Cup: Gryffindor
Quidditch Cup: Hiatus
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House Cup: Gryffindor
Quidditch Cup: Hiatus
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Quidditch Cup: Hiatus
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Quidditch Cup: Hiatus
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House Cup: Gryffindor
Quidditch Cup: Hiatus
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House Cup: Gryffindor
Quidditch Cup: Hiatus
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House Cup: Hufflepuff
Quidditch Cup: Hufflepuff
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 Level One: Magical Aptitude Test

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Amy
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Amy
Retired Deputy Head : 5th year
Retired Deputy Head : 5th year
Amy


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2006-02-22
Number of posts : 11746
Age : 36
Location : England
Real First Name : Amy
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Gryffindor
Crest : Level One: Magical Aptitude Test Gryffi10
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue100 / 700100 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Aug 07 2007, 07:04

Level One: Magical Aptitude Test


Not just anyone can get a wand, and so your first step in discovering which wand will be yours is to complete the Magical Aptitude Test. The test is comprised of fifteen questions, each relating to a class on HE. Be as detailed as possible!

Housepoints on completion: 150

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

H is for Happy
A is for Amazing
R is for Ridiculous
R is for Rambunctious
Y is for Yay!

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
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LilyFlower
5th Year
5th Year
LilyFlower


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2006-02-23
Number of posts : 4195
Age : 38
Location : New York
Real First Name : Veronica
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Ravenclaw
Crest : Level One: Magical Aptitude Test Ravenc10
Wand : Vine Wood & Phoenix Tail Feather
Award Bar :
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Aug 26 2007, 17:30


Level One: Magical Aptitude Test



1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

L I L Y F L O W E R

Level One: Magical Aptitude Test Name

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z

Character Number:

LILYFLOWER
3+9+3+7+6+3+6+5+5+9
1+2+1+9+1+1+1+4
3+1+2+5
4+7
1+1
2

Heart Number:

IOE
9+6+5
1+5+5
6+5
1+1
2

Social Number:

LLYFLWR
3+3+7+3+6+5+9
6+1+1+1+9
7+2+9
9+9
1+8
9


3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

L is for Loving
I is for Intelligent
L is for Loyal
Y is for Youthful
F is for Fun
L is for Lively
O is for Outgoing
W is for Witty
E is for Eccentric
R is for Radiant

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Level One: Magical Aptitude Test Green_planet-browse

This beautiful little planet I came across from the window of my craft, at first I thought it was just another star in the heavens but low and behold it was more than that. Which was how I came to be here, looking down at the tiny planet. From this vantage point it seemed rather green, with a fog lingering about its surface. Rich with trees and life. Lakes, rivers and oceans. I just had to land on it. Whether or not it could sustain human life, I wasn’t sure. But the plant life was a good indication that it could. To be safe I checked to see what sort of gases laid on the planet during my first trip. You could breathe on it! So the second time I would visit it, there would be no need for the suit or oxygen tanks. Of course I would have to protect myself, keeping my wand close to me. I wasn’t sure how this new planet would affect my magic skills but we would just have to see. Beautiful gardens of plants, flowers I had never seen before, it was absolutely serene here. Absolutely peaceful. I came across a waterfall, leading into a large lake. There was so much to see and discover the sky reminded me of Earth’s – bright and blue. The only difference being that you could see the moons hang in the sky, even in the daytime. There were two, and the sun wasn’t as large as the one in our solar system. But night was falling and the temperature was beginning to drop and I wouldn’t be able to explore for much longer, so another day I would have to wait until I could see the tiny planet once more.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

The unicorn is a beautiful beast found throughout the forests of northern Europe. It is a pure white, horned horse when fully grown, though the foals are initially golden, and turn silver before achieving maturity. The unicorn’s horn, blood and hair all have highly magical properties. It generally avoids human contact, is more likely to allow a witch to approach is than a wizard, and is so fleet of foot that it is very difficult to capture. To slay a unicorn is a monstrous thing. Only one who has nothing to lose, and everything to gain, would commit such a crime. The blood of a unicorn will keep a person alive, even if they are an inch from death, but a terrible price must be paid. A unicorn is pure and defenseless and to slay such a creature they will forever live a cursed life, the moment is touches their lips, neither dead, nor alive.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

The grounds are littered with prone bodies as the battle ensues before her eyes. What was she to do? Their numbers were dwindling and she had to somehow protect herself and remain on the offensive. Come on Lily - think! She just couldn't give up, for if she did then the situation was hopeless. She had to do all she could to protect her loved ones and that's what she would do.

"We're not going to go down without a fight! Follow my lead!"

Gathering up all her strength she would prepare herself, wand raised high as she would shout: "Ventus Pulsus!!" [Wind Blow!] A strong gust of wind would pick up on the field as she would send it ahead to the charging wizards that were making their way towards her small group. Thrown off they flew back off their feet. This was her time to attack them! Trying to control the winds she would struggle to rotate her wand while stating loudly: "Vultus Turbo!!" [Form Tornado] The winds formed a tornado, lifting the bodies that had fallen back to the ground, sending them up into the air. Their screams and shouts were carried off through the wind. But that wouldn't be the last of it as she let the spell loose, the wind seemingly disappearing, dropping them back towards the ground. She wouldn't stop there, determined to end this: "Confundo Sursum Sententia!" [Jumble Up Thoughts] This particular spell would aid her, their confusion giving their side the slight advantage they would need to succeed. Spells were shouted all around her, spells for increasing ones speed, reversal spells, shield spells. Her group would form a circle - they're backs pressed up behind her, each of them watching a different corner as Death Eaters would try to push them back into a corner.

"Stick together and don't separate! That's what they want us to do! Stand your ground!"

But it was no use, the odds were even. But they wouldn't be for long as she shouted off two spells: "Restituo Contego!! Expello!" [Restore Shield! Banish!] Her shield restored, she would try to banish those that trying to make their way towards their group once more.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

Reaching for the door knob, she would turn it slowly, opening it just a crack. A head of chocolate hair would seemingly pop through it taking a glance inside the room to make sure no trap was waiting for her. Chocolate brown eyes would cautiously look into the dimly lit dueling room. "Hmmm..." She saw nothing out of the ordinary but she had to make sure. Like a thief in the night she would slip past the door, closing it without a sound. Her back pressed flat against the wall, falling into the shadows. Her dark dueling robes with Ravenclaw theme blanketed her. She glanced around and still couldn't make out where her opponent was....oh me is my where ever could they be?!?

Re
aching into her pocket she pulled out her wand. It would be the best time to set a few defensive spells, and then she would seek out her opponent. With a elaborate wave of her wand she whispered into the dimming torchlight. 'Tendo Voluntas!' [Heighten Senses] Smell, Touch, Sight, Hearing and even Taste (although she didn't know how a heightened sense of taste would help her in this duel perhaps it would find it's use!) were all heightened. She could see clearer, even in the dark. She could hear better, taste better, smell better and even touch better. Lily just really how bad that sounded and so she knows you got the point. She would also like to ask forgiveness from the Amy-goddess for her insanely long exam posts.

Now it was time to put up her infamous shield charm: 'Validus Contego' [Strong Shield] Her invisible shield would rise all about her, very strong. It would be able to withstand much damage. Now that her defense was taken care of it was time to find her opponent. "Come out come out where ever you are!" She would remain in the shadows and instead of waiting for them to show themselves she would find her herself. Another wave of her wand and she would use a spell that came in quite handy during the last tournament: 'Estus Voluntas' [Heat Sense] Her wand pointed at her eyes when the spell was cast she would be able to look around and when her eyes would detect body temperature the figure would have a red aura about them.

Gl
ancing around the room she couldn't see her on the ground floor so she would look up to the windows and vua-la! There was her opponent! She also missed them hiding in the shadows of the window. Smirking to herself she knew they wouldn't be without defense spells herself and she would need to identify which ones were used. And so she would cast her next spell: 'Alica Typus!' [Spell Type] With this spell she would be able to identify exactly which spells had been used. Each type would have its own color and from the looks of it any spell she sent would reflect back to her and she seemed to have another protection of some sort, one she hadn't seen before. A tough spell to get around.

Glancing at the window she noticed the stone ledge that they were standing on. She couldn't hit them with a spell so maybe. 'Vegrandis flatus!' [Small Blast] Aiming her wand carefully she sent the small blast towards the ledge she was standing on which would blow to tiny pieces. "Bulls eye!" Lily would perform a little jig and a dance before hopping into the light of the center of the dueling floor. Waving happily to them, she hoped she didn't hurt her bum too hard on the fall. "Hiya! Welcome to my party!"

It was time to go offensive and with a plan in mind she twirled around with her wand frailing about until she pointed it directly at the opponent shouting: 'Sepulchrum domesticus!' [Gravity Dome!] A black dome would form about their figure. Anyone trapped inside would be at the mercy of no gravity. Seemingly floating about. With another wave she would add to the dome: 'Haud Sanus!' [No Sound!]And with that no sound or words could be made within the dome. Lily would then proceed to sit Indian style on the ground. A major entrance on her part - she loved dueling!

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

Gazing into the crystal ball the fog would begin to clear as I would peer into my own future not too far ahead. In a whirlwind I am able to see myself at various ages, starting in my early 20’s. I will remain Ravenclaw Head of House for many years, as well as Quidditch Captain – most likely due to the fact that my housemates will never let me leave the site. My future could fall in two directions from what I gather, the fork in the road being a glaring clue. Love has always been the foundation of my very being – it can either lead to my happiness or my ultimate sadness. I can’t really tell where my future lies, it’s rather cloudly. But it seems as though one factor will decide it all as I’m standing there glancing at what’s before me. And the mists hide the rest of my future from me and I can see no more.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Chaser: There are three chasers on a quidditch team. They control the flow and pace of the game, during that time they would try to score against the Keeper guarding the goal posts at the opposite ends. But there's more to it than that. The role of a Chaser is very exciting indeed and as all of HE knows who better than to describe it but me? In all my time as a Chaser on the site, I've come to realize that the role of a chaser demands very much from the person playing it. As a chaser you need to be quick on your toes, or on your broom. A chaser much always be observant of the things around him/her, you never know when a bludger could come out of nowhere and hit you in the back, as well as keeping an eye on the quaffle, your teammates and the keeper. Communication with your fellow chasers is essential, you aren't the only one on the field that can score, work with them and make every point count, just because you're ahead in the game doesn't mean you'll win. If the other team were to catch the snitch before you, they could easily win the game if there wasn't a 150 point gap originally.

Keeper: There is only one Keeper on a quidditch team. Each keeper guards three goal posts on either side of the quidditch pitch for their team, preventing the quaffle from passing. Initially their role might seem unimportant, but it could be the difference between winning or losing the game. A Keeper must always been alert to what goes on around them, they are usually the target of bludgers and chasers as they would defend their goals. They must anticipate the actions of the other players, they may not move about the field much, but they aren't lacking for action. They are what's standing between the chaser and he goal post - it is the only line of defense they have. A Beater may be able to throw a Chaser off course and a Chaser might be able to intercept a pass but it is the Keeper that can only enter the goal area and prevent the score. Only one chaser would be allowed to enter it outside the keeper which makes their position rather important when it comes down to it.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Maple is a fascinating a beautiful wood due largely to the great deal of variation in its appearance. Some maple wood is without any interesting grain, while some has an amazing wavy (called "curly") appearance with remarkable translucence. And some maple is known as "Bird's Eye" maple because it has tiny little spots in the grain, like miniature knotholes, throughout the wood. And still other maple is "spalted," or crossed with very dark lines within the grain. It is sometimes hard to tell that all of these woods come from the same type of tree. It is usually associated with feminine qualities - the moon and Jupiter being it's ruling planets, along with water and spirit being it's guides. Maple is one of the most spiritual woods in existence. Because of this, the primary use of the wood is that of spiritual healing. It is also amazing when working with moon magick. Maple is a traveler's wood. Those who are always on the move and changing will feel right at home with this type of energy. It allows a person to focus in on the choices in any situation, eliminating luck and chance. It enhances intellectual pursuits and learning.
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LilyFlower
5th Year
5th Year
LilyFlower


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2006-02-23
Number of posts : 4195
Age : 38
Location : New York
Real First Name : Veronica
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Ravenclaw
Crest : Level One: Magical Aptitude Test Ravenc10
Wand : Vine Wood & Phoenix Tail Feather
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue80 / 70080 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Aug 26 2007, 17:31

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

The fair Ravenclaw from the glen of bronze and blue. Rowena Ravenclaw had been a tribute to her house and to the wizarding kind. It was said that she was the most brilliant witch of her time. But there was more to this particular witch than met the eyes for she led a fascinating life or adventure, happiness and sorrow up until her death. Among her many accomplishments it is said that she was the one to come up with the ever-changing floor plans of Hogwarts School of Witchcraft and Wizardry. She was creative and fun-loving. Being a cornerstone of the school she led many generations of Ravenclaws to their utmost potential. On her person one would always find her wearing her diadem, a tiara. Inscribed on it: "wit beyond measure is man's greatest treasure". Any and all who wore it would be blessed with wisdom. It would be lost though, never to be found again. Throughout her time on this world she procured a daughter, Helena, known to us as the Grey Lady. It was never revealed who Helena's father was for it was a great secret that she kept to herself. Ever since the girl's birth it would seem as if there had been sadness in the woman's eyes, longing for something unknown. Her heart growing weary she would stare out towards the sunrise waiting, for what? No one really knew. But as each day past, nothing would come and her heart grew weary and not long after the woman under the eagle would pass on leaving her legacy behind for other's to follow. Her students were her legacy and they would carry on her traditions for generations upon generations to come. Bringing glory and honor to the house she put her life into.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

Even though the Wizarding world and the Muggle world share the same space, they remain separated and very different. While wizards may be able to fly on brooms using magic to get from place to place. Muggles have found their own variations without the aid of magic which is an amazing accomplishment. The ability to fly has always been a fascinating thing. Ever since man walked on this earth they have looked up in wonder at the blue sky above, dotted with stars at night. Legends of old would tell of creatures and beings flying high in the sky to escape prisons, while people such as Leonardo DaVinci would imagine flying machines that could never lift off the ground. It wouldn't be until December 17th, 1903 that man would be able to fly high in the sky. The Wright Brothers being the first to soar in the air for 12 seconds, soaring 120 feet into the air. Their design being a glider. That glider would soon be transformed into the modern airplanes we see today, traveling distances across the world, at speeds never before imagined. You could fly from England to New York in less than half a day's journey. It's true, wizards like ourselves could simply apparate, fly or floo to where we want to go in less time, but it's still a noble accomplishment these muggles have reached. And they did it without the use of magic.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

Felix Felicis is the latin form of the word "lucky." Ingredients are unknown as well as the method for which the potion is made. Until the effects wear off, all the drinker's endeavors will tend to succeed. Once consumed, the potion gives the drinker an exhilarating sense of confidence and a tremendous sense of opportunity. However, if taken in excess the potion causes giddiness, recklessness, and dangerous overconfidence, and it is highly toxic in large quantities. Once brewed the potion takes on a color of molten gold; while exposed to air large drops will leap like goldfish above the surface without spilling. A "miniscule" glass bottle can contain enough Felix Felicis to last 12 hours. The potion is a banned substance when organized competitions such as sporting events, examinations, or elections are going on. The potion is desperately tricky to make and disastrous to get wrong, resulting in unpleasant side effects. The Mackled Malaclaw is the exact opposite; a bite from this creature will result in a week's worth of bad luck.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

I was lying in bed, fast asleep, surprisingly. The hour was late as the moon hung high up in the sky, its golden light pouring through the window. A soft breeze would tickle my nose as a strange feeling had come over me. It felt as though I wasn’t alone. Cautiously, my long lashes would flutter open to reveal my chocolate brown hues. And my eyes would open wide, not because I was scared but because I was stunned. A beautiful woman dressed in blue, hovering a few inches above the ground would stand beside my bed. A ghost, but one that seemed vaguely familiar to me. A brow would raise in curiosity as I would watch in silence, the ghost would smile kindly but it seemed as though her eyes would tell more behind their hidden depths. Who was she? It wouldn’t be that much longer before the spirit began to speak to me. I sat in wonder as she told me that she was the spirit of Rowena Ravenclaw and that she had come down to guide me towards the right path. Never before had she done so for anyone else, but she had chosen me of all people to reveal herself to. Questions of all sorts flew through my mind as I listened; she told me that she had been watching my progress. Watching my progress? Had she really done so? There was no need for me to say anything she informed me. If I ever needed her guidance, she would be right there. And at that moment she handed me a locket, it was rather beautiful. As my gaze would look away from her towards that locket she would be gone as I looked up to thank her. Holding the piece of jewelry in my hand I had to wonder if it was all a dream, but it couldn’t have been. The locket was real and it had been there the next morning.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Like all forms of magic, Transfiguration has many forms in which it can be used. During wartime however one must wonder how it can be used? As many know, when you take on the form of your animagus that is a type of Transfiguration that can be used. Transforming into your animal can be very helpful. If you were, let’s say, a lion? You could attack your opponent with your claws and teeth, ripping through them. Or if you were a bird, you could easily fly and deliver messages, see an aerial view of the battle. You can also transfigure your opponents into bouncing ferrets like Professor Moody in the Goblet of Fire. Not only could you transfigure yourself, you could transfigure objects. You could transfigure a pebble into a bolder to use as a shield. The list of possibilities is endless. The switching spell could be quite useful by simply switching your opponent’s hands into plastic containers, changing dragon’s fangs into wine-gums.

[Leave it to me to have my exam be too long for one post - please forgive me!]
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Legendary
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Legendary


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Aug 27 2007, 02:57

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.
Level One: Magical Aptitude Test LegendaryLegendary.


2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number. LEGENDARY (L=3+E=5+G=7=E=5+N=5+D=4+A=1+R=9+Y=7) That would come to the total of 46.
so 4+6 comes to 10 and 1+0=1, therefore the number 1 would be my Character Number.

Heart Number: LEGENDARY (E=5+E=5+A=1) Adding those numbers together and I get a total of 11, so reducing that 1+1=2, therefore 2 would be my Heart Number.

Also, if I take into consideration that the letter Y is sometimes considered a vowel I get (E=5+E=5+A=1+Y=7). That total would would come to 18, so reducing that (1+8=9), the number 9 could also be my Heart Number.

Social Number: LEGENDARY (L=3+G=7+N=5+D=4+R=9+Y=7) The total coming to 35, Now reducing that number (3+5=8) so the number 8 would be my Social Number.



3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:
L is for Lovable
E is for Exciting
G is for Great
E is for Everlasting
N is for Notorious
D is for Dashing
A is for Ambitious
R is for Regular
Y is for Yummy

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.
Level One: Magical Aptitude Test Fhjf
Its been days, the only contact I have had with a human being is through a speaker, its just a voice, no face. I have been sent to to investigate a new planet, who knows if its even real? We were given the coordinates by someone who wished to remain anonymous, it feels shady, but I can't fight the intrigue and curiousity that its brought, so I volunteered to explore. It's beautiful out here, infinte blackness, sprinkled with the warm glow of the stars, very peaceful, but the silence can drive you mad. It takes a strong mind to last out here, it can take days, even weeks to find a new planet, sometimes you don't find any at all. I began to feel as though I was on a wild goose chase, until my radar picked up a faint signal of a planet's energy, success! I redirected my ship and made straight for the discovery, every moment that passed the signal grew stronger, and so did my anticipation. A new marvel for mankind to learn of, to marvel at, I could hardly contain my excitement. It wasn't long before I had reached this new planet's atmosphere, it was beautiful, it looked as if it came straight out of a sci-fi novel or film. It's suface looked metallic, like liquid metal, very dull in color, but very intriguing as well. There also seemed to be two moons orbiting the planet, much more vibrant looking, two of them, identical in shape, color and size, very unusal. I soon descended, enough to garner a look of its landscape, it seemed barren, scarcely any plant life, and what was there was spread far and thin. I saw no signs of civilization, but hadn't discounted the fact that there may be some out there. The landscape had the same look as the planet had from above, metallic but much brighter and definitely more inviting, The sensors of my ship picked up no harmful gases or poisons, and as I landed I was suprised to see the ground was soft, unexpected given it looked like a type of metal from above. With my exo-suit on and the necessary precautions taken I exited my craft and explored on foot. To my suprise it was a welcoming experience, calm, warm though I saw no sun or heat source before I arrived, and the sounds, soothing, like waves crashing upon rocks. I continued my research by taking a sample of the plant life that was so scarcely placed, and then what I saw amazed me beyond anything yet. There was life on this planet, though it was unlike any I have ever laid eyes on before. A bird like creature, giant in size, swooped down and landed with a thud just feet away from my position, it did not act hostile, yet it remained calm, and somehow I did not fret for my saftey. This animal was the darkest shade of blue I have ever seen, and had a white glow outlining it's form. Magnificent, and in an instant it spread its massive wings and took off, leaving naught but a single feather shaped object behind. I quickly gathered it in, and made for my ship to return to the lab and reveal my findings.
5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
The Phoenix, rare, beautiful, and mysterious. Not much is known about this creature, save that it bursts into flames and is reborn amongst the ashes. It's life span can range from 500 years and beyond. Though being reborn once it dies, one could say it is actually an immortal creature. The feathers of this bird are of unmatched beauty, consisting of red and golden shades. There are many stories and theories about this animal, but the origins of the beast is closely tied to the Ancient Egyptians, who depicted it as a Heron or Stork like bird reference as Benu derived from the Book Of The Dead and in other scriptures the Egyptians had made. It was deemed as an animal of worship, closely associated with the Sun God Ra, which may have been the source of its ability to burst into flames and ressurect itself from the ashes. It was soon taken into other context by the Greek civilization, describing it as a Peacock or an Eagle who lived close to a well. It still carried the same association with the sun as it did with the Egyptians, only the Greek and Roman Sun God Apollo would stop his chariot and listen as The Phoenix sang it's song. The tears of a Phoenix also have a healing effect, the tear drops are capable of healing any type of wound. Athough every culture depicts this animal very differently it cannot be denied, The Phoenix bird is a remarkable majestic creature.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words. We were surrounded, caught off guard by enemy wizards, this was no ordinary fight. It didn't take place on a battlefield, it was subtle, unheard of, quiet. We had been sent to gather supplies for our small army, and as we were making our return we were ambushed. Before I knew it spells were be shot in every direction, orders being shouted, it looked as if this would be the end. But we were trained well, and soon instinct took over. Drawing my wand I immediately cast a small defensive charm around myself, Protego. It would help deflect the smaller less effective spells from doing me any harm. The frantic pace made it hard to see all that was going on, and I had faith in my brothers, each would look out for his own and was very capable of doing so. With our attackers seeming less skilled in magic the tide soon evened out, even though we were fewer. I took none for granted however, and as I stood face to face with one of our foes I disarmed him using Expilliarmus, whiched knocked his wand from his hand. He was now unable to cast. Quickly after disarming him I cast Duro, turning the man to stone, effectively taking him out of the battle. Amateurs, it would have been childs play if there had been fewer of them. As the battle ensued I would cast a few Petrificus Totalus spells at our attackers putting them in a full body bind. It was simple magic, nothing complicated was needed and within the hour we had fully disabled our enemy, and none of us suffered any serious injuries. We were lucky, but I am thankful that our bout was as simple as it was, as in all wars casualties will be suffered, but not this day.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words. There I stood, toe to toe against a powerful Dark Wizard, both of us taking huge gulps of air as we circled one another, eyeing each other, awaiting for the other to strike. It was in a small alcove of trees just off the path I was walking. My wand gripped tightly in my hand, my cloak loosened to allow better movement. If there had been any othe ambient noises that day I was unaware, my focuse solely on my opponent. I non verbally cast the Gripping Charm on my wand hand, giving me easier control and a better grip on my wand. I smiled at him, even winked at the guy, I couldn't help but do it, I was confident I was more than a match for him. In an instant I dodged to the side as a spell had been cast, and without a moments hesitation I myself cast the Incarcerous spell, the black rope barely catching around his wrist. In the next moment I muttered Incendio, setting the rope previously cast ablaze and heading straight for my attacker. He was good, he managed to free himself before the flames reached his hand. The battle went on, both of us managing to evade of detour each other's spells, I had to admit, I was having fun, though growing tired of the duel. I had to end it, before my life was ended. I did not want to use any unforgivables though the thought did briefly cross my mind. I refused however, my side forbids the use of such atrocities. Deciding to end the battle I quickly cast Stupefy, as expected it was dodged, but in quick succession as he evaded my spell I flung the Levicorpus spell, dangling the man by his leg. The force and suprise of my charm seemed to jar loose his wand, leaving him at my mercy. With him securely hanging there I walked to where his wand had fell, picked it up and cast a spell with it, Wingardium Leviosa. Lifting a boulder from its resting spot I flung the large heavy stone right at the Dark Wizard. A thud, that was the only sound I heard as I watched the boulder slam into the dangling man's chest knocking him free of my hold on him and unconscious, I had defeated him. Stowing my wand back inside of my pocket I proceeded to snap his wand in two, and awaited as a few Aurors arrived to take this man to Azkaban.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words. As I looked into the crystal ball I had trouble making out anything. I was not skilled in this matter at all. But my drive would not let me stop, so I kept at it. Initially what I saw was blurred, my lack of skill obscuring my vision, but the more I concentrated, the more I focused, I began to see. I saw myself sitting at a desk, looking down onto a sheet of parchment. The room itself vaguely resembled a classroom, yet I was the lone student in the room, save a one other. Quill in my hand I began writing on the parchment, the answers to a test of sorts. I was unable to make out any of the details as my ability to foresee the future is one of my weakest points. But I couldn't help but feel a sense of pride as I jotted down words on that parchment, a sense of accomplishment. Whatever that room was, and whatever I was doing there would bring pride and achievement to myself. The vison faded, as I began to lose my hold on the crystal orb. The swirling fog took over the once clear center of the globe. My vison had ended.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
Seeker- The Seeker's role in the quidditch game is quite simple. They are to chase and capture the Snitch. It is no easy task however, for one the Snitch is an evasive thing, moving at speeds that many cannot keep up with. So the skill it takes for the Seeker to have is quite impressive. A faster model broom is often the choice of ride for many of them, one such broom being a Firebolt. While their teamates are playing, scoring and defending the Seeker flies around looking for any sign of the small golden winged ball. It takes great hand eye coordination, locating the Snitch while flying at dangerous speeds, often times with one hand as the other is outstretched reaching fro the speeding orb. Also bludgers, the opposing beaters can slam one straight at a Seeker as they are engaged in their chase of the evading sphere. If and when one catches the sneaky little Snitch the game ends and their team are granted a total of 150 points. Usually deeming them the victors of the match. Not many have the ability or what it takes to play such a position, but those who do are arguably the finest athletes in quidditch. A Seeker should only focus on catching the Snitch, it is brutal competition between them and the opposing Seeker, but they have no other objective other than securing the victory for their team. They should play the game honorably and competitively, unfortunately there are those who think otherwise. Intensity is expected but life and death on the pitch can be avoided if the game is played with respect for the opponents.

