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| CHILD DEVELOPMENT : Class 1 : Board Game | |
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+3Ellemanae Severus Snape Elfie Dumbledore 7 posters | Author | Message |
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Elfie Dumbledore Retired Headmistress : Mick, Snape, The Doctor and Edward Cullen - the men in my life!!
Country : Regist. date : 2006-02-21 Number of posts : 15397 Location : In the land where purple snapes walk Real First Name : Sharon Warning : House : I didn't retire...I surrendered! Crest : Wand : Exam not taken Award Bar :
| Subject: CHILD DEVELOPMENT : Class 1 : Board Game Mon Sep 03 2007, 14:25 | |
| Board Game
Design a board game suitable for the age range of 5-8. You must include the following:
- Summary of the board game
- Advertising slogan
- Detailed instructions of the game, including rules and objectives.
- Picture of the board and any other items included in the game
Extra Credit: Make a short advertisment (movie or animation) for your board game to appeal to 5-8 year olds. Points Avaliable:
250
plus
200 Extra Credit
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| | | Severus Snape 5th Year
Country : Regist. date : 2006-02-21 Number of posts : 2829 Location : In the realms of insanity Real First Name : Mick Warning : House : Slytherin Ex-Head and back to second head! Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Mon Sep 03 2007, 15:19 | |
| Im going to post bit by bit (editing of course!) as I do them Details of Board gamePathways Game BoardThe game board comprises of three separate boards, a square, a circle and a triangle shaped with small ‘bridges’ to connect the boards. There are ‘paths’ which children can choose to take, each starting at the same place and ending at the same place. Game Pieces2 Dice Playing pieces : (small pieces to move around the board with) Teddy, bike, doll pram, car, swing, football Board Choice Cards (These cards ask the child questions where they must make a choice to determine what path they choose. Some answers will give longer paths than others. For example, “You are watching television and mummy asks you to tidy your room. Do you A) Ignore mummy and keep watching TV (longest path), B) Moan about tidying your room but go and do it anyway (medium path) C) go and tidy your room and watch tv afterwards (shortest path)) Dare Cards (These cards give the child a dare. Example: Hop on one leg while your friends have their goes. If the child does it, they get another go. If not, they miss a turn) Question cards (These cards are to transport the child to the next level. They hold knowledge questions) Game ObjectiveThe object of the game is to take the paths of choice, what the child thinks is best and complete the tasks given on their chosen paths from beginning to end Number of Players2-6 How play proceedsChildren start at the beginning and follow the paths by rolling the dice. They must stop on every split path square where they pick up a ‘choice’ card (see above). If they land on a ‘dare square’ they must pick a dare card (see above) There are also squares in which can transport the child to the next game board. These squares have question cards attached (see above) How play endsThe game ends when all players have reached the end. Board image | |
| | | Ellemanae 1st Year
Country : Regist. date : 2007-06-04 Number of posts : 996 Age : 42 Real First Name : Chelle Warning : House : Hufflepuff Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Tue Sep 04 2007, 07:56 | |
| Name of Board Game : Trick or Treat Summary of the board game:Halloween equals sweets and candy, and what better and safer way than to go trick or treating in the safety of your own home with this new board game, Trick or Treat. Advertising sloganTrick or Treat, Give them something Good to Eat! Detailed instructions of the game, including rules and objectives.The objective is to reach the end with the most sweets in your pot. Children start on the green space and roll the dice to move around the board. They can choose to go up to each of the houses shown and trick or treat the 'owners'. When they do this, they pick up a card 'Trick or treat card'. This card will either give them a dare to do in order to get their sweets or they will automatically be given the sweets as a treat. Each card is numbered differently and the number corresponds to the number of sweets they get. There are also randomly places sweets on the moving spaces for whoever lands on them first. The first person to reach the pumpkin at the end gets all the sweets stored in there after they do a dare (pick pumpkin cards) If they fail the dare they must wait until their next go to try again. Picture of the board and any other items included in the gameBoard Playing pieces (little pumpkin, witches hat, broomstick, black cat) Trick or treat cards Pumpkin cards Sweet buckets Sweets Extra Credit: | |