Beater- The Beaters role in a quidditch match is very demanding. They are charged with flying around locating bludgers. They are equipped with a wooden bat, used for hitting the bludgers at opponets, giving their Chasers room to charge down the pitch. They also are the defenders of their team, often times redirecting or knocking an incoming bludger from a teammate, protecting them from harm and excruciating pain. However, given the fast pace and unpredictability of the game a Beater is not always able to defend their team mates, and no shame should be felt for being unable to do so. It is a brutal game, and though the best Beaters in the world can deflect bludgers effortlessly, they too are not able to go a game flawlessly. But they are a valued and appreciated addition, and they can be used offensively as well. With a bludger in control they can speed down the pitch along side one of their Chasers, able to knock or repel and opposing Chaser from attempting to steal the quaffle. Or they can slam the bludger straight for the Keeper either masking them or causing them to dodge and leave their post revealing the hoops for the Chaser to score. They should play the game intensely, helping, defending and mashing their opponents with bludgers. Respect should be given to them by team mate and oppostion alike.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible. Yew wood was of great importance in the Ancient Celtic civilization, it was the poison extracted from the tree itself that many of the Cantabriens took their own life with when they were under siege by Gaius Frunius. The tree itself is Evergreenm not growing very tall, usually ranging anywhere from 10-20 meters in height. A slow growing tree, but it also long living, however, it is nearly impossible to tell how old a Yew Tree is given that none of the wood as there is rarely any that is as old as the tree itself. The boughs will hollow out as the tree gets older with age, making ring counts visible in the process. The bark of the tree is brown in color and has a scaly texture. Yew wood is often famous for its long life, giving the wizard or witch a wood that will last them their lifetime if the proper care is given. It is also known to symbolize death, giving it a sort of dark nature thay may attract a magic user with evil intent to be interested in the wood. But to counter the darker side of its property, it can also symbolize ressurection, life. Which makes Yew wood a commonly used wood for wandmaking, it would be very appealing to one who stood for good and one who stood for evil alike. Making the one who trudged either path a formidable foe or ally.
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Legendary
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Legendary


Male
Regist. date : 2007-01-24
Number of posts : 1218
Age : 40
Location : Sitting in my throne *grins*
Real First Name : Anthony
Warning :
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House : Ravenclaw
Wand : Cherry and Dragon Heartstring
Award Bar :
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Aug 27 2007, 02:58

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words. Rowena Ravenclaw was one of the four founds of Hogwarts School of Witchcraft and Wizardry. Being deemed as a very intelligent and creative witch Rowena's students or those who were sorted into her house often posessed a high intellect and a creative mind. It is not known when she was born but its been suggested that she brought into this world hailing from either Scotland or Ireland. A very good friend of Helga Hufflepuff, also one of the four founders of Hogwarts, the two houses often got along and interacted famously. "Wit beyond measure, is a man's greatest treasure." This quote was stated by the very which the Ravenclaw house was named for. She was known as the brightest witch of her time, excelling in wisdom and cleverness. It was in fact Ms. Ravenclaw who had devised and designed the Grand Staircase of the castle to change constantly, a small sign of her intellect, as the staircase to this day still shifts in position regularly. Eventually she would contract a fatal illness, and in her death bed she would summon and send the Bloody Baron to find her daughter Helena. When the Baron located her, Helena refused to go back with him. And in anger the Baron took the life of Helena and then himself. A tragic end to such a wise and intelligent witch, but those who are sorted into Ravenclaw house carry on her neam ever proud, and steadfast.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent. When it comes to cleaning a Witch or Wizard have it easy. Able to use magic to charm a broom or mop to carry on the work load as they sit in relax or take on another task. Clothing can be effortlessly put away without a single lift of the hand. Organizing books, shoes, or dishes can be done instantly with a simple flick of the wand. This could be envied or looked upon with disgust, depending on the observer. One could admire the ability to relax and lead a liesurely life while charmed objects do the work, or one could look upon this and see laziness, not taking the time to do it themselves, Whatever the case, Muggles have made advances in their way of cleaning as well. They have up with, what they call a dishwasher. This is a machine that one places the dirty dishes into, adding a powdered form of soap and turning a dial, and tada, the machine cleans the dishes itself. When it comes to mopping and/or sweeping the dirt from the floor, they have what they call a maid service. This is where another muggle comes to the residence and does the sweeping, mopping, and laundry without the paying having to lift a finger. Though it is much easier to clean by magic, you can't deny muggles are making great strides in making it easier on themselves to do so.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects. Veritaserum is quite possibly the most potent truth serum ever concieved. When one takes this potion they are unable to lie no matter how much resistance is put up, the truth is always revealed. It is a colorless potion, clear as a crystal, looking like a stream of fresh water. It has no odor as well, and is watched sternly and strictly by the Ministry Of Magic. The guidlines for this potion are indeed intense. When being created the potion will take a full moon cycle to mature and careful preparation is mandatory. A potion of this strength could go terribley wrong if not made with care. A wizard or witch skilled in the art of potion making can defend themselves for the effects of Veritaserum by making an antidote to reverse the effects the former causes.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible. I recently moved into an old Victorian house, built way back in the 1800s. It needed a few repairs, new roofing, some patching up of small holes in the walls where pictures have been hung. Overlooking all of that there was a beauty to it, a lot of history was in this house. It didn't take long before I would start to hear noises, at first it was simple scratching, I figure it was mice rumaging around bhind the walls, so I paid it no mind. But then it got more and more frequent, louder, and I began to hear voices. Since I lived alone I knew there was no one else in the house. I was unable to sleep, it began happening nearly everynight, aroudn the same time, 3:15 in the morning. I ventured into the local library, to see what I could dig up on the house, I must have went through dozens of old newspaper articles, but it seemed my search would be futile. Until I was approached by a man, an older gent, cane in hand, gray hair balding. He asked if I had taken residence in the old Hutchin's estate, which at the time of my buying I had no clue of who they were. I told him I had just bought the old house sitting on an old plantation. It was in fact the Hutchin's estate. He proceeded to tell me that during that the town had a dispute amongst itself. One side petitioning ot allow a railroad to be put through, the other against it. A sort of civil war as he put it bluntly. The Hutchins family decided to not take part in either side and remain neutral. Until the night an argument got out of hand and spewed over onto their land. Defending his property Jeremiah Hutchins was killed by the warring townsfolk. Some say purposely, othes say it was accidental. Widowed, Susanne Hutchins with child at the time of her husbands early demise took her own life out of grief. The doctor was unable to save the child. A tragedy that left the town scarred. A bit perturbed by this story I returned home and waited, sitting by the cozy fireplace, and then at exactly 3:15am I hear the voices. And to my astonishment I see three ghostly apparitions just feet away from where I sat. A mother holding her infant child, and a father, looking admiringly at the infant. They meant no harm, nor did they seem hostile. It had turned out that the Hutchins family had found peace in the afterlife and remained in their home, that we now shared.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
Transfiguration can be used in a number of ways during a war. In fact one could argue as it being one of the most useful weapons a witch or wizard has at their disposal. While in battle one could take a simple tree limb, transfigure it into a spear or club making themselves a weapon that could be used physically, or hurled through the air at an enemy. They could even transfigure a simple cloak into some sort of various armor, granting the wearer a significant boost in defense and protection. Perhaps one could transform a few iron bars, making a cage to trap and hold another as a prisoner, granting either side the oppurtunity to question the enemy, learn of their tactics, what they're weapons and weaknesses are. All in all Transfuguration in battle has and endless amount of possibilities, effectively granting numerous advantages for a victory.
SORRY FOR THE DOUBLE POST.
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kikso
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Regist. date : 2006-04-30
Number of posts : 1007
Age : 35
Location : Egypt
Real First Name : Christiane
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House : Hufflepuff
Crest : Level One: Magical Aptitude Test Huffle10
Wand : Walnut and Unicorn Tail Hair
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Aug 27 2007, 18:30

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.
KIKSO
Level One: Magical Aptitude Test Kiksovj3
2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.
Character number:K(2)+I(9)+K(2)+S(1)+O(6)=20.so 2+0=2 [Character number=2]
Heart number:I(9)+O(6)=15.so 1+5=6 [Heart number=6]
Social number:K(2)+K(2)+S(1)=5 [Social number=5]
3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:
K is for Kind
I is for Intelligent
K is for Kool
S is for Shy
O is for Open
4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Level One: Magical Aptitude Test Planet_lightemboss
I found myself on this very big empty planet where it was so cold and dark and there was gravity,I felt so alone and scared and i felt i'm in danger i dont know why but i felt there was someone or something watching me,so i got out my knife and went discovering this new planet that now one has never saw before and no one has ever walked on before.
When i was walking slowly i found something that was blue and looked like some king of gel or something so i took a small piece of it and put it in a tube and closed it.Then i saw somthing else near it i was shocked,it was something that looked like a dog but it was blue with green hands and legs and it was lying there so i went to see it,and i discovered that this lue thing i found before was its blood and there was alot of it on this creature.
so i tried to go back to the space ship and i was running as fast as i could and i arrived safely inside the ship and closed the door,and i heard some sound not a human voice but some creature voice so i looked behind me and saw nothing,but when i looked up i found a yellow thing that looked like a spider but with alot of eyes and big teeth,so i tried to run but it jumped on me and it was going to bit me but i stabbed it with my knife and its blood was black so i took some of the blood in a tube and closed it and then threw the creature out of my ship and then went back to earth with the 2 samples of bloods
5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
A hippogriff is a legendary creature,it is like a horse with wings with head and claws of an eagle(half horse and half griffin).The hippogriff eats insects,birds and small mammals.
It is very fast and can fly long distances.When approaching to the hippogriff, eye contact must be made, and you must bow to the hippogriff to show good intentions. If the hippogriff bows back then it is all right to come further,if not then you better leave the hippogriff and get away from it.
Breeding hippogriffs build nests where they lay only one large and fragile egg.The baby hippogriff is ready to fly after a week,but it will take months so the baby hippogriff can fly long distances.
6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
What do you do when you find yourself in a dark place all alone and feel that someone is watching you?.That’s what happened to me,I found myself all alone in this dark place where I am surrounded by deatheaters,I don’t know where I am or how I came here I just know that I was flying on my broom and then I fell from it,I bet someone casted on me a Hurling Hex spell.
So I had no choice but to face the deatheaters and find a way to escape because I will not stand for long in front of these 10 deatheaters,so I looked around me searching for my broom, I didn’t find it,but I saw some small door behind the deatheaters and I decided to try go to this door because I felt that my broom was behind that door.
The battle begins,I casted Lumos to see exactly where I am and to see the deatheaters faces,I saw I was in a big room with only one door (the small door)and only one window very high,and the deatheaters were wearing masks so I couldn’t see their faces.One of them casted at me Avada Kedavra but I jumped and it hit another deatheater,they all went to see if he died except 2,so I casted Expelliarmus at the two and their wands flew out of their hands,then I ran to the door and tried to open it but it didn’t open so I casted Alohomora and the door opened,before I go inside the room I found a deatheater coming out of the room so I tried to run but found the other 9 were coming closer behind me.I had to do something to get my broom so I casted at the one coming out of the room Rictusempra and he started laughing so hard and couldn’t stop so I took the chance and casted Accio to get the broom and the broom came and I jumped on it but the deatheaters tried to catch me so I casted Banishing Charm at them and they were like pushed away from me.And I escaped with my broom.
7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
I was there in a room,it was locked and I tried to open it but it didn’t so I tried to cast Alohomora but again it didn’t open.Then I knew why it wasn’t opening,I saw someone coming out of nowhere and told me this door will only open after I face him and fight him.So I accepted and started the duel,at first he didn’t give me a chance and casted at me Crucio curse that made me fall on the floor with horrible pain that lasted for 2 minutes and I felt I was dying from the pain,but when he stopped I knew I was still alive so I tried to stand up so slowly and I surprised him with the Expelliarmus spell that made his wand fall from his hand,then I took the chance and casted Langlock spell on him and he tried to open his mouth but he couldn’t talk because his tongue was glued to the top of his mouth,so he got very angry and casted at me imperio,and then I couldn’t move,I mean I couldn’t move at all but I was moving without knowing and I saw him trying to make me kill myself,he made my catch my throat with one hand and pushing on it,the air was getting less and I tried to think of something to do,with the other hand I was holding my wand so I tried to think of a spell very hard,but I couldn’t do anything and I said this is the end.What surprised me is that he let me go,I think he was giving me another chance.so I casted Levicorpus and I watched him up in the air,so I told him do you give up?and I forgot that he cannot answer me because of the langlock spell so he nodded.I casted Liberacorpus and he fell on the floor,the door opened and I told him thank you and I left.
8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.
I look into the magic crystal ball,the first thing I see is that I’ve got a lot of friends and I look very happy,then I went to college in paris,and I learn everything in music too and learn to play a lot of music instruments:guitar,piano,drums.Then I can see I made a band and started making songs,then making albums and doing concerts and I will stay forever friends with my band members,and I’ve got a lot of fans that runs after me everywhere all the time,and they keep taking pictures of me and make me sign autographs.
And oh I see i became thin and playing football.And I got married and have a great son,and I see I will always stay in hufflepuff and the hogwarts experience.
9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
Seeker: In every team there is one seeker,the seeker should have the fastest broom,and wear gloves,the seeker doesn’t have to do anything in the game but one thing:searching for the golden snitch,and the seeker is the only member of the team who is permitted to touch the snitch.To find the golden snitch the seeker must be focused and look everywhere around him very carefully because the snitch color is gold and it is so fast so it is hard to see it,the seeker must do another thing too and that is concentrating on the seeker of the other team because the other seeker can see the snitch before him and go after it trying to catch it.When the seeker catches the golden snitch he usually wins because the golden snitch =150 points.

Keeper: In every team there is one keeper,the keeper must do one thing:protect the three goal hoops and not letting the Quaffle go in any of the three hoops.The keeper must move fast,have fast reactions,concentrate and focus on the quaffle,there is one Quaffle and the players,also he must take care not to get hit by the Bludgers because there are two bludgers,and also take care not to get injured because if the keeper gets injured and cannot play then there will be not keeper to protect the three hoops
10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.
Ash is one of the trees of the Ogham, it stands for Wisdom.Ash wood is a pure wood,usually the users of the ash wands are powerful healers .The users of the ash wand do good things with the purification of their minds, Powerful wands are the best tool of powerful wizards and witches. These finely crafted wands are approx 13- 16" in length and 1/2 to 1" wide
The Hawk feather should work well with the ash wood,Hawks are powerful animals and this power is shown in their users. Hawk feathers are rare cores,this core enables the user focus and it makes very good protection spells.This wand(ash wood and Hawk feather core)is a great wand in defence against dark arts
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Aug 27 2007, 18:35

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.
Helga Hufflepuff was born in Germany from more than one thousand years ago,her family moved to England when she was 7,her family decided to live normal and they retired their wizard lifestyle.Helga hardly knew any magic until she was 16.Helga was about 32 when an owl from Salazar Slytherinarrived,inviting her to create wizards school with him and Godric Gryffindor,and she accepted the invitation.In the beginning Helga made her house symbol a falcon,but when she knew that Rowena Ravenclaw’s house symbol was an eagle,she made Hufflepuff’s house symbol a badger.Helga favoured loyalty,honesty,fair play and hard work.Members of her house(Hufflepuff)usually have at least one of these things.She was a close friend of Rowena Ravenclaw.She is described as (Good Hufflepuff or Sweet Hufflepuff)by the sorting hat.
12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.
A person is always afraid when he is in danger and try to do anything to defend himself.For the wizards and witches in the magic world it is easy because every witch and wizard should have a wand,this wand can help them in everything and is always with them,that’s why its easy defending themsleves,like if someone or something attacked them they just get out their wand and cast any spell they want to defend themselves,but for the muggles its very different because muggles don’t use wands,they use weapons and the weapons are not always with them and not all muggles have all kinds of weapons,so if someone or something attacked a muggle and the muggle don’t have any weapon with him he will try to run but he will not succeed,even if he has a weapon,not all weapons can save him for example:a gun have usually 6 bullets when the muggle use the gun and if he misses the target the 6 times and the bullets are finished its like having no weapon,another example:the knife it can help with one attempt to hit the target if you miss the target you cant attempt again.But for the wizards and witches they can use their wands as many times as they want so if they miss the target they can keep trying.
13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.
Polyjuice Potion is a very important potion and very dangerous at the same time,it transforms a person to the physical form of another person(a person can take the appearance of another person).The ingredients of this potion are: A part of the person you want to take the appearance of(a hair), Knotwood, Fluxweed, Horn of bicorn, Knotgrass, Lacewing flies, Leeches and Skin of boomslang, the fluxweed has to be picked at full moon, and the lacewing flies stewed for 21 days before the potion is made.The effect lasts for an hour,but it can last more by repeating the doses.The polyjuice potion is only for humans,people who are not entirely humans cannot use it example:the half-giants.And the potion cannot be used to transform into a non-human,iftranformed into a non-human animal cannot be easily reversed
14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.
I saw myself in a dark street where there were a lot of voices and scary sounds,I was trying to find my way home but I couldn’t I had to believe that I was lost.I was looking everywhere around me afraid that someone will come and attack me at any minute.so I went and sit next to a wall and I felt a little safe because I knew that now no one and nothing can come from behind me because there was the wall,but I was wrong.I waited like for 15 minutes then I felt something tickling me in the back,so I looked maybe it’s a bug or something but I found nothing,and again something tickles me in the same place,I looked again and found a big hairy spider on my back so I screamed as loud as I could because I hate spiders more than anything,luckily the spider was afraid of my screaming and ran away.I felt so much better after the spider ran away,but not for long.I decided to wait one more hour and then continue walking ,then again something tickles me but in my ear this time,so I looked near me and found nothing,then I heard some voice in my ear saying I know you are afraid but you are trying not to be afraid but you cant because I am here,I screamed even louder than the first time and looked everywhere around me and saw nothing.I began to think that I am becoming crazy.Then I saw it,I saw this big huge ghost,it looked like a cloud or something in the beginning but then I could see it clearly with its white skin and grey hair and white eyes,it looked like a dead person.From the shock I couldn’t scream,I couldn’t find my voice,and I couldn’t move.The ghost told me now that you see me what are you going to do?I tried to move my hand so hard with all my force and got out my wand and I had forgotten that the spells will not affect the ghost,so I thought of doing something to me intead of the ghost.I looked around me searching for something,and I found a small ball,I casted Accio and the ball came to me,the ghost said what are you going to do?Hit me with your ball?and he laughed,I told him no now you will see what I will do with it.I casted at the ball Portus and I told the ghost goodbye and then touched the ball and went back home
15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
Transfiguration is very very important at all times,especially in a war.Transfiguration can make you change your appearance to an animal or anything else,for example:you can turn yourself into a snake and you can bite your enemies and scare them away,and if you want to run you can turn yourself into a butterfly or any small thing that your enemies cannot catch,you can also turn your enemies to animals,for example:turn your enemie to a small rat(and if you transformed yourself to a snake you can eat your enemie when it’s a rat).Transfiguration can also make you turn a statue to a living creature for example turn a rabbit statue to a real rabbit with Lapifors,and u can turn a dragon statue into a real dragon with Draconifors,and these can help a lot in the war because they can be very small and can move fast.
There are other ways to use transfigurations: Switching Spells, Conjuring Spells and Vanishing Spells.
Switching spells: you can with it transform only a part of someone or something but not the whole thing.
Vanishing spells: you can with it make something completely disappear
Conjuring spells: you can with it create objects out of nothing
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Amy
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Aug 28 2007, 04:26

Well done all three of you, your first tests have been completed successfully!

Check the Test Completion List thread to find out your score.

You will now be able to move onto Level Two.
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Elana
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Aug 28 2007, 13:03

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Level One: Magical Aptitude Test Elanarunes

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

12345678
ABCDEFGHI
JKLMNOPQR
STUVWXYZ

Character Number:
ELANA
53151
15
6

Heart Number:
EAA
511
7

Social Number:
LN
35
8

3. Art, Drama and Creative Writing: Using your site username, create a play on words.

E for excitable
L for laughter
A for amiable
N for nonsense
A for adoring

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.


Level One: Magical Aptitude Test Planet2

March 15, 2020
Ship’s Log

Elana- At last, we have arrived at our destination. Our travels have brought my crew and I to a newly discovered planet. We put our protective suits on before exiting the ship- we don’t have much warning for what it’s like. I go first, trying not to hurry in my wish to get out. I put one foot onto the planet’s hard brown-orange surface, and then another. Soon everyone is out, and we begin our experiments. Mine until now had been to get us there safely. Now that that has been accomplished, I get to supervise the rest. Assumed to be lifeless, we’re doing all we can to gather evidence suggesting either that or otherwise. Samples of rock and air are gathered, and drills are used to see if any water can be found. I make my rounds, and look back the way we have come. I can just barely see the sun we know and love; a bright star in the distance. The outlines of the planets before this new one are vaguely outlined with the sun’s light, and I breathe a sigh of relief. We made it here safely, and will journey home soon.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

The Kneazle, a small, cat-like creature, makes a fantastic family pet, but, like wands, Kneazles will only be good pets if they take a liking to you. With a Ministry of Magic Classification of XXX- competent wizard should cope –the Kneazle has large ears, spotted fur, and tail resembling a lion’s. This unique creature can breed with cats, and a license is required to own one, like with Fwoopers and Crups. They are much like cats personality-wise as well: a Kneazle is smart, independent, and can be aggressive. Make sure to keep your Kneazle out of sight of Muggles, its similarity to a cat might tempt them to want to pet it and discover the differences. The goods outweigh the bad, and I would strongly recommend a Kneazle for any wizarding family.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

Things have gotten out of hand.

Hah, understatement of the year.

We’re outnumbered and the enemy is advancing upon us where we stand, the school to our backs. Most of us are still on our feet, but we were outnumbered to start with. Their numbers had grown a surprising amount and we were not prepared. Each one of us has the strongest shield charm we can produce in front of us, and they have overlapped, creating a doubly thick shield in some places. The enemy seems to think that it will take us easily- I think otherwise. I mutter into the ears of those around me, “On three, cast a whirlpool.” I hear it repeated again and again, and know that others like me have also issued orders. I lock eyes with a few of them and, with the tiny inclines of their heads, see that they are ready. We all count together, and in a moment we have made our comeback.

“دوامة (whirlpool)!” I shout, and around me others have cast the same spell. Our water sprays blend together and shoot towards the advancing enemy. Once they have stopped in their tracks I race forwards with a few others to lock in the water. Soon a portion of them is enclosed in an unbreakable tank filled with rushing water. I look around and see that only a few one-on-one duels are going on and that most of the enemy has been stopped. A satisfied grin on my face, I begin to duel one who escaped, knowing that now we could win.

(Translations in Arabic Level One: Magical Aptitude Test 436937)

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

(continuation of the above ^^)

My opponent and I are equally matched I soon realize, except for the fact that he seems willing to kill me. It is like a dance, jumping out of the way of deadly spells, parrying blows and shooting ones of our own, but not well choreographed. If one of us slips up he or she will pay, that is certain. After a few tense moments, our deadly dance turns even more so. I do not wish to murder this person, but if it’s him or me…

“رباط الطّرف (bind limbs)!” I yell, and his arms and legs are tied in thick ropes. “قماش (cloth),” I mutter, and have conjured a long strip of a rough cloth. I kneel down to swiftly tie that around my struggling captive’s mouth to prevent him from uttering words that could kill us all. “إرتفاع (rise),” I say, and I move the squirming body out of the way of the fight. We could deal with him later, get some information.

(Translations in Arabic Level One: Magical Aptitude Test 436937)

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

An uncommon urge to gaze into my prized crystal ball overcomes me, and I drift over to the end table on which it sits. I take a seat in the armchair beside it and look into the foggy ball. Though I have never been excellent at finding things during Divination, I have a feeling that something could happen this time on my own. And, to my surprise, I see my own smiling face deep inside the ball. Eager now, I focus on my features and see that, though it looks a lot like I do now, I seem older. My future, perhaps? I peer closer, my nose close to touching the crystal, and see others surrounding the older me. We’re celebrating, my older self and my friends. All of a sudden our heads turn as one to the front of a room I recognize- the HE’s Great Hall. I see our Headmistress Elfie Dumbledore beaming at us all, and she begins to speak. Though I cannot make out the words, I take it she’s making a speech of some sort. After she is done, the images fade, and I then see us all sprinting out of the gigantic front doors of Hogwarts. We’re all in the same robes and carrying scrolls of parchment- oh lord, graduation?!

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Beater: Beaters- don’t be afraid of self-sacrifice. Your team depends on you to keep them safe no matter what, live up to their expectations! You’re a very valuable player and can assist your team in many ways. Clearing their path is one easy example. Simply race ahead of your Quaffle bearing Chasers with a Bludger and whack it at any opposing player in the way. Also, protecting your Seeker is an important job that no one can do better than you. To end the game the Seeker needs to catch the Snitch, so if your Seeker is injured badly enough that he or she cannot continue to play, your team is pretty much- excuse my blunt language –screwed. Be ready to take a hit for the team, it’ll probably happen a lot since you’re the one handling the Bludgers. Stay on your toes- since you’re endangering opposing players, those Beaters will be coming after you, too. With practice and determination you will become a superb addition to your team.

Seeker: Seekers- stay safe! Your team needs you to end the game, so help them out and stay out of trouble. True, your Beaters will be doing their best to protect you, but they’re needed everywhere. But it’s not like you can just sit and wait for the Snitch to fly your way- you’re on a team, you’re going to be helping them with anything and everything they need. You can help with plays easily. For instance, taking out the opposing Seeker in a Seeker/Beater play. You’ll fake seeing the Snitch to get the other Seeker to follow you into the path of one of your Beaters who is waiting out of sight with a ready Bludger. What happens next you can guess. Keep your eyes sharp, reflexes sharper and get ready to help your team win!

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Willow is a beautiful wood that is most useful in healing, love and other emotion spells, divination, and luck. When its magical properties are thought of, they include death, rebirth, change, emotion, and will. A special thing about willow is how it reacts so its wielder’s will. It is extra sensitive, and so the strength of the will the person is allowing will impact how strongly a spell is cast. Willow has many associations, like feminism, our moon, Mars, Earth, spirits, and the hare. A witch or wizard born between the dates of April 15 and May 12 is likely to receive a wand made of willow.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Or yet in wise old Ravenclaw
If you’ve a ready mind
Where those of wit and learning
Will always find their kind


The mysterious Rowena Ravenclaw founded the Hogwarts house associated with intelligence and wit, books and cleverness. Not much is known about the fair lady’s past, but what we do know is intriguing. She lived a full life with her fellow founders at their school of witch and wizardry. Happiness, adventure, and sadness fell upon her at times in her life. Rowena poured herself into her house, making each and every member of it excel. Also, she did have a daughter. Helena, known now as the Gray Lady, ghost of Ravenclaw house, stole and hid Ravenclaw’s diadem out of her wish to become better than her mother. She was murdered by one who loved her- now the ghost of Slytherin, the Bloody Baron. The two died while Rowena was dying of an illness.

This diadem, on which is engraved the words “Wit beyond measure is man’s greatest treasure”, has caused much strife over the years. Helena hid it well, very well, and its hiding place was only disrupted once, by a young Tom Riddle. The tiara became a horcrux of his, and he brought it back with him to Hogwarts to hide in the Room of Requirement, where it would stay until Harry Potter found it again. It has now been destroyed, the piece of Voldemort inside it too, and the only reminder of it is in the Ravenclaw common room on a statue of the long gone founder.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

The feat of apparition is one that wizards alone can do, though I have to admit it would be amusing to watch a muggle wave a stick around, turn on the spot, and hope to be somewhere else in the next moment. Apparition is when a witch or wizard first concentrates on his or her destination, focuses on the determination to be there, and finally turns with deliberation, and hopefully is successful in their journey through nothingness to the desired space.

Now, how does this relate to muggles?

Muggles have, through television programs and movies, created their own versions of apparition. Such as the (in)famous Star Trek, where the characters can be “beamed up” and appear in a different place. Also, in the old series I Dream of Jeannie, Jeannie can transport herself and others to places with a twitch of her nose and a sharp blink. Muggles, like the rest of us, wish to travel quickly. Too bad they haven’t learned our way…yet.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

A Confusing and Befuddlement Drought is made up of sneezewort, scurvy-grass, and lovage. The three are “moste efficacious in the inflaming of the braine, and [is] therefore much used in Confusing and Befuddlement Droughts, where the wizard is desirous of producing hot-headedness and recklessness.” Sneezewort, a type of yarrow, can be powdered and cause sneezing. Scurvy-grass was eaten by sailors to prevent scurvy, and has four-petalled cross-shaped white flowers. Lovage is native to southern Europe and can be found there and North America, and is an herb in the carrot family used in kitchens and medicines. The Confusing Concoction is a similar potion to the Confusing and Befuddlement Drought, though the latter does more than just confuse the unfortunate person to drink it. The Confusing and Befuddlement Drought is more dangerous, for it can cause the drinker to act rashly.

(the rest in next post Level One: Magical Aptitude Test 436937)
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Elana
5th Year
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Elana


Female
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Wand : Willow and Unicorn Tail Hair
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Aug 28 2007, 13:04

(wouldn't fit in one post...XD)

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

I have never thought myself one that would be subjected to something supernatural. I am too boring, of course. Why would a spirit waste its time conversing with me? What do I have to offer?

Well, apparently I’m interesting, if only for my station.

There I was, sitting at the Black Late, the time nearing twilight. After dinner I had headed outside onto the grounds, knowing I wouldn’t get in trouble, for I am a prefect after all. If questioned I would reply with something along the lines of a missing item a child reported to me and I had gone to find it. Why couldn’t I summon it? We had tried but it just wouldn’t budge.

Okay, a shaky story, but I was desperate to get out into the air.

I had chosen a boulder overlooking the lake to sit on, my bare feet dangling, mere inches above the water. Beside me was my school bag , shoes, and rolled up socks. I gazed out over the still water, the glass-like flatness only broken occasionally by one of the giant squid’s tentacles licking the surface. Soon, I was in a sleepy daze. What I saw next could have been a dream, I suppose. But something makes me think not.