| | | streams of silver 5th Year
Country : Regist. date : 2006-02-22 Number of posts : 6449 Age : 36 Location : (insert clever statement here) Real First Name : What is real? Warning : House : Hufflepuff, of course. I thought it was obvious... Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Wed Sep 05 2007, 22:53 | |
| Name: Lucky Day Summary of the Board Game: If you are lucky, you will get lots of gold! But if you are unlucky...no gold for you! Advertising Slogan: Is today your lucky day? Detailed instructions of the game, including rules and objectives: From 2-6 players. Included: Playing Board, Spinner, Six Playing Pieces (shamrocks), 100 gold coins. Spinner Choices: 1 gold coin--player goes forward one space. 2 gold coins--player goes forward two spaces. Grinning Leprechaun--player goes forward four spaces Frowning Leprechaun--player goes back three spaces Space Choices:Space with gold coin Space with Leprechaun Hat Space with empty Pot of Gold Empty space Game Rules: Youngest player goes first, then play continues in a clockwise pattern. Players take turns with the spinner. If a player lands on a space with a gold coin, they may take a gold coin. If a player lands on a space with a leprechaun hat, they may take three gold coins. If a player lands on a space with an empty leprechaun pot, they must return half their coins! (If their total amount of coins does not divide evenly in half, subtract the lesser amount.) The board also has some empty spaces on it. If a player lands on those they do nothing. When a player reaches the last space (pot of gold at the end of the rainbow) they may take all remaining coins. Objective of the game: To reach the pot of gold at the end of the rainbow and be left with the most coins. If one player reaches the pot of gold and another has the most coins, play ends in a tie! Picture:Extra Credit: Ah, okay...my knowledge of animations, despite extensive research on my part, remains severely limited. So I hope this counts as an animation...it does move! And this wasn't easy for me, either! XD | |
| | | Puppet_Master 1st Year
Country : Regist. date : 2007-01-25 Number of posts : 639 Age : 38 Location : Ireland Real First Name : Chelle Warning : House : Ravenclaw Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Fri Sep 07 2007, 15:34 | |
| Name: Space Race
Summary of the Board Game: Fulfill your need for speed and race against friends and family. Can you pip your fellow astronauts to the finish post?
Advertising Slogan: The Fastest game in the galaxy!
Detailed instructions of the game, including rules and objectives: The board is decorated black with stars dotted around it. There are two planets – one if the starting point and the other is the ending point. There are two dice included. The aim of the game is to be the first player to reach your home planet. There are cards included (100 in total) each with a different task printed on it. The cards lie face down in the middle of the board. The cards are grey with an image of a planet printed on them and the name of the game. The games pieces are plastic replicas of space shuttles. There are six in total, each with a different color so as to distinguish between the players. The colors are: Red, Blue, Green, Yellow, Orange and Purple.
Each player picks a space shuttle. Whoever rolls the highest number on the dice goes first, whoever rolls second highest goes second and so on. There are two different paths a player can take – both with the same amount of squares to move, however it all depends on what is written on a players SPACE RACE card that determines how far around the board they are going to get. To pick up a SPACE RACE card a player must first land on a square which is occupied by a star. Each SPACE RACE card contains different tasks. Some are positive while others are negative. Some examples include:-
“Ah! You encounter a large, frightening alien who attempts to break into your space shuttle. Go back 3 spaces to escape!”
“Your shuttle has fallen through a black hole which has brought you closer to your home planet. Go forward 2 spaces!”
The first player to reach the home planet is declared the winner.