Anyhoo, I was looking down at the water below my feet and will swear that I saw a young girl of around eleven looking up at me. She was smiling, her pale face glowing in the oncoming darkness, and had an eerie green tint about it from the lake water. Her translucent hair spread around her, and she was dressed in a blouse and skirt not unlike the ones I was wearing. She beckoned to me, still smiling. She seemed to be saying, “Come on, I’m not going to hurt you.”

Against my better judgement I leaned over the edge of the boulder, swinging my legs behind me so my face could get close to the water. “Who are you?” I found myself whisper. She rose from the water to become face to face with me, and stared into my eyes.

“It’s not necessary for you to know,” she replied in a voice so soft it could have been drowned out by the grass rustling in the wind. “Let me guess, ‘How did I die’ and ‘Why am I talking to you’?” The little girl had read the questions off of my wondering face, and chuckled, the sound like silver bells. “I drowned in this lake,” she said calmly as if we were discussing the weather. “That’s all.”

I was dumfounded. How could the teachers and older students have let this happen?

“It was ages ago, mind you. Security and watchfulness wasn’t the same as it is now. Anyway, I’m speaking to you because of a promise I made to myself after I died. ‘This is not going to happen again,’ I told myself. ‘No.’ But why does this concern you? You’re a prefect, so you need to know. There is a first year in your house, Billy Ryan, who is planning on jumping in tomorrow with a few friends. They’ve picked out a spot, and it’s at one of the most dangerous parts of the lake, unbeknownst to them, of course. The drop off is very sudden and will catch them off guard. Just keep your eyes on them.

“You had better get inside, Elana. Professor Flitwick has noticed your absence.”

I left, whispering a thank you, and sure enough the next afternoon I had to drag Billy away from the lake by his tie.

(Well, I only went overboard with ONE thing XD)

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

During a battle, transfiguration can be used in many ways. A witch or wizard may transfigure an object to act as a protector. The object could be enlarged and bewitched to jump in front of its creator to take a blow for it, as we saw in a duel between Dumbledore and Voldemort in Order of the Phoenix. Also, instead of making an object protect, you can let it be on offense as well, and have it attack your opponent while you work out a plan or get away. Transfiguration is a very useful skill that can help greatly in any battle.
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Amy
Retired Deputy Head : 5th year
Retired Deputy Head : 5th year
Amy


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2006-02-22
Number of posts : 11746
Age : 36
Location : England
Real First Name : Amy
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Gryffindor
Crest : Level One: Magical Aptitude Test Gryffi10
Wand : Exam not taken
Award Bar :
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Aug 28 2007, 18:59

Well done Elana on completing Level One of the wand examinations. You have passed successfully and your points are recorded in the Test Completion thread.

You may now move onto Level Two.
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Mandragora
1st Year
1st Year
Mandragora


Female
Regist. date : 2006-03-28
Number of posts : 179
Age : 34
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : slytherin
Wand : Exam not taken
Award Bar :
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PostSubject: wand examinations level one   Level One: Magical Aptitude Test EmptyMon Sep 03 2007, 12:09

ok i'm going to answer this in installments cos last time i tried to answer the whole thing in one go i managed to delete the entire anwer before i sent it!

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

MANDRAGORA
Level One: Magical Aptitude Test Runesox0.th

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z

Character number=4+1+5+4+9+1+7+6+9+1=47
= 4+7=11
=1+1
=2
Heart Number= 1+1+6+1=9
Social Number= 4+5+4+9+7+9=38
=3+8=11
=1+1
=2

3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

M is for music
A is for Amusing
N is for nice (i couldn't think of anything else)
D is for D of E!
R is for Rachel
A is for aspirations
G is for gladiator (one of best films ever!)
O is for oh my god why did i pick such a long username.
R is for real ( i hate false people)
A is for amazing
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Mandragora
1st Year
1st Year
Mandragora


Female
Regist. date : 2006-03-28
Number of posts : 179
Age : 34
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : slytherin
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue0 / 7000 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Sep 08 2007, 02:57

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Having left my spaceship, i wnadered out into the most bizarre planet i had ever seen. Everything around me appeared to be edible! the trees were made entirely of cream cakes and there were little chocolate sculptures all around. deciding that they may be poisonous, i regretfully walked on. After a while of wandering though cream- tree woods, i came across a little clearing. it appeared to be a very large, open air kitchen! i noticed lots of little creatures with bat-like ears busily cooking more trees and sculptures, as well as savory foods that were obviously for dinner- they were house elves! i had found Dobby's planet! my mouth began to water at the scent of so much good food, so i went up to what was obviously the head chef to try to ask for some food. As soon as he saw me, his face split into a beaming smile as hwe asked if i would like something to east. i was soon comfortably sat at a table in ont of the oblong houses nearby, eating one of the best meals i had ever had- this was truly an amazing planet!
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dragonweaver
2nd Year
2nd Year
dragonweaver


Female
Regist. date : 2007-06-22
Number of posts : 2895
Location : on the moon
Real First Name : Ingrid
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Hufflepuff
Wand : Ash and Phoenix Tail Feather
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue7 / 7007 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Sep 11 2007, 18:50

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Level One: Magical Aptitude Test O

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z

Character No.
DRAGONWEAVER
4+9+1+7+6+5+5+5+1+4+5+9
1+8+1+1+5+1
9+2+6
1+6
7

Heart No.
AOEAE
1+6+5+1+5
7+6+5
1+5
6

Social No.
DRGNWVR
4+9+7+5+5+4+9
1+1+9+9
2+1
3

3. Art, Drama and Creative Writing: Using your site username, create a play on words

D is for Daring
R is for Random
A is for Alert
G is for Grateful
O is for Outstanding
N is for Nutty
W is for Wonderful
E is for Excited
A is for Adventurous
V is for Vain
E is for Energetic
Ris for Rare

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Picture: https://2img.net/h/i193.photobucket.com/albums/z318/magkih/spaceball.gif

Yawing, I stretched my arms in the cramp space of my space ship. Suddenly, I glimpsed something hidden behind the asteroids. Rotating my ship I turned and landing on ground. I gasped when I saw the planet that I found. The ground had swirls of purple, blue and gold that seemed to be moving. Around the planet were three rings. The biggest one was the same hue as the planet’s land. The other two looked like small numbers darting across the sky. In my excitement, I didn’t notice that I hadn’t put on my oxygen helmet. As I made that discovery, I happily jotted down the coordinates of the planet and with a few clicks of my camera I slid back in the driver seat of my ship and with a few buttons I was soaring. Making a turn, I glanced back at the beautiful planet I discovered and with an eager smile on my face, I flew off towards Earth to spread the word about this magical planet.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

Dragons are magical powerful creatures in the Wizarding World. While Muggles only believe that they are mythical creatures in books, dragons live in places in the Wizarding World like Romania, Wales and places in the mountains. There are ten different dragon species: the pearly colored Antipodean Opaleye, scarlet Chinese Fireball, green Common Welsh Green, ferocious black Hungarian Horntail, venomous Norwegian Ridgeback, copper- colored Peruvian Vipertooth, dark green Romanian Longhorn, blue Swedish Short-Snout, and the metallic Ukrainian Ironbelly. The best way to knock something as big and power as a dragon is to stun it between its eyes. As seen in the Triwizard Tournament, dragons are very protective over their eggs. Many parts of the dragon, like dragon blood and bladder are very useful in many different potions.


6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

In battle situation the charms that can help me the most are the summoning charm (accio), the shield charm (protego), Stupefying Charm (stupefy), the silencing charm (silencio), and the supersensory charm. With the summoning charm I can summon an object to block spells from my opponent, summon a fallen wand for an ally or even summon the enemy’s wand. With the shield charm I can creates a magical barrier that will deflect hexes thrown at me by my opponent. With the stupefying charm, I can knock my opponent unconscious. With the silencing charm, I can silence my opponent so they can’t cast any more hexes or curses at me. Lastly the supersensory charm can enhance my senses so I can avoid being sneaked upon from behind.


7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

I sneered at my opponent as a deflected another of his stunning spells with a whisper of ‘protego’. Then with a leap I leaped away from the deadly killing curse that was shot at me. Shouting ‘avis’, I conjured a flock of birds, making him flail his arms widely. Taking the distraction as a tool, I waved my wand and managed to cast ‘Expelliarmus’ right as he started the spell ‘Evanesco’ that will get rid of the birds. Just when he realized that he was wand-less, I shouted ‘stupefy’ and he fell unconscious. Sighing in relief, I said ‘Incarcerous’ which tied him with up ropes.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

Gazing at the crystal ball on my desk I looked intently in it as a strange looking fog became to clear. Frowning at the image, I realized that it was a Gryffindor vs. Hufflepuff Quidditch Game. Looking more carefully at the image, I saw that I was sitting in the stands waving a yellow flag. Suddenly an excited Hufflepuff knocked into be and both of us tumbled down the stands making a domino effect with the people sitting in front of us. Wincing along with the future image of me I saw that the med-witch had bustle over and had quickly healed everyone. As the image began to fade I did a little cheer when I saw that the Hufflepuff team is going to win!

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Chaser - There are three Chasers on each team. They are the ones that pass the Quaffle, a red round football shaped ball, around and try to get it into the goal hoops to score for the team. A helpful charm for Chasers is the Gripping Charm – which helps the player get a better hold over the ball. Each time a quaffle is thrown through a hoop, that chaser scores their team ten points.

Seeker – There is only one seeker on each team. The seeker is usually the smallest person and fastest person on the team. The seeker’s objective is to catch the golden snitch which means the end of the game. While that may seem easy, the seeker has to search a large Quidditch field just for a small golden ball ,the snitch, while trying to avoid being hit by bludgers and blocked by the many other players. Catching the snitch is equivalent to 15 goals, and mostly likely means winning the game.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Yew is one species of trees that is considered a ‘wand tree’. Yew is symbolic of death and resurrection which fits because Tom Riddle (Voldemort) has a wand made of yew. It is resistant to rotting and can be found in the Forbidden Forest and the churchyard at Little Hangleton. Another ‘wand tree’ is holly. Holly is like Yew – which is symbolic of resurrection but it is known that holly has protection against: poison, lightning and witchcraft. That kind of fits because Harry has a holly wand and has experience those things and lived.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Helga Hufflepuff is the founder of the House Hufflepuff. Based on JKR’s website, she has red ginger hair and blue eyes. This plump founder is from Wales and is a good friend of the Ravenclaw’s founder. It is also known that Hufflepuff is agile on her food related charms. Because of her skill many recipes served at Hogwarts comes from Hufflepuff’s idea. This charming founder has her own artifact like the way Gryffindor has his sword. Helga’s artifact is a small magical golden cup with two hands with a picture of a badger, the Hufflepuff mascot, engraved on it. I believe that she choose yellow and black to be her house colors is because that she is kind to everyone and likes to help a helping hand everywhere. Therefore, she took pity on those hated bumblebees that everyone feared/hated and proudly helped them show their colors. Also bees work together and work hard symbolizing the Hufflepuff ‘motto’:

You might belong in Hufflepuff, Where they are just and loyal. Those patient Hufflepuffs are true. And unafraid of toil

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.
In the Wizarding World, the Levitation charm or Wingardium Leviosa is a spell to levitate objects in the air. In the muggle world, things that can ‘levitate’ or lift things are like pulleys, and elevators. Pulleys can lift ramps and heavy objects for building construction and elevators can lift people to different levels of the building like in the mall. But elevators are also seen in the Wizarding World which is the lift in the telephone that is the entrance to the Ministry of Magic. Other than that there is not really a thing that is much of a lift unless you count those Muggle Pokemon cartoons…

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

The Draught of Living Death is a potion that makes the drinker fall into a very deep sleep thus the name ‘living death’ –while the person looks dead they are really alive. The ingredients are: asphodel in an infusion of wormwood valerian roots, sopophorous bean. It is found in SS when Snape asked Harry questions. It is also in HBP when Harry had Snape’s (the half blood prince) Potion Book. A tip about brewing it is that using the flat side of a silver dagger will squeeze more juice out of the sopophorous beans than anything else. Another tip is that a clockwise stir should be added after every seventh counter-clockwise stir. In the process of making the potion it should be deep purple but nearing the steps to complete the potion, it should turn a light shade of lilac then if it’s perfect: it will look clear as water.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

Stomping on another puddle, I stared grumpily at the castle wall. I had gotten kicked out of the school dance because I was hogging the food. Huffing again, my reflection agreed with me that it was the lousiest excuse to kick me out. Still a bit mad, I did not watch where I was heading, and when I looked up from the footprints I was making with my shoes, I realize I was near the Forbidden Forest. Shivering, I turned to go back to my dorm. The forest is not a good place to go during the night, especially during Halloween. As I trooped back to the castle, I felt a breeze behind me and heard a giggle. Frowning in puzzlement, I turned around and only the dark trees greeted me. Deciding it was just the wind, I continued back up the hill. Suddenly I felt a tap on my shoulder that felt like a block of ice that settled there. Whirling around, I saw that it was a ghost. Blinking in puzzlement I asked “Who are you? I’ve never saw you at Hogwart’s before.” The ghost was about five years old and was wearing a flowing dress, a tiara, and I saw a small hole on her neck and knew she had somehow died by an arrow. Giggling as me I was stupid to ask that question the ghost replied, “Of course not silly, I stay by the forest.” Glaring to show my opinion of being called silly, I said “Then who the bloody hell are you?” Doing a mock swoon she said, “Ooh, you said a bad word.” Grinding my teeth I whirled around and said “Fine, I’m leaving since you won’t answer my question anyway.” I swear I felt her roll her eyes behind my back and then cry out, “Wait, and don’t leave! My name is Princess Sophi” Narrowing my eyes I said “For real or for dress up?” She drew herself up and said, “That’s the same thing, I’m still a princess, Mommy said so.” Sighing in frustration, I rolled my eyes and walked back to Hogwarts, my dorm sounded very inviting right now. As I walked away she yelled, “Come back soon and I’ll let you be my lady-in-waiting!”

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Transfiguration can be used in wartime situations. For example, in OotP, when Dumbledore was dueling Voldemort, he transfigured the statue figures in the Ministry therefore animating them. The statues then can block the killing curse but a strong powerful killing curse can shatter it. Another transfiguration spell that can be useful is the Switching Spell which switches one thing for another. So in battle situation, you can switch your opponents boot for a cactus or his hair for a bush, whatever thing that can distract him or her and can give you a wide shot to defeat him or her. Another useful Transfiguration is not available for everyone but is pretty useful is to become an Animagus. If a witch or wizard is an Animagus, he or she can change into an animal, like Sirius and James Potter. Using their Animagus form, he or she can change into their form and use that to avoid spells or attack the opponent if they catch them by surprise. If becoming an Animagus is out of question, you can always transfigure an object into an animal to distract your opponent. For example, Cedric transfigure a rock into a dog to distract the dragon in the first task.

Sources: Most of my info is found on www.hp-lexicon.org
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Ellemanae
1st Year
1st Year
Ellemanae


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2007-06-04
Number of posts : 996
Age : 41
Real First Name : Chelle
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Hufflepuff
Crest : Level One: Magical Aptitude Test Huffle10
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue46 / 70046 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyWed Sep 12 2007, 05:09

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Level One: Magical Aptitude Test Runes10

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z

Character number

ELLEMANAE
5+3+3+5+4+1+5+1+5=32
3+2=5
5

Heart Number

EEAAE
5+5+1+1+5=17
1+7=8
8

Social number

LLMN

3+3+4+5=15
1+5=6
6

3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

E is for extravengant
L is for Loving
L is for Lively
E is for Energetic
M is for Mad
A is for Always there
N is for Nice
A is for Athletic
E is for Everlasting!!


[I HAVE TO GO BUT WILL FINISH THIS LATER]
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Ellemanae
1st Year
1st Year
Ellemanae


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2007-06-04
Number of posts : 996
Age : 41
Real First Name : Chelle
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Hufflepuff
Crest : Level One: Magical Aptitude Test Huffle10
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue46 / 70046 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyWed Sep 12 2007, 12:37

For some reason it wouldnt let me edit my post to continue so I had to double post.

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Level One: Magical Aptitude Test Picture-planet

I couldn’t believe my eyes when I circled around an unknown planet. I had finally discovered something!. On closer inspection, though, I noticed that there was not in fact much ground on the planet, only jagged rocks. There was simply a fantastical blue colored watery surface. Being careful, we sent the probe down to check that it was not anything like acid, and were happy to report that is was as near to Earths water as it could be. Lowering ourselves down in our air tight boat, we landed softly onto the surface and looked around. It was extremely peaceful with no sign of life except some magnificent creatures gliding through the water substance, rather like Earths dolphins. I looked up and gasped. The planet had a magnificent purple moon which was so low that I felt we could practically jump onto it from this planet. Slightly further away was a smaller blue moon which shone light over the glimmering surface of the planet.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

The unicorn is perhaps the most pure of creatures in the magical world. As an adult, the unicorn shines a pure white colour, yet the babies glisten in gold. Their skin is so pure and soft and is rounded of with the silkiest on manes you have ever seen. The most known part of the unicorn is its one magical horn in the center of its forehead. Unfortunately, this is one of the parts which holds its own magic and many of these wonderful creatures are slain for their horn. If you kill a creature this pure, though, you are doomed to live only a half life.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

I was wondering through the forest, wand in my hand when suddenly I heard a swish of tail and felt the end of my robe burn. I quickly turned and saw the biggest dragon you could imagine. Thinking quickly, I shouted Accio Firebolt before quickly shouting Aguamenti to put out the smoldering flaming robe. Very soon after my broom arrived and I jumped onto it, just in time to avoid another blast of flame from the dragon. I flew as fast as I could away from the creature, though it was too fast for me. I had to think fast.

Avada Kedavra I shouted, yet the charm barely scraped the dragon. I knew this was because I could never mean to kill. If anything, it made the dragon more angry. Thinking again, I shouted Avis and watched as 100 birds flew from my wand and began to attack the dragon.

Now was my chance to escape. I saw a trapdoor which I knew lead back into the castle, though when I tried it, it was locked.

Alohomora I shouted and watched as it swung open. Behind me, I could hear the dragon coming towards me once again. Quickly I jumped through the trapdoor, pulling it shut behind me. I had escaped the battle


7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

I couldn’t believe it. I was locked in a one-on-one battle with Voldemort himself. I knew I had to tap into some dark arts to defeat him.

As he shot a spell to me, I used the Backfiring spell which shot his spell right back at him. I saw ugly boils erupt over his pasty skin.

Incarcerous I shouted as thick ropes flew from my wand and bound him, yet they did not hold.

Petrificus Totalus I tried again, yet again he shielded it.

I was facing death and was scared. I had to try everything.

Crucio I shouted over and over again until suddenly it hit. I saw him writher in pain as I shouted Imperio. With him preoccupied, the spell hit head on and I was able to control him. I made him turn his own wand on himself Avada Kedavra And the last I saw was the blast of green light hitting him straight on…


8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

As I looked into my crystal ball I could see myself standing in a calm and peaceful room surrounded by candles and quiet, soft music. I saw a name above the door. My name. It was my own business and by the looks of things, it was doing really well.

The scene changed and I was now standing in a comfortable room. There was a picture on the wall of me in a wedding dress standing next to a tall, dark and handsome man. On the floor, three young children, a boy and two girls, sat playing. One of the little girls jumped onto my lap and gave me a cuddle and called me mummy.

Again, the scene changed and I was now older and holding a baby. The girl who sat on my lap earlier was now older. She was smiling as I held the baby – my granddaughter.


9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Keeper
The keeper is not usually known as the most active or valuable member of the team, but their job is perhaps the second most important as they guard the three hoops and try to prevent the quaffle going through them. Keepers tend to get a lot of injuries in the more rough games of quidditch as it is important for teams to score. The goal area is their territory and they must guard it implicitly.

Seeker
The seeker is perhaps the most popular of positions and perhaps the most important. It is their job to search for the golden snitch as this, when caught, ends the game and awards their teams a great number of points. They must be careful not to catch it too soon, though, as if this happens, they could still loose the game. Often, the seeker is used as target practice for bludgers.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Oak Wood
Oak wood is known for its magical strength, making it a very powerful wand wood if used by the right person. Its planitory association ruler is jupiter creating a strong magical force of truth. This derives from the ancient celts who believed this wood was the protector of the trees. It is also an excellent healing wood with powers drawn from Earth itself. This wood helps center the mind, allowing it to focus on the task at hand and ignore distractions.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Helga Hufflepuff

Instead of writing what is known about this great founder, I wanted to look at what is now known.

Helga was brought up with three sisters, Ameretti, Gladys and Hilda. She was the eldest of the four and her sisters looked towards her for advice and comfort.

Helga had no children, though took in her sister, Hilda’s, young daughter, Millicent, when she was only three years old after her mother died.

Helga taught Millicent at home and it was through her that helped her in wanting to founder Hogwarts with the other founders.

Helga also loves yoga and actually created this relaxation technique as a way of soothing Millicent.


12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

The muggle equivelent to 'accio' (the opening doors spell) is actually a very simple item called a key. This is usually made from metal and is created to shape and fit inside a specific lock. What is perhaps more equivelent to this spell is what is called a skeleton key, a rare key which can open all or many locks. This type of key is not usually found though does exist.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

The boil cure potion is a simple potion to cure boils. It is so simple that it is taught in year one of Hogwarts. The ingredients include dried nettles, crushed snake fangs, stewed horned slugs, and porcupine quills. The porcupine quills must be added after taking the cauldron off of the heat otherwise an acid smoke is produced and may melt the cauldron and burn through anything else it touches as well as causing the opposite effect of what it is meant for if touching the skin by creating ugly red boils on the person.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

I was driving my car when suddenly a car hit my head on, throwing my car across the street. The next thing I knew was a bright white light shining in my eyes and my friend, who I had lost to death the summer before, standing there telling me she missed me but it was not my time to go into the light. I felt strangly calm and didnt want to leave, though next thing I knew I was laying in a hospital bed, my family around me. Out of the corner of my eye, though, I saw my friend standing by the door, smiling, before she vanished.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Transfiguration can be used in many ways in a wartime situation, for the better and for the worst. For example, you may want to transfigure yourself into an inanimate object to hide from the enemy, or perhaps use the animagus transfiguration to change into perhaps a bird to both escape or be able to subtly see what is going on ahead and inform the rest of your army. You may also wish to transfigure inanimate objects into such items as guns if faced with the enemy, though saying this, if you are a witch, you would not need to use guns.


Sources:
http://en.wikipedia.org
http://www.hp-lexicon.org/
http://goldentreewands.com
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Mandragora
1st Year
1st Year
Mandragora


Female
Regist. date : 2006-03-28
Number of posts : 179
Age : 34
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Sep 16 2007, 08:20

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
The Unicorn is possibly the most well known of all magical creatures. This is, unfortunately due to the muggle love of hunting unicorns in the dark ages before the magical community worked together to perform memory charms on muggles to make them think taht unicorns were only legendary creatures. The unicorn is one of the most appealing creatures due to itsattractive appearence and peaceful nature. Unicorns are born golden in colour, but lighten to silver and then white as they get older. Unicorn blood remains silver hroughout their lives, and is a very potent potions ingredient, although very rare as it illegal to collect blood except from unicorns which have already died. Unicorns are very shy and so are rarely seen by humans. The only herd often sighted is that of hogwarts school, where, due to careful handling and care, theunicorns have lost some of their fear of humans, although they will only permit female students to approach them.
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Mandragora
1st Year
1st Year
Mandragora


Female
Regist. date : 2006-03-28
Number of posts : 179
Age : 34
Warning :
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House : slytherin
Wand : Exam not taken
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Sep 16 2007, 08:26

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
The most obvious charm to use against human opponants is Petrificus totalus, as this allows you to make a quick getaway. however, this curse is easily avoided by adept wizard, and so is not always useful in a duel situation. Another useful little charm is th silencing charm, as, although it doesnt harm your attacker, it does prevent them from doing too much damage to you, as many spells are not as potent unless they are said out loud. there are, again, down sides to using this charm, as you assailent may still attack you using non-verbal spells. The most effective way of combatting this is to use a memory charm, as this will cause your opponant to have no idea who they are, let alone to remember any spells which may be harmful to you.
Against non-human assailant, iot can be difficult to decide which spells to use, as many are only effective on humans. nevertheless, the impervious charm and bubble head charm are very useful when fighting water creatures, and the aguamenti charm is useful in preventing oneself form setting alight when fighting a dragon.
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Amy
Retired Deputy Head : 5th year
Retired Deputy Head : 5th year
Amy


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2006-02-22
Number of posts : 11746
Age : 36
Location : England
Real First Name : Amy
Warning :
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House : Gryffindor
Crest : Level One: Magical Aptitude Test Gryffi10
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Sep 20 2007, 03:43

Well done to the following for completing this level. You can now advance onto the next level, and can check your points in the Test Completion List:

dragonweaver
Ellemenae
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kathrineee_anne
5th Year
5th Year
kathrineee_anne


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2007-08-11
Number of posts : 4857
Age : 29
Location : Ragin' Cagin' (you know you love us...)
Real First Name : Katherine
Warning :
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House : slytherin.
Crest : Level One: Magical Aptitude Test Slythe10
Wand : Willow and Dragon Heartstring
Award Bar :
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Sep 24 2007, 17:02

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.
Level One: Magical Aptitude Test Name

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.
1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z
2128995555 1555
Kathrineee_anne
Character Number:
2+1+2+8+9+9+5+5+5+5+1+5+5+5
6+7
1+1
4
Heart Number:
2128995555 1555
Kathrineee_anne
1+5+5+5+9+1+5
3+1
4
Social Number:
2128995555 1555
Kathrineee_anne
2+2+8+9+5+5+5
3+6
9


3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

K is for her Kreaytive Spelling
A is for artistic
T is for Tough
H is for Her Huge Hugs
R is for always Right
I is for Interesting
N is for a tad bit Naughty
E is for everyone
E is for everything
E is for enjoyment
space!!!!
A is for her ADHD
N is for her nice-ness
N is for no cares
A is for Amazing



I will finish later!!!!!! I promise!!!!!
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Herbaceoustraitorous
2nd Year
2nd Year
Herbaceoustraitorous


Female
Country : Level One: Magical Aptitude Test Flag_c10
Regist. date : 2006-02-23
Number of posts : 2228
Age : 39
Location : Lindsay, Ontario
Real First Name : Christina
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Ravenclaw
Crest : Level One: Magical Aptitude Test Ravenc10
Wand : Chestnut and Dragon Heartstring
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue40 / 70040 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Sep 29 2007, 10:56

Level One: Magical Aptitude Test


Not just anyone can get a wand, and so your first step in discovering which wand will be yours is to complete the Magical Aptitude Test. The test is comprised of fifteen questions, each relating to a class on HE. Be as detailed as possible!

Housepoints on completion: 150

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

HerbaceousTraitorous

Level One: Magical Aptitude Test Line

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z


HerbaceousTraitorous Character Number:
8+5+9+2+1+3+5+6+3+1+2+9+1+9+2+6+9+6+3+1=91
9+1=10
1+0=1

HerbaceousTraitorous Heart Number:
5+1+5+6+3+1++9+6+6+3=45
4+5=9

HerbaceousTraitorous Social Number:
8+9+2+3+1+2+9+2+9+1=46
4+6=10
1+0=1

3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

H: Honest
E: Energy
R: Range
B: Brilliant
A: Aware
C: Calm
E: Ernest
O: Outrageous
U: United
S: Strength
T: Time
R: Radiant
A: Angst
I: Ingenious
T: Talent
O: Openness
R: Ravishing
O: Order
U: Universal
S: Stationary

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Level One: Magical Aptitude Test Planet

Who knew I would be the first to land of the burning planet called Satana. This planet was the first to be discovered by me and my team of astronomers. And now several years later after years of preparation, here we are on Satana. No one thought it would be possible and now staring out into the distance I could see why.

The ground was covered in what looked like past magma, or possibly really bad ashes. There might have been civilization due to a few souvenirs that were placed along the planet. The air is thick and cloudy. Smoke would easily fill our lung and burst into flames.

The burning sensation was now full force and our safety uniforms are feeling the heat. We won’t be able to stay here long, but long enough to make history. As we walk around this planet were we are able to see what looks like a possible creature. Unaware to the creature that we have landed here, and it continues to roam around. Its body looks like that of a lizard and its head is shaped like a dragon. I’m unsure if this creature would enjoy us for dinner, and we don’t plan to find out.