The game is designed for 2 – 6 players.Image:Advertisement: Not the greatest, but here it is !<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="https://img.photobucket.com/player.swf?file=https://vidmg.photobucket.com/albums/v30/Sheller/BoardGameAd_0001.flv"></embed>
Last edited by on Sat Sep 08 2007, 11:25; edited 1 time in total | |
| | | Im_Hermione 1st Year
Country : Regist. date : 2007-08-16 Number of posts : 4793 Age : 31 Location : Under your bed. Real First Name : Erika//Eka Warning : House : Gryffindor Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Fri Sep 07 2007, 21:45 | |
| Name: Race to Treasure Summary of the board game forfill the days of piracy and the need to find burried treasure join us in the great game of race to treasure, battles us friend and family...from ages 5-8 Advertising slogan jump in and go back to the days of mehartys and yee squash bukklen piretes to come for a wild ride racing to the finnish ine of the greatest treasure yuv ever seen. Detailed instructions of the game, including rules and objectives. to play the game each player picks a colored ship and all starts on the starting line, the youngest player shall go first... each players gets 7 cards, the first players draws a card and move that many spaces listed on the card. if they land on a circle the player will be answerd a simple question if the get it right then the draw one of there cards but the next player and them move if they dont get it right the two players move there ships to the middle and battle. a battle contains the 2 kids rolling the dice and the one who gets a higher number get a turn and moves 5 spaces. the one who gets to the x gets the treasure chest and wins! Picture of the board and any other items included in the game sorry to say but my computer has no system what so ever to make a picture so sorry. | |
| | | kjmut 1st Year
Country : Regist. date : 2007-08-10 Number of posts : 5097 Age : 34 Location : In the great hall! Real First Name : Zelda Warning : House : HUFFLEPUFF Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Tue Sep 11 2007, 22:04 | |
| DASH FOR THE CASHSUMMARY- Dash for the cash is a game to help children not only have fun ,but to teach them basic mathematics and money skills. There are four teams or four players which are represented by four different colors. In the game players will experience losing money and gaining money and at the end are faced with do I go home or do I go try to get more money. This game is based on luck ,but the basic math skills is not. Children will both have fun playing and learning at the same time. SLOGAN- You got the time we got the game! INSTRUCTIONS- You start in the middle of the board where it says win. Each player will go in one lane. To diside which player will get which lane you will simply roll the dice and whoever has the highest number will pick first. If players get the same number roll again until one player gets to choice first. This will also determine who gets to go first. When moving you roll the dice and move down the lane that you have chosen. It say you roll a three and you hit a G2 you get 2 coins. If you get a L5 you lose five coins . There will also be some other places in there that will tell you things like go back to the beginning. When you land on a gray lane you can either choice to go down that lane or to keep playing and roll again and go around the board. If you do decide to go around the board you only have one more skip left. If you land on a gray again you can go around one more time and then the next time you land on it you have to go down that lane. At the end of the game there will be extra coins given to the first two players back at the win zone. First gets an extra 5 coins and second gets an extra 3 coins. To find out who one you simply add your coins together and the player with the highest coins wins ( there will not be any negative coins in this game. If a player ends up not having any coins their score will be zero.) PARTS- 1. Two dice 2. one board 3. one Score pad 4. Four Player circles 5. A set of 200 coins GAME BORD | |
| | | Elfie Dumbledore Retired Headmistress : Mick, Snape, The Doctor and Edward Cullen - the men in my life!!
Country : Regist. date : 2006-02-21 Number of posts : 15397 Location : In the land where purple snapes walk Real First Name : Sharon Warning : House : I didn't retire...I surrendered! Crest : Wand : Exam not taken Award Bar :
| Subject: Re: CHILD DEVELOPMENT : Class 1 : Board Game Thu Sep 20 2007, 15:44 | |
| This class has now closed. All points will be updated to achievement board and hall of fame. Well done to everyone who participated
Puppet_Master (450)
Ellemanae (350)
streams of silver (350)
Severus Snape (250)
Kjmut (250)
Im_Hermione (150) | |
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