As we take our last pictures of this memorable moment, as the ground becomes like a steam as we lift off into the air.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
The Phoenix, the fabled bird that lives forever and sets itself on fire every 500 hundred to 1,461 years was first told of by the ancient Greeks. This creature is supposed live near a well in Arabia and every day Helios, the Sun God, stopped here to hear the Phoenix sing, for it has a lovely voice.
When the Phoenix burns itself, it builds a pyre of sweet smelling wood. After the flames died down, a new Phoenix is born from the ashes. It then flies to the Egyptian city of Heliopolis, where it lays an egg on an alter to the sun god. Only one Phoenix ever exists.
The Phoenix is not feared as much as it is praised. The Phoenix is usually show after a bad event. For example, After a storm they are known to be seen.
6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
Accio: Would be a great spell to use in any battle. When a time comes and you need something in a hurry, it would be a great idea to learn this spell. Let’s say you are battling someone and you lose your wand. You can shout ACCIO WAND. And hopefully if you practiced you should get your wand back.

Deprimo: I would use this spell incase something has happened where Ive been trapped someplace, such as a jail cell or building. This spell would knock any wall down to appoint were I could safely get away.

Disillusionment Charm: This is one of the best spells ever created. If you had something in which you wish for no one else to see. This would be something in which you would cast for the opponent couldn’t be able to see it. Then when they least expect it, *bang*. Your secret weapon is amazingly there.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

::Herby entered the dueling arena feeling a bit tired from her night of practice. Surely she’s practice enough to have made Hermione proud.::

::This duel was against her darkest opponent and there was no way in which she was going to lose. Sweat started pouring down her face as round 2 continued. Yesterdays first round didn’t go as planed but surely this one would go exceptionally better.::

::Stealthy stood across from her, smirking a bit.::

“Still trying to get those leaches off your skin.” ::He screeched.

:: Herby glared and sighed at the same time. She knew that she should have blocked it but was distracted by this gorgeous body. The way his cloak shaped him perfectly and how he wore his Slytherin colors proudly on his chest.::

Mmmm ::Herby thought silently.::

::Smacking herself, Herby drew her wand at the ready point. She waited for about 2 seconds before she yelled…::

“Aguamenti!!” ::A huge jet of clear water fountained from Herbys wand.::

:: Herby knew Stealthy wouldn’t be able to disarm this charm as it was only learned by sixth years and up. With a smile of satisfaction Herby watched as Stealthy became a soaking wet noodle.::

:: Herby was quick on her feet and blocked a anti-gravity mist spell that Stealthy thought would be creative. To her surprise she remembered how to disarm this spell. Who knew practicing all night would finally pay off.::
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Herbaceoustraitorous
2nd Year
2nd Year
Herbaceoustraitorous


Female
Country : Level One: Magical Aptitude Test Flag_c10
Regist. date : 2006-02-23
Number of posts : 2228
Age : 39
Location : Lindsay, Ontario
Real First Name : Christina
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Ravenclaw
Crest : Level One: Magical Aptitude Test Ravenc10
Wand : Chestnut and Dragon Heartstring
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue40 / 70040 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Sep 29 2007, 10:57

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

::Herby takes her seat next to her housemates. Surely this class is going to be a bit more interesting then last weeks.::

::With a glare into her crystal ball, Herby started laughing as the ball didn’t change one bit. How on earth was she going to predict her future when all she saw was fog.::

Oh wait, I think I see something. ::She thought to herself.[/i]

:: It seems her fog is turning the other way in the crystal ball.::

Sigh.

:: Herby grabbed a piece of parchment and started making stuff up.::
My Future
………………… “I will be rich beyond compare and have several children with a very handsome husband; whom of course will work at the Ministry of Magic. He will have a powerful presence in him, but also still be very loving and nurturing.

I will be the DA Professor at Hogwarts School of Witchcraft and Wizardry. My children’s names will be Jessica, Sara, Josh and Hayden. They of course will be attending Hogwarts into the houses they have been sorted into.”

:: Herby was quite satisfied with her huge future lie, and thought for sure know one would know the difference.::

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

A beater is the player who protects players from bludgers. They are also able to hit the bludgers towards their opponents with a bat. The bludgers is a black iron ball that is about 10 inches. It’s a bit smaller then a Quaffle. The bludgers has magical properties that helps it attack the nearest player and tries to unseat them from their broom. This is why it’s the Beaters job to hit the bludgers towards the opposite players.

A chaser is the player who passes the Quaffle and tries to get it in one of the three goal rings which are located at the end of the pitch. The Quaffle is a red leather ball that’s about 12 inches. This would be the equivalent of a muggle football. The Quaffle is the ball that the chaser must use to score points for their house. The Quaffle must be caught and thrown by one hand as their other hand is controlling their broomstick.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Holly is a species of tree that is classified as a “wand tree”. This wood is able to be made into wands. Holly is a symbol for resurrection and is more upbeat then yew. There are also several interesting magical properties about Holly, such as protection from poison, lighting, and witchcraft. Harry’s wand was made of Holly and is the only known to date to have one.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Rowena Ravenclaw
Rowena grew up in an oridary wizarding home. Her parents Edwards and Barbara Ravenclaw has 4 children; Billybob, Shelly, Donald and Rowena. Rowena was the youngest of her siblings and the smartest. Rowena attended and graduated at Beauxbatons Academy of Magic. She felt like her talent could be put to use and got some smart powerful people together to create and ultimate school for wizards; a place later known in history as Hogwarts School of Witchcraft and Wizardry.

She later marries her one true love Godric Gryffindor and they settle down and have 3 children. Muriel, Florean, and Ignatius. These children where what later founded the pure bloodline. Rowena died in her 80 due to old age. Her husband Godric later died of a broken heart.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

Apparition
Apparition is a way for witches and wizards to travel. They are able to disappear and reappear in another spot. Apparition is very difficult, and when performed incorrectly it could make the caster “splinched”. This means one half of their body is left behind from where they apparated. Muggles how ever use other means of transportation, such as cars, trains and planes. I guess planes could be an example of wizards and their brooms. Muggles are able to fly from one destination to another. The downside it takes muggles sometimes several hours to arrive at their destination. It is best however that muggles and witches use their own type of transportation and that they never switch.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

Strengthening Solution:Ingredients: salamander blood, possibly pomegranate juice at some stage. Its currently unknown, but this potion presumably increases the user's strength. This potion takes several days to make, and is currently able to be make by 5th years and above. Anyone under 5th year should be very careful as not to brew this improperly, as it could backfire and lead them straight to Madam Pomfrey

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

::Herby stretches in the dark oak boat. She could feel the sun slowly setting towards the west as a small nibble wobbled her fishing pole.::

Surely this would be the big one/ ::She thought to herself.::

::Waiting patiently, she saw her bobber leap under the water as her reel started spinning.::

“Yes, I caught you now” ::Herby screamed.::

::Reeling as fast as she could, she could start to see the outline of her fish coming closer and closer. The fish started slashing for his life back as Herby reeled the fish closer and closer. But before long the fish was in reaching distance, as Herby grabbed her net.::

*SWOOSH*

::Herby looks up and sees something out of the ordinary.::

A flying sauer? ::She thought::

“OMG, they do exsit” ::She screamed::

::Before she knew it she fish was gone and she was standing at the edge of her boat, staring off into the distance. Herby looked down and saw what truly happened.::

“Those bastards”, she screamed “they stole my fish!!”

------------------- On the space ship--------------------

Alien 1: “They do Exist!”

Alien 2: “I told you !”

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Transfiguration is turning an object into another object. These objects can assist the witch or wizard in anyway possible. For example, let’s say a witch or wizard is dueling in the forest. And they are surrounded amongst several trees. It would be a great opportunity to transfigure the trees into guards or a jail cell. Or let’s say the same situation is occurring and your opponent beats you to transfiguring the trees. You could also learn to Untransfigure. So if they sick the trees on you, you can untransfigure them and cause a huge epidemic to their plan.
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Amy
Retired Deputy Head : 5th year
Retired Deputy Head : 5th year
Amy


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2006-02-22
Number of posts : 11746
Age : 36
Location : England
Real First Name : Amy
Warning :
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House : Gryffindor
Crest : Level One: Magical Aptitude Test Gryffi10
Wand : Exam not taken
Award Bar :
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Oct 02 2007, 04:48

Well done to Herbaceoustraitorous for completing this level. You can now advance onto the next level, and can check your points in the Test Completion List.
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http://amyxaphania.livejournal.com
kathrineee_anne
5th Year
5th Year
kathrineee_anne


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2007-08-11
Number of posts : 4857
Age : 29
Location : Ragin' Cagin' (you know you love us...)
Real First Name : Katherine
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : slytherin.
Crest : Level One: Magical Aptitude Test Slythe10
Wand : Willow and Dragon Heartstring
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue16 / 70016 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Oct 02 2007, 18:15

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

I have just landed on a strange new planet, I am sure no other Human has been on before. However, I do not think that I am alone. For miles to my right, there are forests, lush with vegitation. To my left, there is a crop, freshly tilled. The ground is wet and squishy, as if It has just rained. I treck on farther, and finally decide to take my oxygen tank off for a second, to see if you can breathe. To my delight, I can, and the air seems to taste like cotton candy, and rain. I keep walking, and soon come to a tiny village. It was like a blast from the past! Everyone seemes to be in the 1800's, so elegant and proud. Overhead, the sun was shining, just as bright as the one on earth, but less of a nussiance. The clouds were so big, bushy and beautiful. The temperature was absolutely PERFECT too! Not too hot, and not too cold. I explored the planet all day, meeting some friendly... humans isnt the right word, as they wernt that human like. I will name them Elaunhummanos. The sun is setting now, and I must conclude for the night. I will be sure to write again, and mabey stay for a while on this beautiful planet.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
The magical creature that I choose is one that many might not have heard of often. The creatures name is a Lethifold, also known as the living shroud. A lethifold is a rare creature, found only in tropical climates. That, is a good thing. Lethifolds are deadly, and will eat you alive, if given the chance. A Lethifold resembles a cloak, a half inch thick, thicker if it has recetly eaten. It glides around at night, attacking wizards as they sleep. The earliest account of a Lethifold attack is written by Flavius Belby, who is one of the few fortunate to survive an attack by this scary creature.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
In a battle situation, I would use a number of spells to help me out. First off, i would disarm my oppent, if posible. If not possible, then other helpful charms would be protego (sheild charm) accio (summoning charm), and mabey percifitus totalus (body bind's your opponent). Protego would be useful when my opponent was shooting hexes and jinxes at me. Accio could be used to summon a broom, or a weapon if needed. Percifitus Totalus would stop my opponent. Alhomora would be another usefulone, if locked in a room in a situation I would not be winning. Lastly, Argumenti ould work if my opponent took fancy to setting ym robes on fire in battle.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
There I was, standing there facing my opponent, Bellatrix Lestrange. She stared me down, welcoming me to make the first move. "I will NOT stoop down to your level" I shouted. This angered her, and she shouted "Cruico!" I screamed with pain, and when It stoped, I shouted "Incarcerous" She did not move for a couple of seconds, as the ropes bound her tighter, then suddenly, they flung off, and she shouted "Crucio" again. I ducked, this time, it hit the wall and shattered the mirror behind me. "Percifitus Totalus" This was my last chance. I saw her try and move out of the way, then I saw her body bind, and she thumped to the floor, just as the Minstry walked in.


Sorry, I have been really busy. I hope to finish it all next time!!!!
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polly
3rd Year
3rd Year
polly


Female
Country : Level One: Magical Aptitude Test Flag_u12
Regist. date : 2006-03-12
Number of posts : 10718
Age : 31
Location : England
Real First Name : Polly
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Crest : Level One: Magical Aptitude Test Ravenc10
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Oct 04 2007, 12:16

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.
Level One: Magical Aptitude Test Polly-elderfuthark

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.
Character Number: 8
Heart Number : 6
Social Number: 2

3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

H is for Happy
A is for Amazing
R is for Ridiculous
R is for Rambunctious
Y is for Yay!


P is for Pretty (I didn’t chose that one lol andy did)
O is for Over dramatic
L is for lively
L is for loopy
Y is for Youthful


4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.
As I walked out onto the new planet Nansoon. My eyes began to fill with tears I was really the first person to walk on this planet. “Jess I called come here with the flag.” Running out to great me she had the same amazed expression on her face as I did. We were really here. Our whole careers had been about discovering new planets and finding ways to get there and now was the moment. Our names would go down in History mine for being the first for stepping on their and Jess’s for placing the flag into the planet. The texture of it was very spongy and some one the purple/pink ground would stick to your foot. It was rather like stepping onto a wet muddy field where the mud would squelch beneath your feet and bits would cling onto your shoes. The planet was small our space ship taking up 2/10th of it.

5.Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
As I walked closer to the room I could see a faint glow coming from the room. My immediate thought that there was a lamp on. Put then it started to flicker like fire and I began to get afraid. Pushing the door too I saw a phoenix on fire. Fhew I told myself walking towards the re-born phoenix. I had read about this in books but never seen it before. It was incredibly cute. “Well hello there mister” I said stroking him. Outside I heard a commotion. Turning around I began to walk to the other door. It did not do good to be found in rooms like this in the ministry you didn’t know who could be lurking around. As I ran into the store cupboard I saw that the little phoenix had followed me.
“Where’s that phoenix that mistress wanted?” asked one voice
“It should be in here.” Said another. What had I got myself into? I thought they wanted the phoenix that was in here with me if I stepped out and gave it to them they were bound to press charges holding my breath I hoped that they would exit the room and then I could place the phoenix back on its stand and forget this ever happened.
“We need to make sure the phoenix is there so she can destroy it.” Said the second voice again. What did they want with him? There voice became distant and I sat there for what seemed like hours before I had the courage to move. Getting up I took the small phoenix home to see what my dad would say.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
As soon as I walked out onto the field I knew something was wrong it was deadly silent not one person in sight. The letter had said that there would be about 20 of them all meeting up to talk and she had come late to make sure that if their was any trouble she would here them. Something small was shining in the distance but in order to get it she would have to walk across the field and that might mean exposing herself. Peering around the tree she pulled out her wand and muttered accio. The pendant came zooming into her palm but the second it had touched her it began to glow first just lightly then a large glow exposing her to everyone. Dropping the pendant she began to run but as soon as she had got near the fence there were people all around her in long blue robes. Her wand still in her hand she cast the Confundus Charm it worked. But only on one person her fear was clearly dubbing on her casting ability. “Give it up we have all your little friends locked up.” And he began to laugh a high pitched menacing laugh. He was wearing a white robe clearly he though himself the leader. Another wanna be voldemort maybe. O no you don’t she thought. What could she do against all these people? Her fear was ebbing away to despair as she pulled out her wand and cast the cheering charm upon herself. It worked a miracle as she pulled out he wand and blasted the door of the van open. All the witches and wizards fan out but all were wandless. Using the confusion Polly ran away as fast as she could this whole thing had been a mistake.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
As I was running away someone apparated in front of me. Screaming I looked around for a means of escape but there was none. I was trapped. Pulling out my wand I tried to stun him but was blocked by a quick protection charm. Before I knew what was happening he was standing inches away from my face his wand against my head crucio he whispered but even though it was only a whisper the intensity of the spell hit me and I was withering on the floor. Thrashing and turning. The spell was lifted and I opened my eyes to see ground and mud. A foot collided with my head. “Join us and it will all be over.” He said his foot now on my back. My wand was only inches away from me reaching out towards it I quickly croacked expeliarmus his wand flew out of his hand and he bent down to pull mine for my grip but whilst struggling to keep hold of it I managed to cast the full body bind curse. Running as fast as I could I managed to get home.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.
As soon as I got home I ran upstairs to grab my crystal ball. There must be something to help me. Staring intently into it I began to focus on what I wanted and trying to get into the right state of mind. Suddenly throughout the mist I saw me and the man who I was with earlier today. It looked like we were at some ritual like a sacrifice. As I watched intently I tried to remember everything that was happening step by step so that I could write it down later. My heart beating faster I knew I was going to lose focus sooner or later. The men in blue were praying to someone and something was coming out of the cauldron but what was it and why was I they? BANG the door swung open and my mum walked out. My insight to the future was lost as quick as it had come. Sighing disappointedly I began to write down what I had seen.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
Keeper:It is the keeps job to guard his teams goal hoops. They are to try and prevent the opposing teams from scoring. Scoring areas are marked at each end of the pitch by a line. Only one chaser is allowed to enter the scoring area. This rule was put in place to stop stooging. This was where two chasers would ram into one and the other would then have a clean shot of the goals. The keeper does not have to stay within this area and can go any where in the pitch if they want to. Though generally the keeper will stay within their boundary line or just out of. In the old days the keepers were allowed to take the quaffle and score at the other end. They would then have had a similar position as the chasers but with more responsibilities. The keepers no longer to that.

Chasers: Chasers were the very first position in the Quidditch game. Their main role in the game is to get the quaffle and score in the hoops at the opposite end of their field. They do this to gain points in order to win the game. When they do not have the quaffle it is their job to get it back from the opposite team and prevent them from scoring as well as the keeper. Chasers can do pretty much anything they want with the quaffle they can carry it to the other end or through it to another team member. There are many chaser tactics involved in the game. The scoring areas at the end of the pitch were mainly designed by chasers but also to help the keeper know if there has been a fowl. Only one chaser is allowed to enter the scoring area and they must have the quaffle.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.
All wands that are made have a magical core. The wands that are made by Ollivander had the three cores of: dragon heartsting, unicorn tail and a phoenix feather. Since different magical creatures live in different places of the world other wand makes sometimes use different cores. Such as a veela hair. Ollivander classifies wands by four different ways. One of them is the way he describes it with its length and width etc. The other thing would be how the wand moves and bends. Some wands are particularly good at certain subjects e.g. transfiguration. Finding a wand that works for you is very important for any young witch or wizard. To find their wand it is simply a use of trail and error. Elements used in a wand often represent the persons traits. For example the wood used in Harry, Ron and Hermione’s go with the trees associated with that periods of Celtic trees. Its like a horoscope each associated with a persons year.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.
Rowena Ravenclaw was considered one of the richest people of her time. Her father owned most of the land for miles around. Sir Richard Ravenclaw. Her mother had died giving birth to get younger sister Lillian Ravenclaw. Rowena and her sister were very close with only 3 years of age between them they shared many of the same interests. They were kept apart from the other people around most of their lives only ever really meeting and talking to knew people when they had a ball which was about 3 times a year. Rowena was never very vain though her sister could be known to. Her sister Lillian had light blonde hair that she always wore loosely down her back. Rowena had brown hair like her fathers and usually wore it up to read. That was the main difference between the two girls Rowena liked to read. When Rowena grew up she started to notice odd things happen to her sometimes when she felt a particular wave of emotion. At the age of 15 a podgy girl from the village named Helga came to visit her. Helga told her that she had been meeting with a boy named Godric whom had taught her many magic abilities showing her how to do it. She then told Rowena that she thought she too possessed the ability of magic. At the age of 16 Rowena left her home and set of on travels with the mysterious Godric and Helga. It was another 7 months before they met up with Godric.

12. Muggle Studies:[u] Choose one aspect of the wizarding world and write about the muggle equivalent
To many a drivers licence is considered the muggle equivalent of an apparition certificated. For one thing to obtain the certificate or licence you must be of the age of 17 or above. This is one connect. The other main connect between the two would be that it is an easier and quicker means of travelling. Though you need a tool e.g. a wand or a car to carry out this action it is still quicker. Though apparition is extremely quicker than driving they are both quicker than going on foot. To many gaining a drivers licence or apparition certificate is a sense of responsibility and growing up many young people cannot wait until they are over so they can take their test.

13 .[u]Potions:
Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing, instructions, effects and possible side effects.
Polyjucie Potion is used to transform a person into another one. For example me to look like jess. The final ingredient of this potion is a few pieces of the person you wish to transform into hairs. The final colour of the potion depends on the person you are transforming into. For example crabbes was a sickly green colour. Polujuice potion is only for human transformation and should not be used in an attempt at animal transformation. This may also apply to transforming into things such as giants. We see this go wrong when Hermione plucks a piece of hair from Millicent Bulstrodes robe which in the end is not cat hair but human hair she is then seen with a furry face and a tail.


14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.
As I walked out onto the balcony I began to think about all the things that had been happening lately first the objects moving then the food going. Of course my mother was blaming it on me. Everything that went wrong was always blamed on me. Walking back towards the house again I saw that our little pixie had been taking things again. As I began to search the house for my book I began to feel the windows rattle. My heart beat fast in my chest. What was going on? What was this all about. “Hello” I called into the distance but no response came just like I had expected. I began to walk to the phone to call my mum she ought to know what was happening I told myself just to be on the safe side. But really I was scared, scared out of my wits. The house then began to shake and I fell towards the floor. earthquake I thought trying to remember what had been taught at school. Grabbing the cushion from the sofa I cradled under the table. Rocks began to fall on my house. Reaching for the remote which was just inches away from my hand I turned on the t.v. and went to the news. It was just normal boring stuff surly if something like an earthquake was happening then they would be here. Puzzled I looked around when an apparition came into the room “Leave this house and never return.” It said. Well I didn’t need telling twice running from the room I ran as fast as I could towards my mums work.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
Transfiguration is a very useful brand of magic. Which is why it can be used in all places. As a healer or an auror. It is one of the basic brands of magic. When first going to Hogwarts the students learn some lessons first as basic magic before they take more such as divination. Transfiguration would be good in a wartime situation because you could change an object to something useful. You could change a small mouse into a lion and let it set rampage on the opposing side. Transfiguration is one of the magic lessons needed to become an auror showing that it is great magic for a fighting skill.

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ag167
1st Year
1st Year
ag167


Female
Country : Level One: Magical Aptitude Test Flag_n14
Regist. date : 2007-08-04
Number of posts : 7642
Age : 29
Location : England
Real First Name : Amy (AG)
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Slytherin
Crest : Level One: Magical Aptitude Test Slythe10
Wand : Holly and Phoenix Tail Feather
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue10 / 70010 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Wand Examination   Level One: Magical Aptitude Test EmptyThu Oct 04 2007, 12:28

AG - Wand Examination - Level 1 - Magical Aptitude

1. Write Site Username in Runes.

Photo Sharing and Video Hosting at Photobucket

= AG

2. Sorry update later.
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Samantha Granger
1st Year
1st Year
Samantha Granger


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2007-08-20
Number of posts : 10257
Location : Exploring the galaxy in my Leviathan
Real First Name : Jayme
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Gryffindor!!!!
Crest : Level One: Magical Aptitude Test Gryffi10
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue55 / 70055 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Oct 06 2007, 01:49

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Level One: Magical Aptitude Test Runic_10

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

Character Number: My character number is 3
1+1+4+1+5+2+8+1+7+9+1+5+7+5+9= 66; 6+6= 12; 1+2= 3

Heart Number: My heart number is 9
1+1+1+1+5= 9

Social Number: My social number is 3
1+4+5+2+8+7+9+5+7+9= 57; 5+7= 12; 1+2= 3

3. Art, Drama and Creative Writing: Using your site username, create a play on words.

S is for silly
A is for artistic
M is for musical
A is for athletic
N is for nice
T is for trustworthy
H is for happy
A is for American

G is for glad to be taking this test
R is for respectful
A is for appropriate
N is for nifty
G is for good
E is for empathetic
R is for rambunctious

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

As I approach this strange new world, I can’t help but notice how strikingly beautiful it is. My ship descends through the purple outer rings. I note the different shades of purple that the rocks within the rings hold as I descend. The planet appears to be constantly stormy until I break through the atmosphere and see that in reality the sky is just multi-colored. “How magnificent!” I exclaim. As I near the ground, I take note of the beautiful blue mountains and the many lakes. “Oh, their water is lavender in color,” I say as I notice that the foliage is also more viney than at home. As I prepare to land on a beautiful beach I glance as the atmospheric readings on my computer. Noting that the air here is breathable, if not a bit more oxygenated than back home, I prepare to step outside. Upon placing foot on the beach, I notice that the sand is bright green and very fine, like powder, but still hard enough to walk on. As the lavender waves break on the green shore I look around for any signs of wildlife. Overhead I hear a sound and look up to see magnificent birds that look like a cross between a peacock and a parrot. Remembering that I forgot my camera inside my ship, I run back in to get it, excited at what I might find.

Level One: Magical Aptitude Test Fake_p10

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
Unicorns are powerfully magical creatures that have fascinated me since childhood. When fully grown, they look like pure white horses with one silver spiral horn on their forehead. In the early stages of their childhood they are gold in color and when they are about two years old they turn silver. The horns come in at around four years of age and at seven they are fully grown and finally pure white in color. Their hooves are golden in color and their mane and tail are also pure white. Unicorn tail hair is one of the properties used for wand cores and as an ingredient in certain potions. Their hair is also immensely strong. Unicorn blood is silvery blue in color and is known to, if ingested, keep a person alive no matter how near death. However, someone who drinks the blood of a unicorn will have a cursed life for slaying something so pure and innocent. They are also very fast and not easy to catch, but when around humans, prefer the touch of a woman rather than of a man.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
“Lumos,” I whispered as I glanced around in the permeating darkness of the forest. My wand now illuminated, I could see a foot protruding from behind a tree to my left. “Nox” I whispered to put out my wand light as I dove behind a tree to escape the spell that had been fired at me. As I slowly backed away from my foe, I whispered “Protego.” With a shield now between him and I, I felt much safer. Noticing wand light a couple of yards in front of me, I quickly said “Impedimentia” and saw my spell hit it’s target, who immediately slowed down. “Accio broom!” I yelled with all my might and as I waited for my broom I quickly dodged behind a tree as a bolt of light shot past my head. “Stupefy!” I yelled at the direction I knew my foe was standing. Apparently whomever I am fighting is not very good, because I hear him go down. Glancing around the tree I once again say “Lumos,” and by my wand light I can see that I have hit him at last. “Amateurs” I say as I glance down. And then “petrificus totallus” to paralyze him. I hear my broom whistling through the trees, and as I mount it, glance down at my would-be attacker. “Better luck next time, you need some major practice at being sneaky.”

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
Slowly, like jungle cats, my foe and I began to circle one another. My senses were tuned to his every movement and I could feel the excitement in the air. I remained the essence of calm, let him make the first move, see what he’s made of. He quickly raises his wand and before he has even said a complete word, “Protego” I thought and my shield charm protected me. So he hasn’t mastered non verbal spells as I have. That will only work to my advantage. I don’t want to end this too quickly, let him think he actually has a shot at winning, make him feel good about himself. I shoot an impediment jinx at him to test him. Ah, he does know non verbal spells, he repelled the jinx without words. Good, now this is a fair fight. Jet of light begin to fly everywhere, as I shoot impediment and full body bind curses, he repels things around the room at me. I blast the objects away with confringo and use shield charms. I am quite proud of my shield charm. Finally I deftly maneuver around a curse, and in the split second that he takes to regain composure, think “stupefy” and hit him with a well place stunning spell. With a shocked expression, he goes down, and I am victorious.
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Samantha Granger
1st Year
1st Year
Samantha Granger


Female
Country : Level One: Magical Aptitude Test Flag_u10
Regist. date : 2007-08-20
Number of posts : 10257
Location : Exploring the galaxy in my Leviathan
Real First Name : Jayme
Warning :
Level One: Magical Aptitude Test Left_bar_bleue0 / 30 / 3Level One: Magical Aptitude Test Right_bar_bleue

House : Gryffindor!!!!
Crest : Level One: Magical Aptitude Test Gryffi10
Wand : Exam not taken
Award Bar :
Level One: Magical Aptitude Test Left_bar_bleue55 / 70055 / 700Level One: Magical Aptitude Test Right_bar_bleue


Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Oct 06 2007, 01:52

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.
I skeptically gazed into the swirling purple haze inside of my crystal ball. I have never been very good at Divination and never quite got the hang of gazing into mist and seeing the future. Usually it just looks like we will be having a lot of fog. I try to clear my mind, however, and keep it as open as possible and I focus all of my attention on the ball in front of me. To my surprise I actually think I see something! I concentrate harder and I see a long room with five long tables. There seems to be people in the room, though I can’t make out who they are. As the haze clears a bit more I see that it is the great hall during dinner and I giggle as I look toward the Gryffindor table where I can see myself with a full plate in front of me chewing away happily. “Oh great job” I think as my stomach growls. “I was hungry, and saw myself eating, great future predicting Sammie.”

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
The Seeker’s job is to catch the Golden Snitch. The Golden Snitch is a tiny golden ball that is very fast and hard to catch. The Seeker who catches it wins their team 150 points and ends the game. Seekers must be very good fliers and are generally smaller than the other players. The Wronski Feint is a very effective Seeker move, but it is very dangerous and only a very talented flier should attempt it. In this move, the Seeker is trying to fake out the opposing team’s Seeker by pretending to see the snitch. He flies very quickly towards the ground, luring the other Seeker to beat him to the snitch, and in the last minute pulls out of the dive. The point of this move is to pull out of the dive only at the last minute, causing the other Seeker to crash into the ground.
Beaters are the two players on a Quidditch team whose job it is to protect their own teammates from the bludgers, really hard balls that fly around trying to hit people, while, at the same time, hitting them at the other team. There are many different tricks and methods to bludger beating. The bludger backbeat is a way to hit the ball backwards, witch is difficult but effective at surprising your opponent. The dopplebeater defence is a little nasty, but very effective. It is when both beaters hit the same bludger at the same time, making it rocket twice as fast at an opponent.


10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.
Ivy symbolizes determination, strength, love, fidelity and optimism and it is known to cling and bind well. It can be known to strangle trees and it is a symbol of spiritual growth because it grows in a spiral. It is very uncommon as a wand wood because it is difficult to harvest a thick enough piece. It is a masculine wood that is associated with the butterfly and known to be deceptively strong. It’s ruling deity is Guinevere. It is supposed to be the best at defensive spells. It is also associated with wisdom. Witches and wizards with Ivy wands are supposed to be even tempered, constant, easy going, whimsical, and don’t generally take sides in a dispute unless their own personal beliefs are threatened.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.
Godric Gryffindor is from a moor in the west of England that is now known as Godric’s Hollow. It is also where Harry Potter is from and where Dumbledore lived for a while with his family. He is one of the four founders of Hogwarts and believed that anyone who showed magical ability should be allowed into Hogwarts and fought for muggle rights. He prized students for his house that were daring, brave, and strong of heart. The sorting hat is one of his gifts to the school. He left it there to sort students into the four houses after the founders were gone. The only known relic of Gryffindor’s (other than the sorting hat) is his goblin made, ruby hilted sword. Only a true Gryffindor can pull the sword out of the sorting hat. The sword can also become infused with the powers of those whom it had slain. He was known to be the most accomplished dueler of his time. His house colors are gold and red and the symbol is a lion.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.
The wizarding world and the muggle world have very different forms of public transportation. In the wizarding world, to transport many people at once, they have port keys (inanimate objects that have been bewitched to instantly transport you somewhere) and the knight bus. They have other systems also, such as the floo network and magic carpets, but port keys and the knight bus are the main mass transit. In the muggle world we have airplanes, busses, and subways to transport large groups of people at once. The muggle way takes significantly longer. A wizard can call the knight bus instantly to him by holding out their wand arm. And in all forms are traveling by magic, which is obviously faster. A muggle must physically walk to the bus station and deal with traffic and traffic signals. The knight bus can weave around traffic and pop in and out of places, and the floo network and port keys are practically instantaneous. Besides all of which, most of age wizards can apparate (appear in and out of places at will). Muggles have to rely on their own legs or machines (buses, cars) to get anywhere.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.
Polyjuice Potion can transform one person into another. It is not to be used for animal transformations, and if that happens it takes a skilled healer to rectify the situation. The ingredients are: lacewing flies stewed for 21 days, leeches, powdered bicorn horn, knotgrass, fluxweed that is picked at the full moon, shredded boomslang skin, and part of whoever you want to turn into (hair is the easiest). One dose will cause you to become a person for one hour, and multiple doses can be taken to extend the transformation. The recipe for this potion is found in the book Moste Potente Potions, which can be found in the restricted section of the Hogwarts library. The potion is so complex it works to change voice, age, gender, loss of limb, eyesight, etc. After the last ingredient (part of whoever you are turning into) is added, the potion changes colors and flavors depending on who it is. The transformation is painful and the only way to tell the difference between the real person and the one who had taken polyjuice potion is their personality. For example, think of a question to ask them that only the real person would know.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.
The sun shimmered in through the stone windows as I walked down the hall to my transfiguration class. “It is so beautiful today” I thought as a walked along. I always wanted to live in a castle. I giggled at the many moving portraits as I walked along, saying hello to friends I saw. Suddenly my skin started to tingle and the air around me felt thin. I slowed down, wondering what was going on, and suddenly I began to shiver as the air around me felt freezing cold. I saw what looked like a cloud pass through me and as I looked up, saw someone moving slowly away. “Nick!” I shouted, “Can’t you look where you’re going!” As I watched him float away, I shuddered. I’ve never had a ghost pass through me before, it is not a pleasant experience.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
Transfiguration can be very useful in times of war. In Deathly Hallows, McGonagall makes the suits of armor move to help them fight. You could use it to make inanimate objects move, or to turn rocks or sticks or whatever you have on hand into a more useful weapon, like a sword. You could transfigure a rock into an animal to make a diversion. If you are good an human transformation you could sneak up on a foe and turn them into something like a stick to bury. If you are an animagus (you can turn yourself into an animal) it would be easy to run, or if you are something fierce like a tiger, fight. You could turn one animal, like a toad, into a more scary animal to attack your foe. If one is very skilled it would be easy to use transfiguration to turn things into armor or weapons. Even if you aren’t very good at it you could use simple spells to help you. For example, you could make things disappear to move them out of your way, or conjure something out of thin air to use as a weapon.
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ag167
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Oct 06 2007, 01:58

Sorry it wouldnt let me edit.

2. Arithmacy.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z


Character Number = 8

AG -(the numbers dont count.)

1 + 7
= 8

Heart Number = 1

A = 1


Social Number = 7

G = 7



3. Art, Drama and Creative Writing


A is for Amused
G is for Gutsy



4. Astromony
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Amy
Retired Deputy Head : 5th year
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Oct 08 2007, 03:48

Well done to the following for completing level one. You will find your points in the Test Completion List Thread:

Polly
Samantha Granger

You may both now advance to level two.

Everyone else, please read the following announcement: http://hogwarts-experience.heavenforum.org/Wand-Examinations-f143/Important-Notice-Regarding-Level-One-PLEASE-READ-t7362.htm

Only post your answers once you have completed all the questions!
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MarieC
2nd Year
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Oct 11 2007, 19:10

Level One: Magical Aptitudes Test


1. Ancient Runes
Using the Elder Futhark Runes, write out your site username.


"To divination and casting of lots, they pay attention beyond any other people. Their method of casting lots is a simple one: they cut a branch from a fruit-bearing tree and divide it into small pieces which they mark with certain distinctive signs and scatter at random onto a white cloth. Then, the priest of the community if the lots are consulted publicly, or the father of the family if it is done privately, after invoking the gods and with eyes raised to heaven, picks up three pieces, one at a time, and interprets them according to the signs previously marked upon them."
- Tacitus


Marie

Level One: Magical Aptitude Test Runes

Note that there is no C in the Elder Futhark Runes and so I could not include it for my site username.



2. Arithmancy
Using your site username, work out your Character Number, Heart Number and Social Number.


“Oh, it's wonderful! It's my favorite subject!”
- Hermione Granger, Prisoner of Azkaban, Chapter twelve


123456789
ABCDEFGHI
JKLMNOPQR
STUVWXYZ


Character Number

MARIEC
4 + 1 + 9 + 9 + 5 + 3 = 31
3 + 1 = 4

The number four in Arithmancy means stability, firmness. Someone who will get this number as their character number are practical, reliable and down to earth people who enjoy hard work. Good at organization and getting things done, they prefer logic and reason to flights of fancy. However, they are also predictable people, as well as stubborn, suspicious, overly practical and prone to angry outbursts.


Heart Number

AIE
1 + 9 + 5 = 15
1 + 5 = 6

In Arithmancy, the number six represents harmony, friendship and family. People who get this number as their heart number are loyal, reliable and loving people. Able to adapt easily, they are people who do well in arts and teaching though are often unsuccessful in business. They are also prone to gossip and complacency.


Social Number

RC
9 + 3 = 12
1 + 2 = 3

The number three represents the idea of completeness or wholeness in Arithmancy, for example the threesomes past-present-future and mind-body-spirit. People with a three as their social number have talent, energy, an artistic nature, humour and social ease. Often lucky, easygoing and successful, they can also be unfocused, easily offended and superficial.



3. Art, Drama and Creative Writing
Using your site username, create a play on words.


“Art is the desire of a man to express himself, to record the reactions of his personality to the world he lives in.”
- Amy Lowell



M is for Marvellous
A is for Astounding
R is for Rumbustious
I is for Irreplaceable
E is for Extraordinary
C is for Compassionate



4. Astronomy
Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.


"I think you must have misheard Professor Sinistra, Europa's covered in ice, not mice"
- Hermione Granger, Order of the Phoenix, Chapter fourteen


Level One: Magical Aptitude Test Planet


The first thing that striked me about this planet was its appearance. Obviously, it was round and enormous next to my tiny space ship – a great, massive celestial object floating in the Universe, surrounded by bright flashing stars. Of course, those facts, which are simple facts when referring to a planet, still amazed me like always. Finding yourself next to something this incredible cannot leave you emotionless. But no, those things, no matter how fascinating they are, are not what caught my attention.

A purple planet. Obviously, all planets have colours – the bright orange of Mercury, the pale delicate yellow of Venus, the glaring red of Mars, the amazingly beautiful blue of Uranus… but no matter how gorgeous all those planets are, it was the very first time I had seen a purple planet. I was wondering if anybody else had found this one before me, and if there were other planets of these shades anywhere else in the Universe.

The appearance of softness I could see from far away was the same as I landed on the smooth surface. It seemed as though I would not even be able to stand without slipping, as though the whole planet was covered with a thin layer of sparkling ice or glossy glass. When I set a foot on it, however, I was proved wrong – my feet sunk in the ground as though it was liquid mud, thick though it didn’t make my movements hard. The gravity seemed to be nearly the same as it was on Earth, as I did not feel lighter or heavier than I was used to. The purple colour had not faded as I had gotten closer to it. It was still as deep as earlier, so pretty that I could not stop myself from looking at the ground as I walked around, hardly even noticing my surroundings. When I did, however, a slight gasp escaped my lips, my eyes widening at the sight before me. No matter how often I discovered and saw new things, they never ceased to amaze and move me. And it seemed that the colour of the planet was reflecting itself all around – the sky was a dark purple, but strangely warm. The stars shined brighter than usual, a pale shade of lilac. The moon, smaller than ours but closer by much, looked gigantic and bright, practically fuchsia. I couldn’t quite figure what I had found here, but it was obviously some kind of purple galaxy.

Just before I left, I bent down to pick up a small rock, purple as well, and put it in a tiny bag which I brought with me, wanting to share my experience in a better way. But after I left the Galaxy, I looked into the bag and found nothing but a greyish coloured dust. This mysterious planet was, after all, to remain a mystery.



5. Care of Magical Creatures
In no less than one-hundred words, describe the magical creature of your choice.


"C'mon, now, get a move on! Got a real treat for yeh today! Great lesson comin' up! Everyone here? Right, follow me!"
- Rubeus Hagrid, Prisoner of Azkaban, Chapter six


Level One: Magical Aptitude Test Dragon_and_Ipod_by_nJoo


"It's hard to stop Muggles from noticing us if we're keeping dragons in the back garden - anyway, you can't tame dragons, it's dangerous."
- Ronald Weasley, Philosopher Stone, Chapter fourteen.


One of the most known and fascinating magical creatures in the world are Dragons. Known merely as mythological creatures by Muggles, which is a credit to the many Ministries of Magic all over the world who constantly work hard to keep those gigantic beasts hidden, witches and wizards know them best as the terrifying and wonderful flying and fire-breathing creatures that they really are. Many witches and wizards work just as hard as the Ministries every day as dragon keepers, their job being to stay with the dragons and watch them, making sure everything is under control. Charlie Weasley, for example, is a dragon keeper in Romania.

Most dragons are typically found in the mountains habitat, but there are a few exception to the rule, namely the Antipodean Opaleye. They are wild creatures and, even though some wizards might not agree to this (like Hagrid, for example), it is impossible to domesticate them. Dragon breeding was actually outlawed in 1709 by the Warlock’s Convention. Dragons parts are also often used to make useful materials, some of which are used in school. Dragon blood, for example, have twelve practical use, all of which have been found by Albus Dumbledore – the twelfth use is as an oven cleaner. An inflated dragon bladder could be used in the ancient game of Stichstock while dragon heartstrings are used as certain wands’ magical core substance. Dragon skin, or dragon hide, is particularly used in the making of clothes, where Muggles would use leather instead. It is especially used to make gloves, boots, jackets and shields, and often intended to double as protective gear – the Swedish Short-Snout’s skin is very much sought after. Some dragon parts are also used in the making of potions – powdered horns, liver (which is sold 16 sickles an ounce in Diagon Alley) and eggshells (namely Chinese Fireball’s eggshell which is especially prized) are used as potions ingredients. There is even an use that can be found to dragon dung, as compost.

Around the world, there are in total ten breeds of dragons that can be found. Antipodean Opaleye are medium sized dragons that are native to Australia and New-Zealand. Unlike most dragons that live in mountains, they can be found in valleys. Feeding on sheeps, these dragons have iridescent and pearly scales, with glittering and multicoloured eyes – they have no pupils. Their eggs are of a pale grey colour, and their flames are described as a vivid shade of red. Chinese Fireball, as their name indicates, are native to China. With their protruding eyes and scarlet appearance, with a fringe of golden spikes around their face, these dragon have a particularity – they are liondragons. They flames are mushroom shaped, and their eggs are a vivid scarlet with specks of gold. They feed of pigs and – unluckily for us – humans. Native to Wales, Common Welsh Green dragons are green coloured (obviously) beasts that nest in higher mountains. With flames coming out as narrow jets and earthly brown eggs speckled with green, they feed on sheeps, which is not overly surprising considering their habitat. Hebridean Black dragons, which are native to Hebrides Islands, reach a length of thirty feet. They feed on deer and are easily recognizable with their dark, rough scales that ridges along their back, spiked tails and bright purple eyes. Hungarian Horntail dragons are described as vicious with their yowling, screeching scream. Up to fifty feet tall, they have black scales, bronze horns and a spiked tail, along with yellow eyes and vertical pupils. Native to Hungary, their eggs are cement-coloured with a very hard shell. They feed on goats, sheeps and, once again, humans. Norwegian Ridgeback, which are native to Norway, are dark coloured dragons with their black scales, bronze horns and black ridges on their back. Their eggs are also black, and they feed on any large mammal, including water animals. They also have a particularity – they have venomous fangs. Peruvian Vipertooth dragons are easily among the smallest, going up to only fifteen feet. With smooth and copper coloured skin and short horns, these dragons also have venomous fangs and feed on goats, cows, and especially humans. Romanian Longhorn, native to Romania (possibly the province of Transylvania in particular), are dark green coloured dragons with long, glittering golden horns. Native to Sweden, Swedish Short-Snout dragons can be found in wild, uninhabited mountains areas. They are of a silvery-blue colour, and their flames are of a brilliant blue. Finally, the Ukrainian Ironbelly dragons, native to Ukraine, are the largest kind of dragons found, reaching up to six tons. They are of a metallic grey colour, with deep red coloured eyes.



6. Charms
In a battle situation, what charms would you use to help you out? No less than 100 words.


“Swish and Flick!”
- Professor Flitwick, Philosopher’s Stone, Chapter ten


I can hear them whispering behind my back. There is no chance, we have failed. They will beat us. I shake my head, unable to admit what they clearly feel. We are not defeated until they defeat us, but frankly I could use the moral support. I rack my brains, trying to think of every defensive spells I have ever learned. Maybe I should have listened more carefully to the tiny squeaky professor in class, but now is not the time to dwell on that. For now, we must fight. Win and survive, go back home safely. Alive.

I looked around us frantically, trying to find anything that could save us, but the enemy is coming, and even though we are even in number, they are much stronger. My eyes suddenly fall on a gathering of medium sized rocks and I point my wands at them, screaming with desperation: “Engorgio!” I watch as the rocks grow noticeably, blocking us from view, scattering the path that leads to where we are. It will not stop them, but it should slow them considerably. I then turned to my allies, who were looking at the newly made barrier with wide eyes, and I hoped that it would renew their motivation. Walking swiftly between all of them, I tapped the top of their head lightly with the tip of my wand, casting a Disillusionment Charm on each of them, managing to make them practically disappear completely. After casting the same spell on myself, I turned back to the rocks, I pointed my wand at them once more. “Protego!” I yelled, sighing as the shield appeared around us.

“Everybody back to their positions now!” I screamed almost hysterically to the small group that had gathered together after a while, sharing their fears and pessimism. I forced my breathing to return to normal as I heard their rushed footsteps around me and then pointed my wand to the sky. “Prohibido aparición,” (‘Apparition forbidden’ in Spanish) I said, my voice almost breaking from all the yelling I’d done until now. Finally, I pointed my wand to the ground and whispered “темнота” (‘Darkness’ in Russian). I watched solemnly as a dark fog rose from the ground, surrounding us in darkness, making it impossible to see what was ahead and what was coming. I gripped to my wand firmly, holding it high before me, clinging to the last remnants of hope that inhabited me. “Let them come. I’m ready.”
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MarieC
2nd Year
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MarieC


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Oct 11 2007, 19:12

(doesn't fit in two...)


7. Defense Against the Dark Arts
Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.


“The Dark Arts are many, varied, ever-changing and eternal. Fighting them is like fighting a many-headed monster, which, each time a neck is severed, sprouts a head even fiercer and cleverer than before. You are fighting that which is unfixed, mutating, indestructible.”
- Severus Snape, Half Blood Prince, Chapter nine


I stared curiously at the dark figure standing in front of me. The black cloak covered my opponent’s body in such a fashion that I couldn’t even say whether it was a boy or a girl that I was fighting, but it meant good in some way – not knowing what my opponent looked like meant I would by no means underestimate them. We’d been looking at each other for quite a while now, without moving either bodies or wands, simply staring, daring the other one to make the first move. I was growing quite weary by all this stillness, not used to it at all. In the previous duels I’d been involved in, there had been so many actions in so little time that it hardly gave time to think, and I now realized it was much better that way ; acting on instincts didn’t give you time to second guess yourself.

After what seemed like hours, my opponent finally sprang at me, his wand pointing straight at my face as he yelled a spell in an unknown language, and soon jets of bright purple light came spiralling toward me. Quickly, I ducked the first few, dropping to the ground flat on my stomach and pointing my wand in front of me, screaming “Protego!”. Instantly, a barrier appeared in front of me and the last few lights of the spells rebounded on it, forcing my opponent to dodge its own curse. Knowing my own protective spell would not last long, I hastily pointed the wand at myself to cast a disillusionment spell, feeling a shiver running through my body as I almost disappeared from view – I still had to work on it but it would do for now. However, my opponent was ready and waiting for the protective spell to end for as soon as the barrier disappeared, he started firing new curses around until a blast of red light hit me squarely in the stomach, blood dripping from the large gash. Groaning in rage, I looked up and pointed my wand at the black form, yelling “глаза огня” (‘Eyes of fire’ in Russian) and quickly casting a healing charm on my wound while my opponent clutched to his face in pain, feeling the burning pain that the spell caused in the eyes.

As I looked down, I realized the disillusionment spell had stopped and I had become visible again. I looked back up, clutching to my wand firmly, just as my opponent did the same, the last effects of my curse apparently gone. He seemed to be shaking with rage, and as his fingers tightened around his wand, I waited for what was to come next, ready to defend myself as good as I could.



8. Divination
Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.


"Many witches and wizards, talented though they are in the area of loud bangs and smells and sudden disappearings, are yet unable to penetrate the veiled mysteries of the future."
- Sybil Trelawney, Prisoner of Azkaban, Chapter six


As I glance into the crystal ball before me, trying to see my future, all that I can see are strange forms twirling at an incredible speed, making it impossible to recognize anything. The spinning keeps increasing and nothing is visible except for a blinding white light until, suddenly, it stops, focusing on one clear and precise image. It is a heart, and I assume it is mine. Slowly, the image duplicates itself and soon I see two hearts, side by side. One of them is bruised and scarred so badly that it makes me shudder, but the other is clean and healthy, faintly glowing; as the image focus on the second heart, I understand that there is hope for my future.

The image fade and another appear, less clear than the previous one – I can still recognize, however, that it is a flag. It is not though the flag I am used to see – the flag of my country. But the colours are faint and the lines blurred, too much for me to figure out which country it belongs to. I still try to interpret its meaning, and I suppose that maybe my future will bring me to a place that I do not know.

Again, the image starts to fade, but the one that takes its place is simply too dark and small for me to see what it is. It soon disappears and changes into something else, still too small, and again, and again, until the images start twirling once more, faster than before, and strangely it seems to me that those images have a clearer meaning than those I could see – it tells me that there are many things still uncertain in my future as what happens to us depends on what we choose and I have not yet made enough decisions for my future to be completely defined.

One last time, the twirling images disappear and I see myself into the crystal ball, smiling brightly, my eyes practically shining, and I understand that no matter what, I will find happiness at some point in my future. The image then fades and the crystal ball fills itself with fog once more. My reading is complete.



9. Flying lessons
Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.


"I've become accustomed to seeing the Quidditch Cup in my study, boys, and I really don't want to have to hand it over to Professor Snape, so use the extra time to practice, won't you?"
- Professor McGonagall, Order of the Phoenix, Chapter nineteen


Chaser: In a Quidditch team, there are usually three chasers on the pitch during a game. Their role, though perhaps not as glorified as the seeker’s, is still one of the most important as they are the one who scores the points. They fly around the pitch, tossing a big dark red ball at each other (the Quaffle) and stealing it away from the other team when they are in possession of it, throwing it through the three goal posts at the end of the pitch to gain ten points every time it goes through. The best way of playing as a Chaser is most definitely working with your team mates. They are as important as yourself on the pitch and without them, there is no succeeding. Speed is also important, to be able to stay ahead of the opponents, as well as strategy and quick thinking. Sometimes very little time is given to think of what to do with the Quaffle, but it is important to do it carefully.

Seeker: The Seeker position is by far the most important on the team, as it often determines which team is the winner. It is also the player who ends the game. The Seeker’s role is to fly around the pitch, looking for a tiny golden ball with silver wings, the Snitch, which goes around at an incredible speed and so is very hard to see, and catch. Yet, that is exactly what the seeker must do to end the game and win a hundred and fifty points for his team. A Seeker must be fast, observant and able to retreat in its own head in order to do its job correctly – if he is easily distracted by the crowd and other players, it is likely that the catching of the Snitch will be harder. The Seeker must concentrate on his own task and the Snitch only, and let the other players do their job – he mustn’t mind the Bludgers or Quaffle, these are for the other players to take care of.



10. Herbology
Research into the magical properties of a wood used for wands. Try to be as detailed as possible.


“It’s a Mimbulus Mimbletonia! It's really, really rare. I don't know if there's one in the greenhouse at Hogwarts, even. I can't wait to show it to Professor Sprout. My Great Uncle Algie got it for me in Assyria. I'm going to see if I can breed from it.
- Neville Longbottom, Order of the Phoenix, Chapter ten


Walnut wood, more precisely Black Walnut wood, is a type of wood that origins from North America and Europe, associated with the Moon and Saturn in planetary association. Earthly and spiritual, both masculine and feminine, the Walnut wood has introspective characteristics, though not in a way of imaginative and fanciful thoughts, but it is actually made for those who seek their own personal energy, the ‘here and now’ of their existence. Good for blocking out emotional energy, it is the perfect type of wood for those who want to focus on the task at hand. Also associated to intuition, it is made to help a person to grow spiritually and heal themselves from within. Quiet, unassuming and yet strong, it helps a person to keep in touch with themselves.



11. History of Magic
Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.


"My subject is History of Magic. I deal with facts, not myths and legends."
- Professor Binns


Helga Hufflepuff had always been a small, sweet thing from the moment of her birth til the day of her death. She was born with the sunrise and everybody later said that it was the brightness and joyfulness of the sun that had brought her into the word. Fair and pale with long blonde hair and bright blue eyes, she was filled with dreams and fancies, her head in the clouds though her feet still firm on the ground. Most everybody loved her, which was a good thing as she herself loved everyone and anyone that came her way, with her ability to see past the first impressions and see the beauty in all people. It was only when she turned ten years old that her parents told her about her blood supremacy, her true identity – despite her fright of her real nature (not the magic in her itself, mostly the threats that were made to wizards and witches in those years), she remained optimistic and hopeful that someday she would be able to reveal herself to the world as she was.

A few days after she’d turned eighteen years old, a group of three young people came walking through the small village in which she lived. She was the first to welcome them, and instantly took a great interest to them. The lady, tall and slender with her dark hair and eyes, looked around at the world with an air of wisdom on her pale features, the intelligence within her soul easy to read in her eyes. The man that always stood next to her, as tall and dark though much more sullen, was obviously issued from a line of nobility, his eyes shining with slyness. And the last of the group, who in fact came first wherever they went, was a large bold looking man that reminded of a lion with his long red beard and hair, courage showing in every feature of his body. Rowena Ravenclaw, Salazar Slytherin and Godric Gryffindor. After one single look at those strangers, Helga knew instinctively that her fate would be connected to theirs. Soon after their first meeting, it was revealed that the three young people were also witches and wizards, travelling the world to find others like themselves. Without a second thought, Helga joined them in their endeavour, leaving her home and family to cross along Britain.

After a few years only, the four realized that finding witches and wizards was not the only thing they needed to do – they had to show them how to use their powers, to convince them that there were other ways of living than simply hiding who they were. After many thoughts and ideas, an illumination came to the four – to build a school where they could instruct youngster, show them the way of their life. The plans were made and the building of the school took more time than would have been thought, but soon the letters were sent all across the United Kingdom, to ask young witches and wizards to come and learn. It had been decided, after many arguments, that all would be invited – though Salazar wanted to limit them to pure-blooded students, Rowena searched only the wisest and Godric, the bravest, Helga decided that she would teach all that would come to her, and the decision was made.

The first school year ever started, followed by many others in peace and harmony. One day that she was walking out of the school’s border, Helga came across a young man, a Muggle, who she instantly fell in love with. The feeling being mutual, they met secretly for a few months before he proposed to her, pleading her to elope with him as he knew who she really was and what their respective friends and family’s reactions would be. Helga could not bring herself to betray her friends and wanted to remain loyal to her, but it was her friends who, in some way, made the decision for her. Rowena adviced her to follow her heart and Godric told her to have the strength to do what she wished for. As for Salazar, as soon as he learned of it, he quickly turned against her, considering her a traitor for falling in love with a Muggle. Helga left quickly after the long and painful fight with Salazar and went to live with her husband, never again hearing from Hogwarts or the three other founders.



12. Muggle Studies
Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.


"But it'll be fascinating to study Muggles from the wizarding point of view."
- Hermione Granger, Prisoner of Azkaban, Chapter four


One charm in the wizarding world causes witches and wizards to call items to them without having to move at all. It is called a Summoning charm, more commonly known as ‘Accio’. Though it would be hard for any Muggle to try and call for the item and have it actually come to them, there is one way that resembles the ‘Accio’ spell. It is simple, and very easy. Replace the wand by a phone and sit said muggle in front of a television, opening it to the advertisements channel. Clothes, jewelry, furniture, home appliances, cars, even houses – everything you would dream of ever having! All you need to do is press a phone number, give your credit card number and the item of your choice will be delivered on your door step without the bother of having to shop in those exhausting places called Malls. Isn’t it fantastic? There are a few variations of this phenomenon – for one thing, muggles sometimes use books called catalogues, in which a wide selection of items can be found. The internet, also, is another way of buying without moving move than your fingers.
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MarieC
2nd Year
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Oct 11 2007, 19:14

(doesn't fit in two either... oops? XD)


13. Potions
Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.


"I don't expect you will really understand the beauty of the softly simmering cauldron with its shimmering fumes, the delicate power of liquids that creep through human veins, bewitching the mind, ensnaring the senses...I can teach you how to bottle fame, brew glory, even stopper death - if you aren't as big a bunch of dunderheads as I usually have to teach."
- Severus Snape, Philosopher’s Stone, Chapter eight


Who has never wanted once in their life to make a love potion, to cause a crush to fall for them through the mere drinking of an easily made drink? Even though it is actually impossible to create the feeling of love, there are some potions that exist, causing the drinker to feel a strong infatuation or obsession toward the person who has made the drink. The most known love potion is named Amortentia (‘Amor’, in Latin, means love, and ‘Tempto’, in Latin again, means to influence or tamper with). Not only is Amortentia the most known love potion in the world, but it is also the most powerful, the one that has the strongest effect on the drinker.

Amortentia is recognizable by its distinctive mother-of-pearl sheen. Its steam, rather unusual, rises in characteristic spirals, and the smell is different from one person to another, the scent according to what attracts them the most. There are, however, dangers related to the taking of this potion, like any other. For one thing, if the potion were to be taken long after its concoction, the effect would be much stronger, creating a practically dangerous obsession. The effect of a love potion also depends on factors such as the weight of the drinker and attractiveness of the person who gave it. Love potions’ effect are not permanent – it can however last forever if a dose is given regularly. There are also antidotes known for the effect, which do not make the drinker forget what he or she has done. Most of the ingredients are not known, but frozen Ashwinder’s eggs are sometimes used in its preparation.



14. Supernatural and Paranormal Studies
Imagine you have had a paranormal experience. Describe what happened as fully as possible.


“One man's "magic" is another man's engineering. "Supernatural" is a null word.”
- Robert Heinlein


I had gone to bed quite early that night, in a rather peaceful and good mood, happily unconscious of what was to happen after I’d gone to bed. Maybe it did not really happen, maybe I’d eaten too many Pumpkin Pastries that night – but what came next was surely no piece of cake. My body feeling quite heavy and my eyelids dropping, I fell asleep quickly, exhausted from the rather eventful evening I’d just spent with my friends.

It was long past midnight when I woke up, but the sky was still dark with clouds and night, the moon shining bright whenever it was visible in the sky, casting a gloomy and eerie light on the world as soon as clouds covered it. Rubbing my sleepy eyes lightly, I threw a glance at the red digits on the alarm clock next to my bed, groaning when I noticed it was barely two o’clock in the morning. It was only then that I noticed I was not alone in my bedroom. As I looked around my bedroom tired, my eyes caught a strangely pale figure standing next to my bed. I quickly sprang up, sitting straight with my hand clasped over my mouth so that my shriek of fright would not wake anybody else. I was paralysed with terror but there was a trace of kindness on the person’s face, and a strangely familiarity about her. It was only when I had regained my composure I recognized that person as my grandmother, but I could not understand what she was doing up so late at night, standing beside my bed when she ought to be in her own, in another house, in another town. Still slightly shaken but reassured by the knowledge that there was no more danger – or at least I hoped – I leaned back on my bed, my eyes still on my grandmother’s form. She didn’t look the same as usual. Paler, but somehow brighter, as though the moonlight made her shine lightly in the dark. She bent down to kiss my forehead lightly – her lips soft and cold – and told me to go back to sleep, that everything would be fine. The next few minutes were a blur until I fell asleep once more.

The next morning, I was awoken by my mother who gently shook me, the phone still in her hand, to tell me my grandmother had died in her sleep the previous night. To this day, and in spite of my friends and family who think it was merely as dream, I still believe that it was really my grandmother beside my bed, telling me goodbye.



15. Transfiguration
Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.


"Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned."
- Professor McGonagall, Philosopher’s Stone, Chapter eight


Transfiguration, in advanced levels, can come in very handy in wartime. It can help the witches and wizards to obtain more useful weapons out of whatever there is in sight – for example, turning a stick of wood into a dagger – or small objects into bigger one to create a place to hide – like turning a small rock into a bigger one. It is also possible to turn oneself into another human, animal or even a non-living object. Conjuring objects, or creating some out of thin air, is also a very useful possibility in wartime when there is a need for it.




---

Sources

Ancient Runes: Wikipedia

Arithmancy: The Sorcerer’s Companion Arithmancy Calculator

Art, Drama and Creative Writing: French/English Dictionary :D

Astronomy: Star Base
Wikipedia

Care of Magical Creatures: HP Lexicon
Deviant Art

Charms: HP Lexicon
Online Translator

Defence Against the Dark Arts: HP Lexicon
Online Translator

Divination: None

Flying lessons: None

Herbology: Magic Properties of Wood

History of Magic: None

Muggle Studies: None

Potions: HP Lexicon

Supernatural and Paranormal Studies: None

Transfiguration: Wikipedia
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Amy
Retired Deputy Head : 5th year
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Amy


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyFri Oct 12 2007, 03:54

Well done Marie on completing Level One! Your points have been recorded in the Test Completion List, and you may move onto level two.
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PrincessPotter
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyFri Oct 12 2007, 20:37

Level One: Magical Aptitude Test
1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.
Level One: Magical Aptitude Test 11w61wl = PRINCESSPOTTER♥

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.
Character Number:
PRINCESS POTTER
7 + 9 + 9 + 5 + 3 + 5 + 1 + 1 + 7 + 6 + 2 + 2 + 5 + 9 = 71
7 + 1 = 8

Heart Number:
IEOE
9 + 5 + 6 + 5 = 25
2 + 5 = 7

Social Number:
PRNCSSPTTR
7 + 9 + 5 + 3 + 1 + 1 + 4 + 2 + 2 + 9 = 43
4 + 3 = 7


3. Art, Drama and Creative Writing: Using your site username, create a play on words.

P is for Perfect
R is for Relaxing
I is for Impressive
N is for Natural
C is for Creative
E is for Excellent
S is for Social
S if for Succesful

P is for Peachy
O is for Openhearted
T if for Terrific
T is for Timeless
E is for Energetic
R is Radiant

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.
Level One: Magical Aptitude Test Planets
As I landed I couldn't believe I was there. I got out of my ship and suddenly felt really cold. It was freezing out here, there was no doubt about it. Apparently, there was no graviy and it was kinda dark. I looked in all directions and couldn't believe what I saw. All the stars reminded me of Time Square in Christmas Eve. As i looked into the distance I saw another planet nearby. It was purple and shiny and apparently it had one moon only. It was green and VERY shiny, It looked beautiful. Maybe I could try and visit that planet, it wasn't so far away. I touched the floor which was hard as rock and really cold. There was no sign of life, and there where spots of water everywhere. I continued exploring for a while and then went inside the ship. Immediately, I took out my investigation journal and wrote all about it, I couldn't feel happier.

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
I decided to write about the phoenix. Phoenixes posesses many magical abillities, some which are unique and rar to find. It's feathers are used in some wands making them very powerful. It is immortal, meaning it never dies, it simply bursts into flames and is reborn form the ashes all over again. As adults they're about swan-sized with magnificent red and gold plumage. Their tears have amazing healing powers, they are able to heal anything. They are extremely loyal to their owners, to the point where they can die from them, but we all know they don't really die. Phoenixes are incredibly beautiful creatures, which are really easy to admie. They are non-violent creatures, for they were made to heal and take care of, so they don't really hurt people. A good example of a phoenix is Fawkes, Albus Dumbledore's phoenix.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
I certainly don't want to die, but I won't use any unforgivable curse, it's not what I do. "Impedimenta!" I yelled, hoping that my opponent frezees and I have more time to act. I summon the Trip Jinx on my opponent, and make him fall. I then scream "Tarantallegra!" making him dance uncontrallaby that way he is unable to stand up, I find it very amusing. "Sectumsempra!" I scream making him get some wounds because of it. Then I finally scream "Stupefy" making him unconscious, I heal his wounds because I don't want to leave him bleeding like that and then I walk away. I look at my partner Caroline who seems unconscious but I know the way to wake her up. "Rennervate!" and she wakes up I help her up and we walk away together.

7. Defense Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
I was fighting Grace, a vicious, terrible girl. Yet really smart, she knows so many dark spells. My whole body was sore already form all the bruises I got. But I won't give up, because I have to show her she has no right to be hurting people. I try using "Sectumsmpra" but I miss, she can be pretty fast at times. And let me say it's not easy chasing someone at night in The Forbidden Forest. I then used "Obscuro" and to my luck she suddenly stops, she can't see for she is blindfolded. I then use "Locomotor Mortis" the Leg-Locker Curse, which immediately paralizes her, I can see she is desperate for she starts flashing spells in all directions. But I must end it, so I finally say "Petrificus Totalus" and watch her fall to the ground, paralized of course.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.
As I see myself in the future I can see I'm a very happy woman. Probably 30 or soon to be 30. I'm a very succesful writer and I'm also a photographer. I walk through my room and see a bookshelf with the books I've written, they are plenty! And I see a picture of my wedding day with my husband. He looks real handsome just as he has always been. I also see a picture of two little girls, two young twins, about 3 or 4 years old. They are my daughters. I walk out of the room and see them peacefully sleeping in their beds, dreaming about whatever comes to their minds. I walk back into my room, apparently I just went to check on them. I lay down on my bed again next to my husband and go back to sleep. That's what my reading reveals.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
Chasers: The chasers go up and down the field trying to score goals. There are three Chasers in each team. They score by sending the Quafffle to any of the three hoops. They earn 10 points for each goal. Apart form the Seeker they are the only ones who give points to the team. Their way of playing is similar to rugby or soccer, where they go after a ball and they take it form the other team and score goals. When throwing the Quaffle though they hoops, they Chaser has to throw it, it is prohibited for them to go through with the ball in hands. And no more than one Chaser is allowed at the scoring area at the same time.
Beaters: There are two beaters per team. They use large wooden clubs similar to baseball bats. Their job is to protect their teammates form The Bludgers which are enchanted balls that attack and follow palyers. The Beaters must chase these balls and one of them is about to hurt a teammate they hit it with their bat. But they must be careful not to throw them towards the audience for it is prohibited. They are essential to the team in a way that they are the ones that protect the others from getting injured. Some famous Beaters in the movies and books are Fred and George Weasley.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible. Hazel wood is known to be of artistic ability, magical knowledge and optimism. It's Planetary Rulers are Mercury, Venus and Jupiter. It's animal association is the Salmon. It's Elemental Associations are often Air, Fire and Water. The energy of hazel wood promotes love, creativity, eloquence, creative expression and art of all types. It's able to allow a person to shed their baggage, opening themselves to their full potential. It can make it's master really powerful. This wood is a bringer of change and adaptation. Sometimes it's change can lead to conflict, but there is always a solution to this type of situations. This was the most common wood used to create wands in ancient Celtic traditions.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.
Rowena Ravenclaw was a very clever and creative witch and was often described by people as beautiful. She created the famous proverb "Wit beyond measure is a men's greatest treasure." She was a good friend of Helga Hufflepuff their friendship is used to emphasize the failed friendship between Godric Gryffindor and Salazar Slytherin. She Ravenclaw devised the ever-changing floor plans and moving staircases in the Hogwarts castle. Ravenclaw is described by the Sorting Hat as having selected students according to intelligence and wisdom. Rowena is a Latinised form of an old Germanic name. The elements in the name mean "Fame" and "Joy" or "Friend." Hear early death is said to be the reason to a broken heart though no one knows the true story. Her daughter Helena Ravenclaw is the famous Hogwarts ghost known as The Grey Lady and her famous lost diadem was used as a Horcrux by Lord Voldemort. Some famous characters who belong to this house are Luna Lovegood and Cho Chang.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.
Quidditch to Soccer. On Quidditch there are 7 players and on Soccer there are eleven but only seven are allowed to play at a time. The main goal of both games is to score the main number of points. In Quidditch you have specific players with specific jobs same as in soccer. You have The GoalKeeper or Goalie which is supposed to stop the ball from entering the goal and keeping the other team from scoring points. Strikers or Forwards are supposed to score goals, just like the Chasers. Defenders have to stop their opponents from scoring, you could compare them a little to Beaters. And midfielders who have to catch the ball and pass it on to Forwards. There is a World Cup every fro years, and in Quidditch we have a World Cup also. These are very similar games and you could even say Jo kinda got the idea form it!

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects. Veritaserum is the most powerful truth serum known in the wizarding world. It is colorless and odorless, it simply looks like plain water which makes it easier to fool the perso who is going to drink it. It forces someone to tell the truth in any situation. Though it's really powerful the drinker is not aware of it when they drink it. It's ingredients are Spine of Lionfish, Dragon Blood, Belladonna, Puffer-Fish Eyes. Potion takes less than one half-hour time to complete. It lasts in a person for two hours.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible. I was laying on my bed getting ready to sleep but somehow I just couldn't close my eyes. Everytime I did I felt this weird sensation that something was going to happen to me if I kept them closed, therefore I couldn't sleep. I turned on my lamp and turned on the TV. Maybe I could fall asleep watching it. I searched through the channels for something interesting but managed to find nothing so I turned it off. I sat silently on my bed and noticed the window, it was dark outside and it gave me chills so I turned around giving my back to the window, I simply faced the other wall with all my pictures. Suddenly I noticed a bright white light reflected in the pictures. I couldn't have been my lamp because the light was white and very shiny, nothing like the dim light of my lamp. I got really scared and noticed the white light moving it came out of nowhere and it went through my closet and into the bathroom and then leaving through the window. I never knew what it was and didn't actually see what it was. I think it was a ghost or a ghost reflection but the experience was so scary I don't want to live it again.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation. It can be extremely useful, if they know how to use it. They can use it to turn nearby objects into weapons, or turning a rock into a cave for them to hide, or turning themselves into animals. They can turn into a mouse and run and hide, or into a big and powerful animal and attack. It can also help if they change the attacker into something else. Let's say they do what happened to Malfoy who was turned into a small, innocent ferret. A ferret is easy to catch so if they are trying to catch someone turning them into small animals can help.Level One: Magical Aptitude Test 436937
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Amy
Retired Deputy Head : 5th year
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Amy


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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Oct 13 2007, 07:58

Well done PrincessPotter on completing Level One! Your points have been recorded in the Test Completion List, and you may move onto level two.
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Nov 04 2007, 02:20

ASTRONOMY

I peered out of the little round porthole, my mouth open in awe. Jagged mountain terrain covered the surface with piercing blue streams traced into the side; entwined with the ice. I whipped out my camera and happily clicked away, practically photographing every square inch of the little planet. For a few minutes I just sat, absorbing all of its majestic beauty. Just in the distance I could make out small little Snowdrops, perched on the mountain top, I pressed a button on the ship and then an automatic door shot up with a hiss of compressed air and there was nothing between myself and possible the most beautiful planet in the whole universe.


CARE OF MAGICAL CREATURES

The phoenix is one of the most fascinating, useful and magical creatures in the magical world. Living around 500 to 1461 years, the phoenix then burst into flames after igniting itself in a nest of cinnamon twigs, before a new young phoenix rises from its ashes- though not as beautiful ( when born it has the appearance of a new born chicken.) Phoenix tears have healing properties and can heal many injuries including a wound from a Basilisk fang. Its tail feathers can be used in wands, has extraordinary strength and are rarely tame and loyal. Phoenixes are described as being a swan-sized bird with magnificent red and gold plumage.


CHARMS

In a battle situation I would use:

ACCIO: to summon a broomstick (to escape) or a weapon, or even your wand – if you do not have it, it is possible to summon it by just saying it.

CRUCIO: to weaken my opponent.

AVADA KEDARVA: BUT only if I was duelling a Death Eater or Voldermort himself, Not against any one else.
SECTUMSEMPRA: I would use this to severely wound and weaken my opponent.
DURO: to turn the opponent to stone so I could either catch my breath back or think of another spell to use on them.
INCENDIO: to create a wall of fire between myself and my opponent or direct it at their clothing.


DEFENCE AGAINST THE DARK ARTS

He was there – Voldermort himself. I had to think fast. Using my Quidditch reflexes I flung myself behind a tree. Seconds later a jet of emerald green light smashed into the rock beside me. Barely breathing with fear I pointed my wand around the side of the tree before yelling, “Avada Kedarva” moments later I heard his cold laugh which made my insides want to curl up and die.
My brain furiously for a few seconds worked trying to think of a way to escape before “Crucio” escaped from Voldermort’s scaly lips. It caught the side of my body and I writhed with pain, my whole body shaking as it shot through my body, gathering my last ounces of strength, I whispered ‘Accio Firebolt’. My broomstick came floating to me and I shot off into the night, just missing some of the curses.
DIVINATION
I peered into the cloudy glass, smoke swirled inside, eventually it cleared and a faint scene appeared. It was hard to make out at first but I could make a large changing room. Hanging on one of the pegs, its material draped over the hook, was a beautiful Quidditch robe; pure white and scarlet red, my name on the back. Beside it was a fantastic broomstick, the handle shiny and not smeared with finger marks. Wondering my position I leant further in, my nose touching the glass. Just above my name I saw a little Golden Snitch sewn on with golden thread. Dreams come true.

FLYING LESSONS
Seeker.
A seekers job is to catch the Golden Snitch. This is not an easy job though as the Snitch flies at incredible speeds; almost so fast, it is a blur in the sky. Seekers are small and light and must have excellent hand-eye coordination as they must lift one hand of the broom while flying at high speeds to grab it.
A Seeker’s broomstick choice is most commonly the fastest available – The Firebolt. A Seeker stays out of the heat of the game, circling the pitch for the Golden Snitch; generally, Beaters are the only people troubling them, occasionally knocked in Bludger at them to give their team an advantage while the other is distracted. Catching the Snitch gives the team 150 points towards their end score.

Keeper
The Keeper’s job is to defend the 3 goal hoops from the oppositions Chasers who will try and put the Quaffle through for 10 points. Keepers must have quick reactions to defend accurately and must watch out for Bludgers. Keepers need to avoid these as if he is injured then it will give the Chasers from the other team an open goal to score through; giving them a huge advantage. Also, like the rest of the team, apart from the Seeker the Keeper cannot touch the Snitch as it is a foul.

HERBOLOGY

Walnut (Black Walnut) is a very hard wood, often ranging from a dark chocolate colour to a creamy white. Because of its tight grain it is easy to carve, many Walnut wands being elaborate and attractive. Walnut is associated with the Moon and Saturn and helps people explore personal energy by blocking out emotional energy to focus you. Walnut can help you get in touch with the Earth and yourself.

HISTORY OF MAGIC

Salazar Slytherin, founder of Slytherin believed in pureblood supremacy, his students were often picked for resourcefulness, determination, and a certain disregard for the rules, ambition and cunning.
He had the ability to speak parseltongue and according to legend was a superb Legilimens. He despised muggle- borns and created the Chamber Of Secrets, home to the Basilisk which could be controlled by Parseltongues. Banished from the castle, he left it there, waiting for another Slytherin student to release the beast, in the hope of it slaughtering all muggle-born students.
Slytherin’s most prized possession was his locket, silver with a ‘S’/ Snake marked with Emeralds, which was later used by Voldermort as a Horcrux.

MUGGLE STUDIES

A broomstick in the Wizarding world is substituted by Muggles for an aeroplane, a huge piece of machinery that holds many people and can get around to Australia (from England) in about 22 hours. Broomsticks, however can be run more cheaply, requiring no fuel, and after purchase virtually costing nothing (apart from a polishing kit) Commonly used all over the Wizarding world, they are a marvel to all Muggles, who have always dreamed of flying, soaring free above the clouds since the early years of life.



POTIONS

Polyjuice Potion is a liquid that enables the drinker to turn into the physical form of another person for an hour – providing you add their essence; hair.

The Polyjuice Potion is used solely for human transformation. In the Chamber of Secrets, Hermione put cat hair in hers and the transformation went wrong; leaving her with a furry face, yellow eyes and a tail. Also, the potion is unusable on half giants.

The colour that the potion turns is entirely up the person you are imitating. In the Deathly Hallows, Harry’s is gold. In the Chamber of Secrets, Crabbe and Goyle’s are mud coloured and khaki green.
Ingredients:

12 Lacewing Flies
4 Leeches
1. oz Antimony
16 Scruples of Fluxweed
Knotgrass
Bicorn Horn
Boomslang Skin
Extract of the person to be – hair
Filings of Salpeter, Mercury and Mars
Pulverised Sal Ammoniac

The Polyjuice Potion takes about a month to brew and prepare. Some of these ingredients are hard to obtain.

PARANORMALAND SUPERNATURAL STUDIES

Light peeped through the cracks of the slightly ajar door, the room bathed in the yellow glow. In the distance I heard and ever so slight humming noise. I turned over and nestled into the pillow.

A tap on my window made me leap up with fright; I crossed the room and pulled back the curtains – nothing. Feeling hot and flustered I opened the window.

I leant out the window let the cool air wash over me, and then I was instantly sucked out, my insides churning like they had been pulverised. I retched loudly, my head spinning and black spots flashed in front of my eyes. So this is what Floo Powder feels like, I thought.

With a thud I landed on my feet. I felt dizzy and nausea.

I opened my eyes and cried out in shock, in front of me was a man with an eerie bluish tinge to him. His head had been severed from his body and all the arteries was spurting blood everywhere, catching the edge of my t-shirt.

Is this real, no surely not stuff like this is only in horror movies, I thought wildly. I turned on my heel and ran, faster than I have ever run before out of this room, charging through corridors and trying to wrench open door handles. There was a fork up ahead. I bit my lip before hurtling down the right straight into a dead end.

Behind me stood four of these foul beasts, each with no head and old fashioned clothes, blood pouring over the floor. I slowly stepped back until my back was pressed against the door. Help me, I want to go back home, don’t eat me, these were many thoughts running through my mind. Then my hand connected with a little handle which I hadn’t noticed before. I pushed it down and the door swung open. At that point I fled; through the door. But the thing is I didn’t go anywhere, I just ended up in bed.

The mysterious thing is that I had a drip of blood on my sleeve from those monsters, so I guess it’s real. Miracles can really happen.

TRANSFIGURATION

Transfiguration in battle can be helpful and potentially life saving in many different ways, curses transformed into streams of pumpkin juice, Dragons into tiny models. You could transform yourself into an animal, like a cheetah to escape or an elephant so you could trample on every one.




.
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Amy
Retired Deputy Head : 5th year
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Nov 19 2007, 13:19

Well done ag167 on completing level one, you may now move onto level two.
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Female
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Nov 19 2007, 20:56

WAND EXAMINATION:

I finally, FINALLY finished! And I hereby rename this the Incredibly Long And Detailed Wand Exam, or ILADWE.

1. Name in runes:

Level One: Magical Aptitude Test Elf_na10

2: Arithmancy--meh hope I did this thing right

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z

Character Number: 3

STREAMS OF SILVER
1+2+9+5+1+4+1+ 6+6+ 1+9+3+4+5+9=66
6+6=12
1+2=3

Heart Number: 8

EAOIE
5+1+6+9+5=26
6+2=8

Social Number: 4

STRMS F SLVR
1+2+9+4+1+ 6+ 1+3+4+9=40
4+0=4

3. Play on words:

S is for Sincere
T is for Thorough
R is for Relaxed
E is for Entertaining
A is for Absent-minded
M is for Music
S is for Silly

O is for Oblivious
F is for Filler

S is for Suave
I is for Introspective
L is for Lazy
V is for Vague
E is for Exceptional
R is for Resilient

4. Astronomy:

Level One: Magical Aptitude Test Im06

Floater Log: 4/29/2256: Kuenevarian Galaxy: Streams of Silver:

Our instruments picked up this planet (temporarily named X3005) yesterday, and we set forth at once to check it out. We traveled a half trillion miles off course to get to it and we'll have to manually map out a way back, so I hoped there would be something of interest there.

We made sure our protective shields were up and Loray, our photographer; Kendall, our explorer; and Smorpa, our all-around genius and part-human stepped off board and into this new world. I, being the captain, stayed on board, monitoring the floater and
observing what was occurring through electro-eyes.

There didn't seem to be a definitive ground, but there was a darker blue area under their feet, which was firm and supportive. White mist swirled all around and visibility wasn't good. Then Kendall called in, saying he was hearing loud voices, in a language he didn't know. This was odd as neither Loray nor Smorpa could hear anything. I worried that perhaps our oxygen bubble was defective or sabotaged, and decided to call them back and wait until visibility was better before they ventured out again.

5. Care of Magical Creatures:

The manticore is a deadly and nearly invincible creature. They are perceptive and intelligent, capable of regular speech. Their heads are human-like, which suggests that they may have been a wizarding experiment to create the ultimate guardians, but it went horribly wrong. No one could have intended for the creatures to be this savage...even if the protection of all the gold and diamonds in the world were at stake. They have the body of a lion, giving them pride and power, and the tail of a poisonous scorpion. Victims of a tail sting die almost immediately from the venom. They are difficult to overcome either by physical means or magical, as their skin repels most spells. Altogether a terrifying and intimidating creature.

6. Charms:

In battle, one must be quick and clever. Therefore the best charms to use are the ones that the caster knows best, and is least likely of messing up. Here are some of my favorites to use in battle:

a) Confundus Charm--will confuse my enemies and make them unsure of why they are fighting me, and indeed, why they are fighting at all. Much in battle depends on group numbers, so if several people in the group are confused, the rest may fall back out of doubt.

b) Severing Charm (Diffindo)--can come in very handy when one is a prisoner of war and tied up, or when one is trapped in a collapsed building.

c) Disarming Charm (Expelliarmus)--is of course invaluable at all times, even more so during war. If this can be pulled off, the battle is almost certainly won...but the enemy is likely to have shields against this charm so some say it is not worth the time. Still, I say everything is worth an attempt or two...

d) Disillusionment Charm--excellent for sneaking up on enemies and then blasting them to oblivion or at least capturing them. Also quite good to have a few disillusioned people hanging about when conducting a POW trade-off, in case of betrayal of agreed trade.

e) Shield Charm (Protego)--last but not least, my favorite of all. Best to protect oneself before one is harmed, so I say. I never go into battle before casting my best Shield Charm, and I redo it quite often because they tend to fade when under heavy assault.

7. Defence Against the Dark Arts:

I think it was a mistake to come here, to this abandoned house. The floorboards squeak impossibly, and the whole thing is likely to come down on my head. But I know there must be someone in here with me...surely they would not allow me to collect my prize so easily.

Though I am sure this is a trap, and I have backups ready on call, first I must find out what--

A flash of green light shoots toward me suddenly, and it is only by pure instinct that I am saved by my shouted "Protego!"

Then I see her emerge from a corner, ears pointed and covered with fur. “Nicely done, girl,” she rasps and then murmurs something unintelligible. I distinctly hear the sound of water running through the pipes and wonder what she could be up to…does she possibly intend on taking a bath sometime soon? I would by all means encourage her if that were the case…but no…I realize that I am leaning on the wall…and the gurgling of water is quite close to my head, in fact—

The crafty old bat brings her wand down in a slashing motion, and the pipes in the wall explode, boiling water pouring all over me. She cackles and turns to leave. Her mistake then, for the heat has not yet penetrated my protective robes and I shout after her, “Petrificus Totalus!” With a light thump, she falls to the ground, motionless, leaving me to dart through the door at the opposite end of the room. I do not bother closing up the pipes again…I only clean up my own messes.


8. Divination:

As I gaze into the clouded orb, I see a green field with a flat rock in the middle of it. On the rock lies one yellow flower, still growing, for its stem is still rooted in the ground at the base of the rock. The image shifts, and a black horse is riding across a plain, a rider hunched low in the saddle. The rider is dressed all in black, and I know, deep inside, that I am this rider. I cannot begin to wonder what I am doing so dressed, and where I am riding, for the shape shifts again. Through a fierce lightning storm, the horse and its rider pick their way through a narrow path on a steep cliff. One wrong step and we fall thousands of feet...and the rock is slippery from rain. White clouds billow across the surface of my ball, and when they clear, I see myself, still dressed in black but with no horse, walking slowly across the field. Ever so carefully, I reach out tentatively towards the yellow flower, as if I am afraid of disturbing something important…and then all I see is darkness.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

a) Beater: Their job is to guard their team members from getting pummelled by bludgers. They are not meant to score, though I don't think it's a foul if Beaters score, they're usually too occupied with the bludgers to worry about the Quaffle. Beaters need a lot of physical strength to hit the bludgers, and a good sense of balance since many times hitting the bludgers requires two hands.

Foul involving only Beaters is Bumphing (hitting the bludger toward the crowd).

Established moves involving only Beaters are the Bludger Backbeat and the Dopplebeater Defence.

Beaters should keep an eye out for the bludgers at all times. They should not concern themselves with anything else, and be ready to attack with bludgers and defend from bludgers.

b) Chaser: Their role is to score goals. They pass the Quaffle from one team member to another and attempt to throw it through the goal hoops. Each goal is worth 10 points. Only one Chaser at a time is allowed into the scoring area when attempting to score. Obviously, a chaser is the one who takes a penalty when it is awarded by the referee.

Fouls involving Chasers only: Haversacking--hand still on Quaffle as it goes through the hoop, as opposed to throwing; Quaffle Pocking--tampering with the Quaffle; and Stooging--more than one Chaser entering the scoring area.

Established moves involving Chasers only: Long Goal--thrown from outside the scoring area; Parkin's Pincer--three chasers fly from three opposite directions at an opposing chaser in an attempt to seize the Quaffle; Porskoff Ploy--Chaser fakes a move upwards with the Quaffle, when opposing Chaser darts upward, the first Chaser drops the Quaffle to a teammate; Reverse Pass--Chaser throws the Quaffle over his or her shoulder; Woollongong Shimmy--high-speed zigzagging to throw off opposing Chasers.

Chasers should be concerned with the position of the Quaffle, as well as keeping an eye out for bludgers. Though the Beaters will do their best to keep Bludgers away from their team players, anyone can be taken unaware at times and so Chasers should be prepared to dodge Bludgers. They should look out for signals from their team members, indicating that a group move will be made, so that they know to whom to pass the Quaffle and how. Chasers shouldn't hog the Quaffle, but should try to work as much teamwork in as possible into their play.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Cherry--This fruit wood is associated with both genders. Its elemental association is Earth and Planetary association is with the Moon and Mars.

The Earth energy means that the magic is level-headed and not impulsive. Wizards with Cherry wands find it easier to focus, think clearly and make decisions based on logic rather than emotion.

It is aligned with the Moon and Mars, therefore making it very good with intuitive magic and conquering conflict. The combination of level-headedness and intuition is powerful indeed. It is also quite useful for divination or other medium magic, as well as love and healing magic.

Sources: hp-lexicon.org , wikipedia, goldentreewands.com/magicpropertiesofwood.htm
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streams of silver


Female
Country : Level One: Magical Aptitude Test Flag_u10
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Number of posts : 6449
Age : 35
Location : (insert clever statement here)
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Level One: Magical Aptitude Test Empty
PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyMon Nov 19 2007, 20:59

11. History of Magic: Write a short history of your House founder.

A charming, friendly woman, Helga Hufflepuff was beloved by all who met her. The Sorting Hat told us she came from 'valley broad' which some say indicates Wales. She was renowned for her food-related spells, and whipped up all sorts of delectable recipes. It is generally known that Hufflepuff created many of the exotic dishes traditionally served at Hogwarts feasts. She did not discriminate against anyone, for any reason, and that is perhaps the chief reason why she was so loved.

The golden cup that was infamously turned into a Horcrux by Lord Voldemort was made for her by a goblin, after she defended the goblin when he was wrongfully accused of stealing by his wizarding neighbor. The cup is unique in that the goblin bequeathed all rights to it, and wove this magic into the cup. Therefore any goblin who encounters the cup will not want it, which is highly unusual in goblin-made items.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

Muggles have, after many years of blundering about sadly, finally figured out a completely non-magical way to fly. Though I sometimes wonder if a team of wizards somewhere are really orchestrating it all by magic, since the Muggle explanation is incomprehensible to me, no matter how many times it is explained. But then again, I find that so many Muggle things are needlessly complicated...anyway.

Muggles use 'aircraft' to fly. They come in all shapes, sizes and forms. They can be programmed (basically bewitched) to fly to certain destinations, at times with the controls completely automatic! When one is in an aeroplane, one hardly feels the sensation of flying. The elements are kept at bay while the passengers sleep, eat or do all those inane things Muggles tend to do.

And then there are all the different sorts of 'aircraft,' such as helicopters, gliders, balloons, spacecraft and missiles...suffice it to say, Muggles have advanced way beyond their pathetic little first attempts at flying, and are doing splendidly well without magic...as usual. I just don't get it.

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

Draught of Living Death: Ingredients include asphodel in an infusion of wormwood, sopophorous bean and valerian roots. I imagine it doesn't taste very good. Causes drinker to fall into a very deep sleep. If brewed wrongly, can result in drinker NEVER WAKING UP. Which is not good. Obviously.

Side effects: Snoring, unconsciousness, inability to eat or drink.

Snape had all sorts of little tricks for this one, such as crushing the beans instead of cutting them, and that a clockwise stir should be added after every seventh counter-clockwise stir. While brewing, it emits blue steam. Halfway through, the color should be deep purple, then it turns lighter and lighter (briefly lilac) until it is completely colorless, and clear as water.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

I was just standing around in my kitchen, making myself a banana-strawberry-pineapple-blueberry-yogurt smoothie, when I felt a distinct tap on my shoulder. I whirled around quickly, expecting my sister, but saw no one. "Okay," I muttered, raising my eyebrows, and proceeded to drink my smoothie.

All of a sudden, there was a crash inside the cabinet. I opened it to discover that three wineglasses had almost completely shattered, leaving only half a stem and the base intact. "What the--"

Something odd was going on here.

"Hello?" I called. "Rivers? Is that you?" Rivers, my sister, liked playing annoying tricks on me. But this was just weird...last I checked, she was upstairs in her room.

Then the window, which had been securely shut, flew open and the glass cracked and broke into pieces as if someone had thrown a rock at it...but there was no rock, and nobody outside the window. I couldn't help peeking over my shoulder...the house was suddenly too quiet and too noisy all at once. Floorboards creaked for no reason, doors slammed, anything made of glass shattered. I narrowly dodged a light fixture that came crashing down.

Breathing sharply, I resolved to go upstairs and check on my sister. I had to pick my way through glass sparkling on the floor. As I headed up the carpeted stairs, I felt a shove and went tumbling down, screaming my head off. My sister came running down the stairs, looking at me anxiously. "Are you okay?" we both asked simultaneously.

"Why wouldn't I be?" she replied, frowning.

As I raised myself to my elbows, groaning from pain in my right ankle, my mouth dropped open in shock. There was no glass littering the floor. The house had returned completely to normal, it seemed. With a reassuring murmur to my sister that I was fine, I hobbled back to the kitchen, thinking I had had a delusion or something.

But in the kitchen sat a little ugly man with a wart on his chin and green hair. "Hello," he said, and I heard a crash from inside the cabinet again...that was when I fainted.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Prisoners of war, if they have a concealed wand, can transfigure chains that bind them into grass or paper. Dangerous animals can be transfigured into stuffed animals, or the dangerous parts of them, such as spines, teeth or fire, can be transfigured into marshmallows and cranberry juice. A patch of grass can be transfigured into booby traps. Armor can be transfigured into blankets. Basically, dangerous and sharp stuff can be turned soft and harmless, and soft and harmless stuff can be turned into dangerous things.

Sources: hp-lexicon, wikipedia

(oh and I see that I picked the same planet as Marie, only mine is blue...sorry about that, but quite honestly I did that a month ago and well I'm kinda lazy to change it...)
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyWed Nov 21 2007, 05:11

Well done streams on completing Level One. Your points have been recorded in the test completion list, and you may now move onto level two.
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyFri Nov 23 2007, 03:50

Level One: Magical Aptitude Test

1. Ancient Runes:

Level One: Magical Aptitude Test Rune






Source www.omniglot.com/writing/runic.htm




2. Arithmancy: HPPamela—My character number is nine. My heart number is 7. My social number is 3.

Source www.sorcererscompanion.net/arithmancy.html

3. Art, Drama, and Creative Writing:
H is for Heartfelt
P is for Prompt
P is for Persistent
A is for Alert
M is for Methodical
E is for Earnest
L is for Loving
A is for Artful

4. Astronomy:

August 17, 2137
Journal Entry

I did it! For years, I have dreamed of this moment, but I never believed it would happen in my lifetime. I’ve discovered life on another planet. I’m not talking microscopic bacteria. I mean real, walking, talking beings we can learn from.

Let me start from the beginning. I was with my crew on the moon. We were doing a routine inspection on the new habitat. I was getting some very strange readings from a nearby crater. I walked over to it and, in the middle was a substance similar to that which a pensieve contains. There were even images floating around in it. I knelt down to get a closer look and, before I knew it, I was being pulled right in.

I was suddenly on a planet, who knows where. There were two suns. Fortunately there was nighttime there! The sunsets were beautiful. We don’t even have colors like those. There were mixes of a purplish-brown and yellowish-grey. They sound hideous but, like I said, there’s just nothing to compare it to here!

There were beautiful blue trees and bright green flowers. I wish I could do the landscape justice. There were no rings around the planet. The air was so clear, I discovered just what a deep breath felt like.

As I mentioned before, I met the locals. They have a strictly vegetarian diet. They’ve made some amazing advances in magic. No one needs to use a wand there. It’s inherent to use your mind with no tools, so they’re minds are free to do things I’ve never dreamed of.

I was there for one year, learning their culture and language. Eventually the unfamiliar stars made me long for home. They helped me get back, as the temporary portal they’d made for me (can you believe that?!) was closed. Thjey promised to come in five years.

As I have no evidence of my experience, I will have to wait. I wish I could release this news to everyone. Alas no one would believe me. I like my career too much for that.

5. Care of Magical Creatures:
Merfolk are a very mysterious group of creatures. They are classified as XXXX, which usually means that they are dangerous and should only be handled by skilled witches and wizards or a specialist. This does not necessarily mean that they are always malevolent. Like Centaurs, they can be easy to offend if a witch or wizard does not understand their ways.

Merfolk vary in appearance just like humans do. Most of the “beautiful” merfolk, the ones most traditionally featured in muggle artwork and literature, live in warmer waters. Sirens are a commonly known sort of merfolk. They are usually found in Greece and are the oldest recorded merfolk. Selkies and Merrows are generally considered less attractive and can be found in Scotland and Ireland, respectively.

While their ways remain, for the most part, a mystery, people who have learned to communicate with merfolk can testify that they are very civilized. They generally live in highly organized communities, in many different sizes. Like Centaurs, the declined the “being” status. They did not wish to be grouped with other members of this status, such as hags and vampires. They opted to be considered beasts instead.


Source Fantastic Beasts and Where to Find Them by Newt Scamander

6. Charms:
If I were anticipating a possible battle, I would definitely put a caterwauling charm around the area. This way I could be informed of intruders. As soon as that went off, I would put a gripping charm on my wand. I would either use a partner’s wand or, if I were for some reason alone, a back-up wand. I would then put a disillusionment charm on myself to maintain something of an element of surprise, despite my loud alarm. I would silence the alarm and prepare for battle. Some more offensive charms I would likely use include imedimenta and the confundus charm. As far as direct defense I would, for obvious reason, use protego. I would also keep duro in mind, in case turning an object into stone would come in handy. If I am sent flying into the air during the battle, which is pretty likely to happen, I will try to anticipate where I’ll land. By doing this I may be able to pull off a cushioning charm to prevent significant injury. Hopefully, these charms would come together to help me win my battle.

7. Defense Against the Dark Arts:
Last year, I joined a dueling club. It was the final match. I was paired against Malastia Melourni, of Slytherin. One thing I learned from a muggle book I once read was to never be the first to attack. So, I waited. I didn’t have to wait long. Malastia cast a conjunctivitis curse that I easily deflected. I was quite thankful for that, too. While he was recovering from his mistake, I cast a diffindo spell on his pants. This caused them to split and fall distracting him. In the time it took him to set them right, I was able to pull off a bat-bogey hex. This did not deter him as I thought it would. He was able to send a jelly-legs jinx my way and, as I was not expecting it. I was caught off guard. While fixing my new problem, he sent a hives hex my way. I hate hives! My frustration made me lose a little of my control over my next spell. I had intended to throw him off balance by casting engorgio on his right leg, but instead it swelled so much, he was unable to stand, back up. The problem had to be fixed by the nurse. I lost points for that, but I still won by a few points, because I was more creative.

8. Divination:
December 31, 2013
As tonight is the beginning of a new year—my thirtieth year—I thought I would take a look in the crystal ball to find out what to expect for myself.

The first thing I see is myself at Hogwarts. It looks like I’m teaching. Maybe I should apply for that open Transfiguration position. Hmm…What else?

Who are they? Are they my kids? Oh wow. That’s Stan Shunpike. I’m not sure how I feel about that. Oh, his acne really cleared up. I wonder if he finally calmed down a little. He’s actually kind of cute, now.

Look at all those grandkids around the Christmas tree. Wow! When do I become an animagus? Those kids sure love it when I transform into a rabbit.

Well, my future looks pretty good to me. Maybe I’ll go give Stan a call.

9. Flying Lessons:

In Quidditch, the beaters have a very important role. It is commonly accepted that they probably existed since the introduction of the bludgers. They are in charge of guarding the rest of the team using bats. Typically they will try to change the direction of the bludger by hitting it toward the other team. They should have good upper body strength to pull off better hits. They should also have good balance, because double-handed hits are often used. Beaters are not allowed to touch the quaffle, nor are they allowed to directly handle the bludgers. Gwenog Jones, captain of the Holyhead Harpies, is a well-known beater.

Seekers, have one of the most important roles in Quidditch. Their job is to catch the Golden Snitch. Traditionally, they have a very light frame. They should definitely be fast fliers. As the snitch is fast and small, a seeker should have very good vision and reaction time. Balance is also a must, as many times a seeker needs to remove one or both hands from the broom to aid in catching the Snitch. As the catching of the Snitch often wins the game for a team, Seekers should always be on guard for attacks. Glynnis Griffiths, formerly of the Holyhead Harpies, is a famous seeker.

Sources Quidditch Through the Ages by Kennilworthy Whisp
www.mugglenet.com/infosection/quidditch/players.shtml


10. Herbology:
Rosewood is a beautiful wood, often used to make wands. Its energy is quite feminine. This wand wood is most often associated with the elements of spirit and fire, and with the planets Mars, Venus, and the Moon. Its energy is very motherly. A wand of this wood is well suited for a healer as it has a very nourishing energy. It is also good for divination and love charms. It is not recommended to use a love charm without being sensible. It will not respond well to foolish uses. A wand of this wood is also good for matters of beauty, so anyone wanting to enhance their appearance in any way would do well with a rosewood wand.

11. History of Magic:
Godric Gryffindor was one of the four founders of Hogwarts. He lived in Godric’s Hollow, and the place was named for him. He was once a very close friend to Salazar Slytherin. Unfortunately, the two argued over allowing muggle-born children into the school. Gryffindor felt that any child who showed magical abilities before age 11 should be able to attend. Above all, he valued bravery and chivalry. These are two of the major traits he looked for in people he accepted into his house. Upon his death he left his sword, a very valuable, goblin-made weapon, to the school.

12. Muggle Studies:
Most of us are familiar with Knight Bus, emergency transportation for the stranded witch or wizard. How do muggles get around in an emergency? They have many similar modes of transportation, the most obvious being a bus. However, they cannot summon a bus at anytime, so they really aren’t good for emergencies. I did find out about ambulances. You can’t just use them if you’re stranded, but they are emergency vehicles. If a muggle is hurt, he or she can call on a telephone to tell someone. Not long after (for a muggle, at least). A truck with flashing lights and a loud yell I’m told is called a siren will come and get you. In the truck there are usually some healers who have strange magic-replacing devices that will help them straighten you out. These ambulances are yet another thing to be amazed at muggles for. They truly are a creative bunch.

12. Potions:
Polyjuice potion is used to impersonate another person. One should under no circumstances attempt to impersonate an animal with this potion, as the effects last much longer than the usual hour and are much harder to get rid of . Ingredients include fluxweed, which must be picked at a full moon, horn of bicorn, knotgrass, lacewing flies, which must be stewed for twenty-one days, leeches, and skin of boomslang. The final ingredient that needs to be added immediately before drinking the potion is a piece of the person you wish to impersonate. It is not recommended to use this potion, as there is the risk of the person you’re impersonating seeing you. It is also unfair to anyone you interact with while under the influence of this potion.

13. Supernatural and Paranormal Studies:
I walked into my apartment one morning after a long night of work. As soon as I set my stuff down, the phone rang. “Hello?”
“Hi. This is Joanne, from next door. I heard some strange noises about an hour ago. Everything okay?”
“Yeah, I think so. It was probably just the bird. Sorry if he woke you.”
“He didn’t. I suppose it could have been him. Sorry to bother you. Have a good day.” She hung up.
“Harley, were you being bad?”
He just sang, “Pretty bird.”
I was getting myself some coffee when I heard some more singing. “That’s not Harley,” I thought to myself. I went to turn off the radio, but it wasn’t on. When I turned around, there he was. He looked different in his loose gauzy tan shirt and dark green pants. His hair was long, and he had a goatee, but there was no mistaking those eyes. “Tyler?” He just smiled. “Is it really you?”
“Who else would it be?” He replied. “I wanted to drop in and talk to you about some things. First off, you need to forgive yourself. I did and said some harsh things, too. I heard you that day in the hospital, even though I couldn’t respond. Didn’t you feel me squeeze your hand? I already forgave you. I’m sorry for everything that happened, too.”
“It’s fine, Tyler. It wasn’t your fault,” I said, still in a bit of shock.
“I also wanted you to know that I loved you. I always regretted that we didn’t get a chance to try.”
“I loved you, too. Maybe in the next life, we’ll get that chance. Before you go, there’s one thing I want to do.” So I went and got the Jekyll and Hyde c.d. and, together, we sang “Dangerous Game” for the first time. It was what I’d always wanted. I sang harder than ever before.
“I have to go now. I’ll be seeing you.” Then Tyler blew me a kiss and walked away into eternity.

15. Transfiguration:
Transfiguration is of significant use to the wizarding world during wartime. Both sides would benefit tremendously from this branch. Probably, the most obvious convenience would be to transform into an animal. This would provide an instant disguise. However, as an animagus has to be registered by wizarding law, it is difficult to guarantee the effectiveness of this disguise. Transfiguration can be used to change some parts of the body’s appearance, although this too is very difficult. Transfiguration could be used to conjure ropes to bind an enemy. It could also conjure splints and bandages to assist in healing a comrade. The uses of transfiguration in wartime are practically infinite.
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kathrineee_anne
5th Year
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kathrineee_anne


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Nov 25 2007, 13:45

I dont know how much I posted before....

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.
The magical creature that I choose is one that many might not have heard of often. The creatures name is a Lethifold, also known as the living shroud. A lethifold is a rare creature, found only in tropical climates. That, is a good thing. Lethifolds are deadly, and will eat you alive, if given the chance. A Lethifold resembles a cloak, a half inch thick, thicker if it has recetly eaten. It glides around at night, attacking wizards as they sleep. The earliest account of a Lethifold attack is written by Flavius Belby, who is one of the few fortunate to survive an attack by this scary creature.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.
In a battle situation, I would use a number of spells to help me out. First off, i would disarm my oppent, if posible. If not possible, then other helpful charms would be protego (sheild charm) accio (summoning charm), and mabey percifitus totalus (body bind's your opponent). Protego would be useful when my opponent was shooting hexes and jinxes at me. Accio could be used to summon a broom, or a weapon if needed. Percifitus Totalus would stop my opponent. Alhomora would be another usefulone, if locked in a room in a situation I would not be winning. Lastly, Argumenti ould work if my opponent took fancy to setting ym robes on fire in battle.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.
There I was, standing there facing my opponent, Bellatrix Lestrange. She stared me down, welcoming me to make the first move. "I will NOT stoop down to your level" I shouted. This angered her, and she shouted "Cruico!" I screamed with pain, and when It stoped, I shouted "Incarcerous" She did not move for a couple of seconds, as the ropes bound her tighter, then suddenly, they flung off, and she shouted "Crucio" again. I ducked, this time, it hit the wall and shattered the mirror behind me. "Percifitus Totalus" This was my last chance. I saw her try and move out of the way, then I saw her body bind, and she thumped to the floor, just as the Minstry walked in.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.
When I look into my foggy crystal ball, I dont really see much. But as soon as I look deep, and close my mind, my future becomes clear. In it, I see a good life, hard working. I marry a nice man, who loves me so very much. He served in the army for a while, but is now at home with me and my three kids. I am living my dream job, working as a graphics designer for a big company. I am not rich, but I still have my religion, and what really matters to me. My family,my friends, and my life.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.
I choose Seeker, and Keeper.
Seeker has an extremly important role in the game of quidditch. The seeker must find the golden snitch, to end the game. They should always be alert, and focused. The seeker is played by one person on each team. They are racing each other to find and capture the tiny golden ball. Seekers use many tricks to help them win, such as the Wronski Feint.
Keepers are a vital part of the game of Quidditch. They guard the goal postsas to keep the other team from scoring. This requires good hand-eye coordination, and they should be jut as alert as the seeker.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Willow is a wood used in many wands. It is very useful in healing, love, and emotional spells, as well as luck and divination. Willow is often associated with feminisim, Mars, Earth Spirits, and the hare. Witches and Wizards born between April and May are very likely to recive a wand made of willow. Willow is a sensitive wood, and bends to the users will.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.
"You all know, of course, that Hogwarts was founded over a thousand years ago - the precise date is uncertain - by the four greatest witches and wizards of the age. They built this castle together, far from prying Muggle eyes, for it was an age when magic was feared by common people, and witches and wizards suffered much persecution."
-- Professor Binns (CS)
Salazar Slytherin is a very interesting man. Not much is known about him. In the books, he is described as looking "ancient and monkey-like". According to the sorting hat, Slazar came from the "Fen", which are located in the eastern portion of England. He was said to have walked out upon the other three founders when they started letting muggle-borns in. Slazar thought magical education should be kept to purebloods. Legend says Slazar built a secret chamber deep below Hogwarts, and that was proved fact by Harry Potter in his second year. Some qualities Slazar wanted from his students was cunning, resourcefulness, determination, and a disregard for rules. The colors Slazar picked for his house were green, and silver, most likley for the house mascot, the snake.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.
Flying is possible in the muggle worl! Muggles use somthing caled airplanes to get their feet off the ground. Airplanes seat many, and have reclining chairs. Flying costs money though. Thy must buy a plane ticket, and that costs about the equivlent it costs us to get a broom. Their seating is more comfortable, they can relax and eat. Most of the time, they fly over oceans, or across countries. So, alas, muggles can fly now!

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.
Polyjuice potion is a very interesting one. The ingredients are hard to come by if you are a common student. For it you will need lacewing flies stewed 21 days, leeches, powdered bicorn horn, knotgrass, fluxweed picked at full moon, shredded boomslang skin, and a bit of who one wants to turn into. The effect is that it turns you into whatever person you wish, as long as you have put a bit of them in to the potion. It should not be used to turn into animals, or half animals though, for then the side effect will be quite, um, hairy, and wont wear off for a while. There is no physical way to tell the potion drinker apart from the real person, so eliminating the real one in some situations is a very wise idea.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.
It was a rainy night, and I was curled up on the couch in the Slytherin common room. I was quite content and alone, untill all of the sudden I heard a scream in one of the rooms.
"Millicent, is that you?" I shouted. I didn't really think it was her, everyone else was downstairs eating.
"I am coming up there, stay where you are!" I dashed up the stairs, and when I reached the top, all the doors but one slammed shut. Feeling slightly freaked out then, I slowed down and creeped into the room.
"Hello?"
Then, the curtians flwe shut, and the door closed. A dark mist filled the room. I thought "the others must be coming back soon.."
"I am gonna get you, kill, must hurt" I screamed out for anyone, the mist grew thicker, and I felt myself being sucked under the bed
"Kathrine?" The door flew opened, and Millicent screamed. All chaos stopped.
"What was going on in here? I came up because I heard you screaming, and i saw a pair of bright eyes under the bed.."
"I dont know but lets get out of here while we can" and I ran out of the room, down the stairs, and into the great hall, with the others. There, I know I was safe.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.
In a wartime situation, transfiguration is very valuable. Witches and wizards can transform things into food, and amuse themselve by transforming their enemies into funny things. They can also transform chains and bars into somthing easier to break (or harder, If they are holding an enemy). Uses for Transfiguration in wartime are pratically endless.
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Amy
Retired Deputy Head : 5th year
Retired Deputy Head : 5th year
Amy


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyFri Nov 30 2007, 14:39

Well done hppamela and kathrineee_anne for completing Level One. Your points have been recorded in the test completion list, and you may move onto Level Two.
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Shadow Granger
1st Year
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Shadow Granger


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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyWed Feb 06 2008, 06:26

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Shadow Granger
Level One: Magical Aptitude Test 24px-Runic_letter_sowiloLevel One: Magical Aptitude Test 24px-Runic_letter_haglazLevel One: Magical Aptitude Test 24px-Runic_letter_ansuzLevel One: Magical Aptitude Test 24px-Runic_letter_dagazLevel One: Magical Aptitude Test 24px-Runic_letter_othalanLevel One: Magical Aptitude Test 24px-Runic_letter_wunjo Level One: Magical Aptitude Test 24px-Runic_letter_geboLevel One: Magical Aptitude Test 24px-Runic_letter_raidoLevel One: Magical Aptitude Test 24px-Runic_letter_ansuzLevel One: Magical Aptitude Test 24px-Runic_letter_naudizLevel One: Magical Aptitude Test 24px-Runic_letter_geboLevel One: Magical Aptitude Test 24px-Runic_letter_ehwazLevel One: Magical Aptitude Test 24px-Runic_letter_raido


2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

Shadow Granger:
CN= 1 8 1 4 6 5 7 9 1 5 7 5 9
CN= 6 8
CN= 1 4
CN= 5

HN= 1 6 1 5
HN= 1 8
HN= 9

SN= 1 8 4 5 7 9 5 7 9
SN= 5 5
SN= 1 0
SN= 1

3. Art, Drama and Creative Writing: Using your site username, create a play on words.


S= Silent
H= Hair-raising
A= Alien
D= Death
O= Omen
W= Watchful

G= Girl
R= Ready
A= Annoying
N= Nefarious
G= Grateful
E= Empath
R= Robust


4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

I landed from my travelling, onto a barren land. No grass, no trees, nothing to break the grey and black expanse of land. I looked up at the sky and saw the stars, but one blink and they would be gone. As I walked further along this sad land, I started to see green around me. First, a few tufts here and there, and then becoming more and more frequent. I moved, slowly but surely into a forest. I sighed. It was peaceful here, reminding me of my home world. Those times are long gone. I climbed up a tree quickly, ridding such thoughts from my mind. Now was a time to look into the future, and stop living in the past. I built a small house in that tree, and remained there. The animals around me were all the company I needed.

5. Care of Magical Creatures: In no less than one hundred words, describe the magical creature of your choice.

Thestrals.

Thestrals
are the most elusive and least horse-like breed of magical horse. They have acquired an undeserved reputation as omens of evil. They are visible only to those who have witnessed and accepted a death, and are described as having "blank, white, shining eyes," a "dragonish face", "long, black manes", "great leathery wings", and the "skeletal body of a great, black, winged horse". They are also described, by Hagrid, as "dead clever an' useful". Dolores Umbridge asserted that Thestrals are considered as "dangerous creatures" by the Ministry of Magic. Thestrals have fangs and possess a well-developed sense of smell, which will lead them to carrion and fresh blood. According to Hagrid, they will not attack a human-sized target without provocation. Their wings are capable of very fast flight for at least several hours at a time, though they usually spend their time on the ground, and they have an excellent sense of direction. The breed is at least semi-domesticable, given a willing trainer. Thestrals can be used to pull loads, and make a serviceable if very uncomfortable mode of transportation for someone with enough nerve.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.


The Patronus charm would be possible the most effective, being that it is the only known thing to combat a Dementor and that its purpose is to protect the caster of the Patronus. It would shield the caster for as long as said person can concentrate on keeping it there.

Also a shield charm would be useful to block the opponents spells and charms and therefore protecting yourself enough to be able to continue the duel.

A levitation charm could have a use if you wanted to really put your opponent off, or if you had just had enough and were looking for a laugh.


7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

I bowed to my opponent, drawing my wand. Caleb also bowed and drew his wand. We were ready to duel.
“Impedimanta!” He shouted.
“Protego! Stupefy!” I retaliated. Caleb dodged my spell and I cursed under my breath.
“Crucio!” My eyes widened as I dived for the cover of a nearby bookcase.
“Illegal move! Expelliarmus!”
“Protego! No one said that!” I was starting to get really annoyed now.
“Expecto
Patronum!” A silvery wolf erupted from the tip of my wand. While the wolf distracted Caleb, I took my chance to disarm him. “Expelliarmus!” His wand flew out of his hand and clattered onto the ground.
“I win Caleb, but you fought well. I congratulate you.” With that, I bowed again and walked out of the room.


8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

I gazed into my crystal ball, my mind clearly saying ‘So there’s gonna be a lot of fog tomight, big deal. This is a load of waffle’. I tried to make sense of the swirling mists and, eventually, they began to clear…

I clearly saw the battlefield from the cliff that I was standing on. I looked out over the vast expanse of what should have been green grass, but it was now stained red from the blood of hundreds of brave men. Allies, enemies, they had all paid a heavy price. My battle armour was dented and scratched, my wolf helm in my hands and my bloodied sword at my feet. My violet hair fell around my shoulders, matted with the blood of the enemy. My people had been victorious, but that did not make up for the terrible losses we had suffered, so many brave lives had been lost. Even now, people were looking through the corpses, searching for loved ones, healing all that could be saved.
“Roth, come with me, you must be healed.” I turned to face a tired looking Sergeant.
“I will live. Is there news of Galena, Marcus and Elna?”
“Galena is fine, if a bit shaken. Elna will live to fight another day. Marcus, we could not save, his injuries were too severe. Arias herself could not heal those injuries.” I closed my eyes, tears sliding down my cheeks. The Sergeant left, and I was alone again. I looked down at my sword. I picked it up, and jamming my helm back on my head, I returned to the city.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Beater:
A beater’s role in quidditch is simple enough: protect their team-mates from then murderous flying balls called ‘bludgers’. To do this, the beater is armed with a heavy bat, with which he hits the ball away from his team. It is optional, of course, to aim at the opposing team. They should play quickly and mainly on reflex if one of their team is about to be hit.

Chaser:
A chaser’s job is to take possession of the quaffle and, with the help of the other two chasers, score points by throwing it through one of the three hoops at the opponent’s end of the pitch. Chasers need to be light and quick with a good aim to be able to score the points. A good sense of team work is also needed.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.


Different kinds of woods also have charactertistics that are beneficial to different magical activities. For example, Holly can protect you against evil, Mahogany is known to be a good wand wood for transfiguration, whereas Willow is good for charm work. Wand wood must be chosen carefully as not all wood can channel magic easily enough. The core usually helps, but only to a certain extent.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.


Salazar Slytherin, one of the four founders of Hogwarts, was the most adamant of the four. He wanted to only accept pure-bloods into the school, but the other four refused, as it was a school for magic and not only pure-bloods had that gift. Salazar Slytherin was a known Parselmouth and, after the argument about pure-bloods and muggle-borns, Salazar stormed off, leaving the ‘Chamber of Secrets’ sealed with a creature inside that only he and his heir (Tom Riddle) could control. Only himself and his heir would be able to open this chamber, and for many years people searched for it, but never found it.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

In the wizarding world, there are two uses and different categories for brooms. One being as a mode of transport and the other being for cleaning. In the muggle world, they only have one, a broom used for cleaning… poor them. They may have many different types of broom for this purpose, like wizards have many different kinds for flying, although muggle brooms don’t fly, and they can’t enchant them to clean the house on their own…

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

Wolfsbane potion

Potionmaker Damocles Belby developed a draught called Wolfsbane Potion that controls some of the effects of being a werewolf; by allowing the sufferer to maintain his human mind in wolf form, it prevents him from harming others. Nothing discovered in the wizarding world can completely cure a werewolf, although this may help. Described by Remus Lupin, it is a foul tasting potion.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

I walked along the corridors of Hogwarts during my first year. This was the first time I could really take in where I was. I enjoyed it until I heard a faint whistling sound, and looked up just in time to see a water balloon heading right for me. Diving out of the way, I looked up to see Peeves, the school poltergeist.
“What on EARTH do you think your doing?” I asked.
“Torturing the firsties, that’s what Pevsie does.” I sighed, picking myself up.
“You would be better off going and doing something productive.”
“Ooh,
the firstie thinks she’s smart, well, Peevsie show her better!” I wheeled around to face him, just in time to get a water balloon right in the face. Sopping wet, I pushed my violet hair out of my eyes. I glared at the poltergeist.
“Don’t you have a teacher to annoy, or something?” I asked desparately.
“Nope!” I shook my head and fled as more water balloons started to fall.

15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.



Transfiguration can be extremely useful during a war as you can easily transfigure your enemy into an ant before squishing it, or even into a flowerpot. It can also be used when you are in need of a specific item, you can transfigure something in your environment to suit the caster’s needs. Another use would be to be able to transfigure yourself, as it would be harder to recognize you and therefore, gives you a distinct advantage.
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Amy
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyThu Feb 14 2008, 07:38

Well done Shadow Granger for completing Level One. Your points have been recorded in the test completion list, and you may move onto Level Two.
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Just_Ginny
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Feb 16 2008, 16:40

Level One: Magical Aptitude Test



Not just anyone can get a wand, and so your first step in discovering which wand will be yours is to complete the Magical Aptitude Test. The test is comprised of fifteen questions, each relating to a class on HE. Be as detailed as possible!

Housepoints on completion: 150

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.

Just_Ginny=Level One: Magical Aptitude Test 850rwjq

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

Just_Ginny
Character Number: 4
Heart Number: 3
Social Number: 1

3. Art, Drama and Creative Writing: Using your site username, create a play on words.

J is for Joyful
U is for Unforgettable
S is for Sweet
T is for Timeless

G is for Great
I is for Intelligent
N is for Noisy
N is for Nice
Y is for Youthful

4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

This is the Diary of Just_Ginny

They said that I was crazy, that it would never be done. But I did it. I discovered a new planet. I was doing my Astronomy homework, taking down the positions of the constellations, repeating them like an endless monotone in my mind to remind myself that each one was to be drawn upon the parchment, I couldn’t forget to draw in, say, Dorado, like I had last time. Professor/Grandpa Rai had not been pleased with me. Tucana, Lepus, Caelum, Musca… As I drew in the last star in Musca-mu MUS-I noticed something new. A rather large something new.
Putting down my quill, my mouth slightly ajar, I began to adjust my telescope so that I would better be able to see. When the image I was gazing upon through the telescope was finally clear, I gasped. What I was now seeing appeared to be a planet. It was smaller than Jupiter, then again, everything was smaller then Jupiter. If Jupiter was the size of a large marble, this new planet was the size of the marble that you’d hit the big marble with. It also appeared to be colored the same way as a marble-it was a very pretty, almost clear but with a yellow center, and swirled over with blue stripes. Grabbing my trusty camera, I took a photo of what I saw through the telescope.
Immediately, I began making the preparations to visit this new planet-which I decided to name “Azura”. After long talks with my parents, they took me to the Ministry’s interplanetary apparition area. In my bag I had enough food and drink to survive for two days, a camera, and my wand. I walked into the apparition pod, and with one, joking “Beam me up, Scotty” I was off.
The trip itself only took around eight minutes, but I was so excited, it felt more like four hours. The first thing I noticed about this planet was that it was rather cold, and when I exhaled inside the bubble I had created prior to apparition with the Bubble head charm, my breath fogged. I raised my camera, and took a few snap shots. The terrain was icy, and slippery, I had to watch my step.
I walked around a little, taking pictures as I went, wondering if I would discover new life on this planet. It was then that something tapped me on the shoulder, startling me. I lost my balance, and landed flat on my back. After the dancing lightning bolts ceased, and my vision had cleared, standing over me was a small, blue alien. Scrabbling in my back pack for my wand, I quickly cast a translation spell, and eagerly waited for this new life form to speak as I snapped a picture of it…Finally, it opened it’s mouth and asked:
“What’s up Doc?”
…Oh, Merlin.

Level One: Magical Aptitude Test 040601_cbrown_mp_his_toy_marble

5. Care of Magical Creatures: In no less than one-hundred words, describe the magical creature of your choice.

An Acromantula, which is native to Borneo, is rated as a XXXXX creature, meaning that it is very dangerous and should only be handled by the most skilled of wizards. As it name suggests, it is something like a gigantic black tarantula, only with an emphasis on the “gigantic” bit. Its hairy legspan can reach up to fifteen feet, and has an incredibly poisonous bite. Unusually enough for magical creatures, the acromantula is capable of speech (as seen in the case of Aragog and his “family”), and yet is still classified as a beast. This is mostly due to its “violent tendencies”. These “violent tendencies” have led to a ban on breeding acromantulas. A strange quality to these creatures is that they fear the Basilisk above all other creatures. We have seen an acromantula twice in Harry Potter, such as Aragog and his family are of the species, and the spider that guarded the Triwizard Cup was also an Acromantula-it in fact bit Harry Potter.

6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.

I think that the simplest charms would be helpful to battle. Everyone is always thinking in such a complex manner, they sometimes fail to recognize the simplicity of a situation. Wingardium Leviosa could be used to hit my opponent with objects around me, or, as Ron did, drop something upon their head. A well-cast Cheering Charm could put them in such a mood, they might not want to even continue battling, and they could leave to go pick buttercups, or something of the like. Summoning and banishing could also be useful, as I could summon other weapons to fight, or banish my opponent to the top of a tree, leaving them incapacitated, at least for a short amount of time. If they were a rather young or not powerful wizard, I could cast a Silencing Charm upon them. This would prevent them from using verbal spells, and since nonverbals require a bit more power, this would limit the amount of spells they could throw at me. I could also blast them with Aguamenti, knocking them off their feet, or even making the floor so slippery they are unable to regain their footing. As you can see, sometimes the simpler, the better.

7. Defence Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

Aguamenti!” I cried, knocking my opponent off of his feet. I hid behind a nearby pillar, trying to catch my breath as I heard him sputter for his own. A curse glanced off the edge of the pillar, and I spun around the side of the pillar that had not been struck, and cast a banishing charm upon his wand. It flew to the far edge of the room we were in, and he glanced quickly at me before bounding after it. I shot a Confundus Charm after him, but slipped on the water I had generated with Aguamenti, and my aim was off. Deciding to not be impaled upon my own sword, I cast a minor Drought Charm on the water. Unfortunately, by this point, my opponent had recovered. He cast an engorgement charm on my feet, causing me to stumble once more. Taking advantage of my weakness, he then hit my left arm with a freezing charm, and I shivered at the cold, but this time ready to retaliate. I cast a growth charm of my own on his hands, causing him to, once more, lose his wand. I removed the freezing charm from my arm, and the Engorgement Charm from one of my feet. Before I could fix the other, I was hit with a Hover charm, and floated several feet above my opponent’s gleeful face. I stuck out my tongue, and in his childish eye-crossing, cast an Imperturbable Charm on the front of my robes, so that I could set myself to rights while he tried to hex me. He tried hitting me against a wall with a Locomotor Charm, but it hit my robes, and had no effect. I used this advantage to return my other foot to normal size. My opponent was angry, and opened his mouth, but before he could, I hit him with a minor Obliviate, so that he’d forget what spell he was meant to be doing. I hit the ground, having freed myself of the Hover Charm, and moved behind a pillar for protection. Unfortunately, my opponent had since recovered, and the pillar transfigured into a dementor. It turns out my opponent was very good at Transfiguration, and I gulped before focusing on being sorted into Hufflepuff, and cast my Patronus at it. It soon reverted to pillar status, but I was vulnerable with my back to my opponent, who used a Reducing Charm to make me shrink a foot. My wand was large and clumsy in my hand, but I was able to cast a Shield charm around myself to protect me from his tickling charm. Before I could retaliate, the bell rang, signifying the end of our classroom duel.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.

I see that I will be undertaking a great challenge shortly…a very great challenge indeed. I will struggle at first, due to the amount of work that is required. However, the advice of another will allow me to realize that if I work on this project piece by piece, my goal can be realized. There are many steps to this goal, and when I am finished, I shall receive something very prized in the magical world. What that is…ah, it’s coming into focus…oh, how amusing, I can see it now. The challenge that I am going to undertake and struggle with, is the challenge of completing all of the tasks required to qualify for a wand at the Hogwarts Experience. How entertaining! Here’s hoping my reading is accurate in the “success” part.

9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.

Chaser: The Chasers will score a good amount of points for their team in a Quidditch game. This is because their job is to put the Quaffle, which is a large red ball, through any of their opposing teams three goal posts-ten points per goal. There are three chasers per team, and Chasers must work together to ensure their success. They need to be quick, so that they can do maneuvers around their opponents and get the Quaffle by the opposing team’s Keeper. But they should also be fairly strong, so that the other team cannot simply knock them over. Good chasers are invaluable to a team, as can be shown in the Irish vs. Bulgaria Quidditch Cup. The Irish had the better Chasers, which allowed them to keep scoring more and more points. The Bulgarian seeker had to get the Snitch, else wise his team would have lost most embarrassingly.

Seeker: Probably the most coveted position, due to the famous young man who held it for roughly six years for Gryffindor House. The Seeker will typically score the most points for his or her team, because the capture of the golden snitch is worth 150 points. There is one Seeker per team, and the Seeker will usually stand apart from the game going on, so as to better look out for the elusive Snitch, which is a small, golden, winged ball. Seekers need to be even faster than the Chasers, because if their opposite number realizes that they are going after the Snitch too quickly, or finds the Snitch before them, the Seeker needs to ensure that he or she will catch the Snitch first. While Seekers are invaluable, it should be remembered that the Seeker should not carry the entire team (*cough* Bulgaria *cough*) because it is entirely possible for the Seeker to capture the Snitch and also have his or her team to not win.

10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Oak: I chose “Oak” because it is, under the Celtic wood calendar, the wood associated with my birthday June 25th (June 10th-July 7th is the “term” for Oak). Like all magical wands, Oak is best with certain types of charms and spells. Due to its potency, it worked well with protection charms. Oak is associated with truth, steadfast knowledge, and protection. The Celtic people recognized oak’s protection powers, because they saw it as the benevolent protector king of all trees. It is also associated with Healing, which is why many Healers have oak wands, as oak easily channels life energies and sense where healing should be done. It centers the mind, making it a good wand to help one focus. And while Oak is associated with masculinity, it has been found to be very powerful in the hands of witches, and promotes observation and intuition, two very womanly qualities. The combination of masculinity and womanly qualities shows how oak simply promotes balance. The wren is the animal that represents Oak, and its elemental associations are earth, water, and spirit. The ruling deity of Oak is “Dagda”, a very important all powerful father-god in Irish mythology.

11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Helga Hufflepuff: A powerful witch with ginger red hair, kind blue eyes, and a slightly plump figure, Helga Hufflepuff came from “valley broad”, which probably means Wales. Besides helping to found Hogwarts, Hufflepuff’s legacy also comes from her ability to cast very good food charms and recipes. Many of these such recipes are still served at Hogwarts feasts. As in her house, she brought different people together, and was very charming. Hermione would have found a kindred spirit in her, as she was also concerned with house-elf rights. It was her who brought them to Hogwarts, giving them the best treatment they could hope for in the world. The only known artifact of Hufflepuff is the cup of Hufflepuff, which originally belonged to Hephzibah Smith, who was killed by Tom Riddle in his attempt to get it. The cup is a small magical cup, that has two finely wrought golden handles, and is emblazoned with a badger. Obviously, the badger was her symbol, and yellow and black her colors. The qualities she valued were justness and loyalty, patience, and hard-work. However, she didn’t have a prejudice against any type of student, but originally took the ones the other houses “didn’t want”.

12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

Flying, such as on broomsticks, is probably one of the most enjoyed things in the Wizarding world, cannot be enjoyed in the Muggle world. In the Muggle World, there is no real “flying for fun” sort of thing, except maybe in terms of hot-air balloons or hang gliding. These, however, are rather unwieldy methods, and not attempted often. The typical Muggle will get the most air time via airplane, which is used for strictly travel purposes. These gigantic metal contraptions carry many Muggles at a time, and get them from one place to the next. However, they can be very dangerous, as seen in various crashes across history. And it also is not a very fast method of travel, because traveling takes about 8 hours to get from, say the North East to the South East. And, if the place you wish to go doesn’t have an airport…too bad. All in all, I can only wonder how they can stand it!

[i]Continued into next post
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Just_Ginny
1st Year
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Just_Ginny


Female
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Age : 32
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Real First Name : Rachel
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySat Feb 16 2008, 16:40

Continued from previous post

13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.

The Polyjuice Potion is a very complex potion that is brewed over a rather long period of time-about a month. Its ingredients include lacewing flies (which must be stewed for 21 days), whole leeches, powdered bicorn horn, knotgrass, fluxweed, a type of mint also known as “false pennyroyal”, (which must be picked at the full moon), as well as a bit of someone who you want to turn into. Typically, hair is used.

All the ingredients must be gradually added, and the last ingredient is the bit if someone you want to turn into. Before this bit is added, the potion does not look exactly “appetizing”, in fact, it resembles thick, dark, mud and bubbles sluggishly (yum). However, it froths and changes color after the last ingredient, but this usually depends on who you want to turn into. For example, Harry Potter’s hair turns polyjuice potion golden, while Crabbe and Goyle turned polyjuice potion into very disgusting colors and tastes.

Polyjuice Potion is not supposed to be used for human to animal transformations. If this ever happens, the transformation is incomplete and requires a skilled Mediwitch or –wizard to undo the damage. The recovery period usually takes a few weeks. Polyjuice potion can however, be used to change gender, size, missing limbs, scars, and age.

A useful thing about Polyjuice is that there is no way to tell when you’re using it, unless you wait for the potion to wear off after an hour.

14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

My family had decided to take a trip sightseeing around London. So, of course, we had to visit the Tower of London. I was excited, because I am a fan of the Tudor era, and this place is certainly apart of that. But I was also incredibly apprehensive, as I had heard of the stories of ghosts still roaming the place.

We walked through the gates, and began climbing the stairs to the part of the Tower where the royalty would stay, whether before either coronations…or executions. I tripped at one point, and I heard a little sigh next to me when my hand touched the wall. I spun around, to see if my brother was playing a trick on me…and saw nothing. Looking at the wall where my hand had landed, I saw that this was the room where Lady Jane Grey had been before her execution. With a little shiver, I ran ahead to catch up with my family. I could just hear our tour guide describing Anne Boleyn, who had been executed on the Tower Green. He gestured to us out a window, and as my family and he turned away, I saw a ghostly figure walk across the Green, and gulped. It seemed to be a good idea to stick directly with the tour guide from then on, and try to not look into any places where I might see any more ghostly apparitions.


15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.

Transfiguration is a very difficult branch of magic, but a useful one nonetheless. You could transfigure your opponents wand into a flower, or a flower into a sword with which you can battle your opponent in a way he or she may not be expecting. You could also do what Horace Slughorn did, and transfigure yourself into something generally inanimate, like a tree, bush, or rock, so that your enemy does not know you are there. Or, if you are lucky enough to have discovered how, you could became an Animagus. By use of your Animagus form, you could spy on enemies, be able to get away from them quicker, and in general have the great advantage of surprise in battle.

Sources:
http://www.sunnyway.com/runes/write_in_runes.html
http://www.sorcererscompanion.net/arithmancy.html
http://www.hp-lexicon.org/bestiary/bestiary_a.html
http://goldentreewands.com/magicpropertiesofwood.htm
http://www.hp-lexicon.org/wizards/founders.html#Hufflepuff
http://www.hp-lexicon.org/magic/potions/potions-p.html
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violetriddle
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptySun Feb 24 2008, 12:32

Not just anyone can get a wand, and so your first step in discovering which wand will be yours is to complete the Magical Aptitude Test. The test is comprised of fifteen questions, each relating to a class on HE. Be as detailed as possible!

Housepoints on completion: 150

1. Ancient Runes: Using the Elder Furthark Runes, write out your site username.


Level One: Magical Aptitude Test Violet

2. Arithmancy: Using your site username, work out your Character Number, Heart Number and Social Number.

1 2 3 4 5 6 7 8 9
A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z


VIOLETRIDDLE
5+9+7+4+6+2+9+9+5+5+4+6=71
7+1=8

Character number- 8

IOEIE
9+7+6+9+6=40
4+0=4

Heart number- 4

VLTRDDL
5+4+2+9+5+5+4=34
3+4=7

Social number- 7



3. Art, Drama and Creative Writing: Using your site username, create a play on words, for example:

H is for Happy
A is for Amazing
R is for Ridiculous
R is for Rambunctious
Y is for Yay!





V is for Violence (all I could think of)
I is for Ice
O is for Optimistic(again all I could think of)
L is for Love
E is for Evolution
T is for Time
R is for Riddle
I is for Intelligent
D is for Dog
D is for Diary
L is for living
E is for Each other






4. Astronomy: Imagine you are an astronomer, and you have just discovered and landed on a new planet. Describe what you see in no less than 100 words, including a picture if possible.

Level One: Magical Aptitude Test Planetstars


I had sat outside, waiting to see the planets. Not one was out there tonight like it was promised on the radio. Getting up to go back inside, she had bumped her foot on the telescope, which did a 180. Sitting back down, I looked in through it, just hoping maybe I could find one. As I was looking through it, I notice something there. It wasn’t a planet, well it wasn’t a planet on my map. Smiling, I wrote down the degree of it, wrote down the colors, and went back inside and did some research. Finding that no one had ever discovers such a planet, I sent my information of what I had to parents. The next night I came out and decided to name this planet. After noticing it had water and possibly land, I would call it Mother Earth.



5. Care of Magical Creatures: In no less than one-hundred words, describe the magical
creature of your choice.


The unicorn is one of the most beautiful creature around. Near Hogwarts, there is a forest filled with them. When a baby is born, its gold. By the time its two, it should have it’s horn. Seeing as it should have a horn, it would be consider an adult. The blood of an unicorn is very rare and can stop a death with just a drop. But just that one drop can make you addicted to the silver substance and make you immortal, but yet you will have a horrible fate ahead of you. The unicorn is most attracted to girls and not men. Men is probley consider a threat to them because most are man hunting beast and women are gently and caring.




6. Charms: In a battle situation, what charms would you use to help you out? No less than 100 words.


Violet ran down to the battle below. Anyone who got in her way, Death Eater or Order, she would blast them. Being hit by something, she turned around to see Tonks, smiling at her. “Oh no you didn’t” Violet screamed. Thinking of something to say she ran behind a boulder. “Oh is the Riddle scared?” The pink haired girl asked. Getting up violet had made up her mind on which she would use. Non-verbally she said, “Locomotor rocks.” Before Tonks knew it, she was hit with more then fifty rocks. Violet ran to where her father was and disapprated with him. (best I could think of)




7. Defense Against the Dark Arts: Imagine you are locked in a one-on-one duel. Give an account of what happened and what spells you used against your opponent. No less than 100 words.

Violet walked into the room, scared of what one the other side. Finally gaining her courage, she walked in, setting of the traps the Weasley had set up. She ran down the steps, coming to a stop to see Violet. “God you scared me Violet.” Ginny said. “Well it would be rude of me to forget our battle.” Violet said. Before she could say anything Ginny had already knocked her back. Standing up, Violet and Ginny were in a full fledge fight. Violet wasn’t going to lose so she said the easiest spell that neither had used. “Expelliarmus.” and Ginny’s wand was thrown out of her hand. “Bow down to me Weasel., you have been defeated by your boyfriend’s enemy’s daughter. How does it feel?” Violet asked, smirking.

8. Divination: Look into your crystal ball and write a short piece predicting your future, with no less than 100 words.


Violet was sitting outside, waiting for her name to be name to be called for her test. After about ten minutes, she was finally called. Violet knew she was going to fail her test. Sitting down, the teacher told her to concentrate on the crystal ball. ‘Great I will fail this calls and have to take it again’ Violet thought, until she looked into the ball. She saw herself winning a book award. She looked again and saw her fighting along side her father, winning until Potter done something wrong and they lost. She saw herself in Azkaban, getting the kiss. “Well, what do you see dear?” The teacher asked. Violet shook her head slightly. “I see me eating some pickles.” She said. “Tisk, tisk. I have to take away points for that”



9. Flying Lessons: Choose two Quidditch positions and describe in detail their roles in a game, and how they should play.


Seeker- The seeker job is to catch the snitch before the other team. When caught, the team wins 150 points. But don’t think its that easy. These almost bigger then a walnut sized balls are impossible to see and catch.

Keeper- The keeper is to keep the ball from coming in threw the hoops. The keeper is allowed to make the on coming chasers think they are going to other hoops and make them throw through the hoop they want.



10. Herbology: Research into the magical properties of a wood used for wands. Try to be as detailed as possible.

Rosewood was found in China. It is mostly used for making certain wands and making wooden trunks and dressers. The only person we know of that has this kind of wand is Fleur Delcour. Some rosewood trees and used to make certain pieces of chess, furniture, floors, and instruments. Rosewoods can be found in tropical America, Southeast Asia, and Madagascar. About a dozen species of the large genus Dalbergia are recognized as rosewoods. Rosewood is sometimes used as oil for lanterns. Rosewood is very rare and not used most times.





11. History of Magic: Write a short history of your House founder (Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw or Salazar Slytherin). If little is known about them, don't be afraid to be creative! No less than 100 words.

Salazar Slytherin was one of the most powerful wizards of the medieval times. Everyone should know that during this time, they had witch hunting’s and is probley one of the reasons he didn’t want muggle-borns at Hogwarts in fear of one of them being discovered and burned to death, even though they had curses, he didn’t want them gone for the ones who didn’t know. He was parselmouth, meaning he could talk to snakes and he was also very highly skilled at Legilimency. Salazar owned a locket, which was engraved with a S. It was passed down to Voldemort’s mother, which was a family member. Over the years at Hogwarts, it was said that he created a chamber. It was, infact, true. In the chamber, he had a basilisk, which killed the person who looked it in the eye. After leaving the school, the Chamber was searched for, but wasn’t find, hence the name Chamber of Secrets. He left the school because the others disagreed with him, thinking that all magically people should be able to go to school there, but Salazar only wanted magically teaching inside magic families. It is unknown when he died.




12. Muggle Studies: Choose one aspect of the wizarding world (eg. flying, conjuring items, apparition etc.) and explain a Muggle equivalent.

For this part, I chose Lumos. Lumos is used to turn light on, which muggles use is a light switch. The light switch is made to turn lights on with electricity flowing though it. Lumos is an useful spell, but to a muggle, its dangerous. the light switch is used to turn the light bulb on, which was made by Thomas Edison.



13. Potions: Choose one known potion from the wizarding world and give as much information as possible on it. Try to include any known ingredients, brewing instructions, effects and possible side-effects.


Polyjuice potion is made to change the drinker into the person’s DNA chosen. Some side effects are really terrible. One is, if not brewed right, misshaped body parts. In her second year, Hermione accidentally grabbed cat hair off a girl’s robe, which turned her into a cat and part human. It takes about two months to brew.
Ingredients required
12 Lacewing flies
1 oz. crude Antimony
4 Leeches
16 scruples of Fluxweed
3 drams of Sal Ammoniac (crystalized ammonia, made liquid)
Knotgrass
1 pinch of powdered horn of a bicorn (lunar extracted)
Shredded skin of boomslang
Filings and rasplings of Salpeter, Mercury and Mars.
Extract of The-Transfigured-Being-To-Be

This potion was used threw the Harry Potter series so many time. Names of users and which person is below.
Harry Potter- Gregory Goyal, red hair boy from a village
Ron Weasley- Vince Crabbe, Harry Potter
Hermione Granger- Part cat and human, Harry Potter, Bellatrix Lestrange
Vince Crabbe- unknown girl
Gregory Goyal- unknown girl
Barty Crouch Jr.- Mad-eye Moody
Fleur-Harry Potter
Fred and George- Harry Potter
Mundungus Fletcher-Harry Potter

soucres-http://harrypotter.wikia.com/wiki/Harry_Potter_and_the_Deathly_Hallows
http://harrypotter.wikia.com/wiki/Polyjuice_Potion




14. Supernatural and Paranormal Studies: Imagine you have had a paranormal experience. Describe what happened as fully as possible.

(This really happen to me and my cousin)
We were in the bathroom, talking and nothing more, we washed our hands because we had gotten something sticky on them. We had turned the cold water on and left after making sure we turned it off. We came back up front to play on the computer and then just five minutes later we heard something running and went to check it. The hot water in the bathroom was on, full blast. Well we freaked and went back up front to get my camera. We took a picture of the bathroom, and if I can, I’ll get the picture up here for you to see, with a black line running down and we had flash on. And the light was off. We were so scared. About 3 weeks later my cousin was straighten her hair in the same bathroom and I left her for about five minutes and she came out and asked if I went back in the room to scare her. I told her no and she said well the telescope was moving and I told her I set it on the bed long side and I went back there and it had been move and the legs had been pushed down. we left and I went back there and the telescope had been moved again. So we were scared again. And before you think ‘oh her parents did it’, they didn’t case they were asleep.


15. Transfiguration: Write a short paragraph on how Transfiguration is of use to witches and wizards in a wartime situation.


Transfiguration has been used plenty of times during war. rather it’s turning a rock into a pen or changing a human into a duck. But if you are in desperate need, you should think fast. You could use your animugas form to spy on your enemies and could turn people’s wands into whatever. Most people hate this subject because it’s difficult and really hard. Some can barely scrap O.W.L’s and N.E.W.T’s on the test. Most, like Hermione Granger, already know the spells and know how they work and hand movements. In case of a battle, you could send a non-verbal spell to change their wands into a pin.
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PostSubject: Re: Level One: Magical Aptitude Test   Level One: Magical Aptitude Test EmptyTue Mar 11 2008, 08:25

Well done Just_Ginny and violetriddle on completing level one. You can find your points in the test completion list, and may now move onto level two.
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